Death Island: Difference between revisions

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Reverted edits by 75.210.122.21 (Talk) to last version by Nicmavr
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In the center of the map is a large permanently closed hatch, similar to the one that the [[Pelican]] [[Echo 419]] enters at the end of The Silent Cartographer. On it lies the map's [[Overshield]], along with a [[M19 SSM Rocket Launcher|Rocket Launcher]], a [[M90 Close Assault Weapon System|Shotgun]], a [[Fuel Rod Gun]], [[grenades]], and a [[health pack]]. It also can support other [[vehicles]], such as the [[Warthogs]] and [[Scorpions]] that spawn below the base on the beach.
In the center of the map is a large permanently closed hatch, similar to the one that the [[Pelican]] [[Echo 419]] enters at the end of The Silent Cartographer. On it lies the map's [[Overshield]], along with a [[M19 SSM Rocket Launcher|Rocket Launcher]], a [[M90 Close Assault Weapon System|Shotgun]], a [[Fuel Rod Gun]], [[grenades]], and a [[health pack]]. It also can support other [[vehicles]], such as the [[Warthogs]] and [[Scorpions]] that spawn below the base on the beach.


Since the map is large, a greater number of players, such as 8, should be playing. It is similar in terms of design to the ''[[Halo 2]]'' map [[Relic]]. This map includes water, which can be used as a hiding spot. It is also similar to the beginning of the ''[[Halo 3]]'' campaign level [[The Covenant (level)|The Covenant]]. The map also seems to inspire the outside of the Gulch in Forge World.
Since the map is large, a greater number of players, such as 8, should be playing. It is similar in terms of design to the ''[[Halo 2]]'' map [[Relic]]. This map includes water, which can be used as a hiding spot. It is also similar to the beginning of the ''[[Halo 3]]'' campaign level [[The Covenant (level)|The Covenant]].


== Strategies ==
== Strategies ==
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