Death Island: Difference between revisions

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==Overview==
==Overview==
Death Island features two [[base]]s, one for Red team and the other for Blue team, which are on opposite sides of the island. These bases each contain two [[teleporter]]s, which lead either to a [[Type-29 Shade|Shade]] gunner's outcrop or a platform on top of the base, where players can find two [[Type-26 Banshee|Banshee]]s, a [[Type-32 Ghost|Ghost]], and a [[SRS99C-S2 AM sniper rifle|Sniper Rifle]]. The map supports vehicle gameplay, such as the [[M12 Warthog|Warthogs]] and [[M808B Scorpion|Scorpions]] that spawn near the bases.
Death Island features two [[base]]s, one for Red team and the other for Blue team, which are on opposite sides of the island. These bases each contain two [[teleporter]]s, which lead either to a [[Type-29 Shade|Shade]] gunner's outcrop or a platform on top of the base, where players can find two [[Type-26 Banshee|Banshee]]s, a [[Type-32 Ghost|Ghost]], and a [[SRS99C-S2 AM sniper rifle|sniper rifle]]. The map supports vehicle gameplay, such as the [[M12 Warthog|Warthogs]] and [[M808B Scorpion|Scorpions]] that spawn near the bases.


In the center of the map is a large permanently closed hatch, similar to the one that the [[D77-TC Pelican|Pelican]] [[Echo 419]] enters at the end of The Silent Cartographer. On it lies an [[Overshield]], along with a [[M41 SPNKR|Rocket Launcher]], a [[M90 Shotgun|Shotgun]], a [[Type-33 Fuel Rod Gun|Fuel Rod Gun]], [[grenade]]s, and a [[health pack]].
In the center of the map is a large permanently closed hatch, similar to the one that the [[D77-TC Pelican|Pelican]] [[Echo 419]] enters at the end of The Silent Cartographer. On it lies an [[Overshield]], along with a [[M41 SPNKR|rocket launcher]], a [[M90 Shotgun|shotgun]], a [[Type-33 Fuel Rod Gun|fuel rod gun]], [[grenade]]s, and a [[health pack]].


== Strategies ==
== Strategies ==
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==Trivia==
==Trivia==
=== Glitches ===
=== Glitches ===
*Getting outside the [[Invisible Walls|invisible walls]] on the map is possible. Simply stand in front of the barrier and have a teammate ram into you with the Warthog, which should send you through the wall. Just make sure "Friendly Fire" is set to "off". You can also do it by yourself with a ghost. The Ghost method described above is also useful.
*Getting outside the [[invisible walls]] on the map is possible. Simply stand in front of the barrier and have a teammate ram into you with the Warthog, which should send you through the wall. Just make sure "Friendly Fire" is set to "off". You can also do it by yourself with a ghost. The Ghost method described above is also useful.
**Players that attempt to throw grenades from outside the map will find that while their player model does perform the animation, but the grenade is not visible.
**Players that attempt to throw grenades from outside the map will find that while their player model does perform the animation, but the grenade is not visible.
*It is possible to hide inside the large rocks at the top of the island. Simply position a Warthog so that exiting a passenger or driver seat will result in the player moving through the rock. Once inside, a player may simply walk out of the rock. Players inside a rock are able to shoot at enemies that are outside, but outside players are not able to retaliate unless they use explosives or other area-of-effect weapons.
*It is possible to hide inside the large rocks at the top of the island. Simply position a Warthog so that exiting a passenger or driver seat will result in the player moving through the rock. Once inside, a player may simply walk out of the rock. Players inside a rock are able to shoot at enemies that are outside, but outside players are not able to retaliate unless they use explosives or other area-of-effect weapons.
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