Danger Canyon: Difference between revisions

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{{Article quote|Don't Look Down... Unless You Fall.}}
{{Article quote|Don't Look Down... Unless You Fall.}}


'''Danger Canyon''' is a [[multiplayer]] level originally exclusive to ''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'' and ''Halo Mac''. It is included in [[Halo: The Master Chief Collection|''The Master Chief Collection'']]. The level is somewhat similar to the [[Halo (Halo: Combat Evolved level)|Halo]] and [[The Silent Cartographer]] levels in single player [[campaign]] of ''[[Halo: Combat Evolved]]''.
'''Danger Canyon''' is a [[multiplayer]] map originally exclusive to ''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'' and ''Halo Mac''. It is included in [[Halo: The Master Chief Collection|''The Master Chief Collection'']]. The level is somewhat similar to the [[Halo (Halo: Combat Evolved level)|Halo]] and [[The Silent Cartographer]] levels in singleplayer [[campaign]] of ''[[Halo: Combat Evolved]]''.


==Layout==
==Layout==
Danger Canyon features a long, narrow and winding canyon with an alternate passageway leading to a second level in the center of the canyon. It is a large level and teams can get stuck fighting across the second level canyon area for extended periods of time. The tunnels going through the cliffs will lead to your opponents base and a cliff.
Danger Canyon features a long, narrow, and winding canyon with an alternate passageway leading to a second level in the center of the canyon. It is a large level and teams can get stuck fighting across the second-level canyon area for extended periods of time. The tunnels going through the cliffs will lead to your opponent's base and a cliff.


==Strategies==
==Strategies==
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**The far side of the bridges can be key to a teams success. A [[SRS99C-S2 AM sniper rifle|sniper rifle]], [[M6D magnum|pistol]], [[M9 fragmentation grenade|fragmentation grenades]] and an [[overshield]] spawn here. A skilled sniper can pin enemies on foot in the tunnels. This sniper can also pick off slower vehicles that may pass, like a [[M808B Scorpion|Scorpion]] tank or an unsuspecting [[M12 Warthog|Warthog]]. Additional teammates can go through the tunnels, across the bridges, and through the teleporters to get to vehicles that may be waiting there.
**The far side of the bridges can be key to a teams success. A [[SRS99C-S2 AM sniper rifle|sniper rifle]], [[M6D magnum|pistol]], [[M9 fragmentation grenade|fragmentation grenades]] and an [[overshield]] spawn here. A skilled sniper can pin enemies on foot in the tunnels. This sniper can also pick off slower vehicles that may pass, like a [[M808B Scorpion|Scorpion]] tank or an unsuspecting [[M12 Warthog|Warthog]]. Additional teammates can go through the tunnels, across the bridges, and through the teleporters to get to vehicles that may be waiting there.
**Coordinated vehicle attacks can be very effective in CTF. Scorpions and Warthogs can be used to pin the enemy down, while a Ghost user takes the flag back to base.  
**Coordinated vehicle attacks can be very effective in CTF. Scorpions and Warthogs can be used to pin the enemy down, while a Ghost user takes the flag back to base.  
*Another tactic is to collect both the [[Unidentified fuel rod gun|fuel rod gun]] and [[M41 SPNKR|Rocket Launcher]] in the tunnel system and then raid the enemy base.  
*Another tactic is to collect both the [[Unidentified fuel rod gun|Fuel Rod Gun]] and [[M41 SPNKR|Rocket Launcher]] in the tunnel system and then raid the enemy base.  
*Similar to [[Infinity]], Danger Canyon was designed ''specifically'' so that coordinated team attacks are a necessity for success.
*Similar to [[Infinity]], Danger Canyon was designed ''specifically'' so that coordinated team attacks are a necessity for success.
*The passageway leading to the second floor is large enough to drive a Warthog through and up to the overlooking platform, giving a good firing or sniping position.
*The passageway leading to the second floor is large enough to drive a Warthog through and up to the overlooking platform, giving a good firing or sniping position.
*In CTF games, steal the flag going up inside the premises with a soldier escorting you with an [[M7057 flamethrower]] for fighting in small places.
*In CTF games, steal the flag going up inside the premises with a soldier escorting you with an [[M7057 flamethrower]] for fighting in small places.
*To prevent your enemies from stealing your flag in a CTF game, take a Ghost or a Warthog, park on top of the flag facing the entrance of their base to destroy invaders quickly.
*To prevent your enemies from stealing your flag in a CTF game, take a Ghost or a Warthog and park on top of the flag facing the entrance of their base to destroy invaders quickly.
*To invade the enemy base quickly and flipping vehicles, use a fuel rod gun, then use a Warthog to escape quickly.
*To invade the enemy base quickly and flip vehicles, use a Fuel Rod Gun, then use a Warthog to escape quickly.
*One of the best strategies for CTF is to leave two people to guard the base, preferably with either the Scorpion or Rocket Hogs, and send everyone else straight through the tunnels. Going across the main section of the map is never advised.
*One of the best strategies for CTF is to leave two people to guard the base, preferably with either the Scorpion or Rocket Hogs, and send everyone else straight through the tunnels. Going across the main section of the map is never advised.
*In Team Slayer, the most important place on the map is the ridge across the middle bridges. The Sniper Rifles are invaluable, and overmatch any other infantry weapon (including fuel rods and rocket launchers, because of the distance between the ridge and enemies). The position protects from most vehicles, the only possible threat being the Scorpion's blast radius. However, any skilled sniper can snipe a Scorpion driver with relative ease.
*In Team Slayer, the most important place on the map is the ridge across the middle bridges. The Sniper Rifles are invaluable and overmatch any other infantry weapon (including fuel rods and rocket launchers, because of the distance between the ridge and enemies). The position protects from most vehicles, the only possible threat being the Scorpion's blast radius. However, any skilled sniper can snipe a Scorpion driver with relative ease.


==Trivia==
==Trivia==
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