Cut Halo: Combat Evolved levels: Difference between revisions

added raceday and purgatory citations
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==Campaign levels==
==Campaign levels==
===Spasm===
<code>spasm</code> is the internal name of the map used in the MacWorld New York 1999 demo. Its files were released in 2023 as part of the ''[[Digsite]]'' project.
<gallery>
File:PXH CGW1999Cover Screenshot.jpg|Image sent to CGW magazine 1999, depicting Spasm.
</Gallery>
===B20===
===B20===
B20 is a level developed very early in the production of ''Combat Evolved''. Little is known of it, though its files still exist at [[343 Industries]]. As part of the "[[Digsite]]" project, the level was explored for potential use as a [[Firefight]] map.{{Ref/Site|Id=HWCRF|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=07|M=07|Y=2022}} Most of the surviving information about B20 comes in the form of missing tag references, as opposed to actual useable files. Much of the level's overall swamp themeing was similar to the final game [[343 Guilty Spark (level)|343 Guilty Spark]], or the cut multiplayer map [[#Swampthing|Swampthing]].{{Ref/Site|Id=DigsiteDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=07|M=07|Y=2023}}
B20 is a level developed very early in the production of ''Combat Evolved''. Little is known of it, though its files still exist at [[343 Industries]]. As part of the "[[Digsite]]" project, the level was explored for potential use as a [[Firefight]] map.{{Ref/Site|Id=HWCRF|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=07|M=07|Y=2022}} Most of the surviving information about B20 comes in the form of missing tag references, as opposed to actual useable files. Much of the level's overall swamp themeing was similar to the final game [[343 Guilty Spark (level)|343 Guilty Spark]], or the cut multiplayer map [[#Swampthing|Swampthing]].{{Ref/Site|Id=DigsiteDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=07|M=07|Y=2023}}
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===Alpha Base===
===Alpha Base===
The series of storyboards marked X40 depict a cutscene not featured in the final release of ''Combat Evolved'', set after the end of the level [[The Truth and Reconciliation]]. The cutscenes depict the commandeered [[Dextro Xur-pattern Spirit|Spirit]] dropship (notably shown flying backwards due to a mistake on Wilson's part) returning to [[Alpha Base (Installation 04)|Alpha Base]], flanked by [[Longsword]] fighters. The Spirit lands on the base's landing pad to an audience of hundreds of assembled Marines, who cheer at the return of the Captain and the Master Chief. The crowd is hushed and Keyes gives a speech, before turning away from the crowd and addressing the Master Chief and Cortana directly.
The series of storyboards marked X40 depict a cutscene not featured in the final release of ''Combat Evolved'', set after the end of the level [[The Truth and Reconciliation]]. The cutscenes depict the commandeered [[Dextro Xur-pattern Spirit|Spirit]] dropship (notably shown flying backwards to reflect [[Shi Kai Wang]]'s original design intent for the ship) returning to [[Alpha Base (Installation 04)|Alpha Base]], flanked by [[Longsword]] fighters. The Spirit lands on the base's landing pad to an audience of hundreds of assembled Marines, who cheer at the return of the Captain and the Master Chief. The crowd is hushed and Keyes gives a speech, before turning away from the crowd and addressing the Master Chief and Cortana directly.


This mission lines up with a [[Cut Halo: Combat Evolved levels|cut level]] recalled by [[Joseph Staten]] during the ''Halo: Combat Evolved'' developer commentary included in the ''[[Halo 3 Legendary Edition]]'', in which he mentions that a level was intended to take place between The Truth and Reconciliation and the following mission [[The Silent Cartographer]], which would have explained the purpose of Installation 04 and its purpose as a weapon. This mission was ultimately cut and the information relegated to the cutscene on The Truth and Reconciliation in which Keyes is saved from the brig; a decision later mocked by the developers who referred to the Captain as "Captain Exposition". It is likely that the cutscene shown here would have served the purpose mentioned by Staten. {{Ref/Reuse|DevCommentary}}
This mission lines up with a [[Cut Halo: Combat Evolved levels|cut level]] recalled by [[Joseph Staten]] during the ''Halo: Combat Evolved'' developer commentary included in the ''[[Halo 3 Legendary Edition]]'', in which he mentions that a level was intended to take place between The Truth and Reconciliation and the following mission [[The Silent Cartographer]], which would have explained the purpose of Installation 04 and its purpose as a weapon. This mission was ultimately cut and the information relegated to the cutscene on The Truth and Reconciliation in which Keyes is saved from the brig; a decision later mocked by the developers who referred to the Captain as "Captain Exposition". It is likely that the cutscene shown here would have served the purpose mentioned by Staten. {{Ref/Reuse|DevCommentary}}
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File:HCE Digsite Abyss.jpg|Ludus' recreation of Dusk, named Abyss.
File:HCE Digsite Abyss.jpg|Ludus' recreation of Dusk, named Abyss.
File:HCE Digsite Abyss.jpg|An early work-in-progress version of Abyss, using the original 2000-era skybox.
File:HCE Digsite Abyss.jpg|An early work-in-progress version of Abyss, using the original 2000-era skybox.
File:HCE Digsite Abyss Skybox.jpg|The MacWorld skybox on Abyss.
File:HCE Digsite Abyss Skybox.jpg|The E3 2000 skybox on Abyss.
File:HCE Digsite Abyss Cave.jpg|A cave on Abyss.
File:HCE Digsite Abyss Cave.jpg|A cave on Abyss.
</gallery>
</gallery>
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A map codenamed "ruinedpain" is referenced inside ''Combat Evolved''{{'}}s files, with files still existing at 343 Industries.{{Ref/Reuse|HWCRF}} The map was recalled by [[Hardy LeBel]] as possibly coinciding with a map that was cut from the game involved a huge human interior space and created by [[Paul Russel]] as a test for his human architectural styles. The map was later passed onto LeBel, though ultimately scrapped due to requiring too much time and energy to work into something useable. As of [[2015]], LeBel could not remember if this space was the fabled ruinedpain, or another map.{{Ref/YouTube|xEhdyzjVVqk|Hardy LeBel|Question Session - Level Design|Quote=Hmm, well I don't know anything about a volcano mission for single player. And I'm not certain about this, but Ruined Pain sounds familiar. I can say that I had one other map in CE that I cut before we shipped. It was an absolutely HUGE interior "Human" space built by Paul Russell. I think he made it as a proof of concept for his Human geometry. He gave me the files for the space, but as I was looking it over it was so huge that it really would have needed lots of time and energy to make into a good MP map - time he simply didn't have since he was so busy with single-player stuff. So alas - the world never saw it. That might have been Ruined Pain. But we may never know...|Quotee=Hardy LeBel|Detail={{C|[[:File:REF YouTube RuinedPain Comment.png|Local archive]]}}}}
A map codenamed "ruinedpain" is referenced inside ''Combat Evolved''{{'}}s files, with files still existing at 343 Industries.{{Ref/Reuse|HWCRF}} The map was recalled by [[Hardy LeBel]] as possibly coinciding with a map that was cut from the game involved a huge human interior space and created by [[Paul Russel]] as a test for his human architectural styles. The map was later passed onto LeBel, though ultimately scrapped due to requiring too much time and energy to work into something useable. As of [[2015]], LeBel could not remember if this space was the fabled ruinedpain, or another map.{{Ref/YouTube|xEhdyzjVVqk|Hardy LeBel|Question Session - Level Design|Quote=Hmm, well I don't know anything about a volcano mission for single player. And I'm not certain about this, but Ruined Pain sounds familiar. I can say that I had one other map in CE that I cut before we shipped. It was an absolutely HUGE interior "Human" space built by Paul Russell. I think he made it as a proof of concept for his Human geometry. He gave me the files for the space, but as I was looking it over it was so huge that it really would have needed lots of time and energy to make into a good MP map - time he simply didn't have since he was so busy with single-player stuff. So alas - the world never saw it. That might have been Ruined Pain. But we may never know...|Quotee=Hardy LeBel|Detail={{C|[[:File:REF YouTube RuinedPain Comment.png|Local archive]]}}}}


The map can be spotted in the [[Halo:_Combat_Evolved_Beta_1749|1749 Beta]], where the image for the level [[Damnation]] features the map in an untextured blockout form, with the description "Colony remains on [[Reach]]". As part of the Digside Alpha initiative to uncover and restore cut content, this map is being further developed by Conscars under the name "Purgatory", combining the existing model with a modified layout and new scenery inspired by the Beta 1749 description.
The map can be spotted in the [[Halo:_Combat_Evolved_Beta_1749|1749 Beta]], where the image for the level [[Damnation]] features the map in an untextured blockout form, with the description "Colony remains on [[Reach]]". As part of the Digside Alpha initiative to uncover and restore cut content, this map is being further developed by Conscars under the name "Purgatory", combining the existing model with a modified layout and new scenery inspired by the Beta 1749 description.{{Ref/Site|Id=HWCRC|URL=https://www.halowaypoint.com/news/cutting-room-corps|Site=Halo Waypoint|Page=Cutting Room Corps|D=07|M=03|Y=2024}}


<gallery>
<gallery>
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==Miscellaneous==
==Miscellaneous==
The following map names are known to remain in the files internally at 343 Industries, though little is currently known of them;
The following map names are known to remain in the files internally at 343 Industries, though little is currently known of them;
*purgatory{{Ref/Reuse|HWCRF}}
*race day - Raceday is the working title of a map shown to be in a maps folder alongside other cut ''Halo: Combat Evolved'' maps and experimented on ''very'' early in ''Halo 2'' development. Based around the concept of a "''[[Wikipedia:Car Wars|Car Wars]]''" style mode. It was cut very early on, still graphically resembling a ''Combat Evolved'' level.{{Ref/Reuse|HWCRF}}
*swamp{{Ref/Reuse|HWCRF}}
*swamp{{Ref/Reuse|HWCRF}}
===Spasm===
{{Expand-section}}
<code>spasm</code> is a map prominently shown throughout much of the development of ''Halo: Combat Evolved'' while it was still intended to be a third person game releasing on personal computers. Notably the Macworld 1999 and E3 2000 demos feature different iterations of Spasm{{Ref/Reuse|DigsiteDeliveries}}. The Macworld 1999 iteration was released by ''[[Digsite]]'' in 2023 as part of the ''[[Halo: Combat Evolved Editing Kit]]''.
<gallery>
File:PXH CGW1999Cover Screenshot.jpg|Original full sized image used as the CGW magazine 1999 cover, depicting Macworld 1999 Spasm.
File:Digsite Spasm.jpg|Macworld 1999 Spasm ported to MCC.
</Gallery>


===Playground===
===Playground===