Cut Halo: Combat Evolved levels: Difference between revisions

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Undo revision 1619887 by XScruffyDaSasquatchx (talk)
m (Undo revision 1619887 by XScruffyDaSasquatchx (talk))
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In the [[Digsite]] restoration project, Indoor was taken by contributor Ludus and taken to a state of completion in a new map called Underground. Underground was created by Ludus with a goal to fix up Indoor's messy spawns and layout using feedback written by [[Bungie]] for Gearbox back in ''Halo PC''{{'}}s development alongside a suite of textures created by Gearbox but never used in-game. The textures (and map theme in general) are [[human]] in nature - with ''Combat Evolved'' having few human-themed environments, this provided an opportunity to increase some visual variety in the ''Combat Evolved'' multiplayer experience. The map's soundscape was updated to include blaring sirens inspired by those of the film ''Alien''.{{Ref/Reuse|DigsiteDeliveries}}
In the [[Digsite]] restoration project, Indoor was taken by contributor Ludus and taken to a state of completion in a new map called Underground. Underground was created by Ludus with a goal to fix up Indoor's messy spawns and layout using feedback written by [[Bungie]] for Gearbox back in ''Halo PC''{{'}}s development alongside a suite of textures created by Gearbox but never used in-game. The textures (and map theme in general) are [[human]] in nature - with ''Combat Evolved'' having few human-themed environments, this provided an opportunity to increase some visual variety in the ''Combat Evolved'' multiplayer experience. The map's soundscape was updated to include blaring sirens inspired by those of the film ''Alien''.{{Ref/Reuse|DigsiteDeliveries}}


Underground reuses an unused texture originally developed for Indoor. The [[tag]]s for both the original Indoor and the Digsite-revamped Underground are available in the Digsite release for the ''[[Halo Editing Kit]]''.{{Ref/Reuse|DigsiteDeliveries}}
The [[tag]]s for both the original Indoor and the Digsite-revamped Underground are available in the Digsite release for the ''[[Halo Editing Kit]]''.{{Ref/Reuse|DigsiteDeliveries}}
<gallery>
<gallery>
File:HCE Digsite Indoor.jpg|The original Indoor map.
File:HCE Digsite Indoor.jpg|The original Indoor map.
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Dusk was a map created by Gearbox Software for the ''Halo'' PC port.{{Ref/Reuse|HWCRF}} Unlike Indoor, Dusk was not close to content-complete, and had a considerably less refined layout, with an inconsistent scale and a muddied centre layout resembling the map [https://callofduty.fandom.com/wiki/Rust Rust] from the ''Call of Duty'' franchise. As such, Digsite contributor Ludus used that as inspiration for his recreation of Dusk for the game's multiplayer, now-termed Abyss.{{Ref/Reuse|DigsiteDeliveries}}
Dusk was a map created by Gearbox Software for the ''Halo'' PC port.{{Ref/Reuse|HWCRF}} Unlike Indoor, Dusk was not close to content-complete, and had a considerably less refined layout, with an inconsistent scale and a muddied centre layout resembling the map [https://callofduty.fandom.com/wiki/Rust Rust] from the ''Call of Duty'' franchise. As such, Digsite contributor Ludus used that as inspiration for his recreation of Dusk for the game's multiplayer, now-termed Abyss.{{Ref/Reuse|DigsiteDeliveries}}


Abyss uses the skybox from the E3 2000 build of ''Combat Evolved''. The [[tag]]s for both Dusk and Abyss are available for modders to use as part of the Digsite release in the ''Halo Editing Kit''.{{Ref/Reuse|DigsiteDeliveries}}
Abyss reuses an unused texture originally developed for Indoor, and the skybox from the E3 2000 build of ''Combat Evolved''. The [[tag]]s for both Dusk and Abyss are available for modders to use as part of the Digsite release in the ''Halo Editing Kit''.{{Ref/Reuse|DigsiteDeliveries}}
<gallery>
<gallery>
File:HCE Digsite Dusk.jpg|The original Dusk map.
File:HCE Digsite Dusk.jpg|The original Dusk map.