Crouch jumping: Difference between revisions

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{{Era|H1|H2|H3}}
{{Era|H1|H2|H3}}
==Introduction==
==Introduction==
The '''Crouch Jump''', also called "'''Duck Jump'''", or "'''High Jump'''", is a technique where one first jumps and then crouches in mid-air. This will bring up your legs and, for some unknown reason, your entire body, allowing a little more height to reach higher places, such as better sniping positions. Also, when you fall from heights that would normally kill you, if you manage to crouch while falling, you may survive. In Halo 2 and Halo 3, however, the damage reduction for the crouch jump is unnecessary due to the lack of fall damage. In addition, if the fall is too long, then even a crouch jump won't save you. For example, if you jump off the bridge on Gephyrophobia, you will not make it, despite your crouch jump, because of the extreme height of the jump.
The '''Crouch Jump''', also called "'''Duck Jump'''", or "'''High Jump'''", is a technique where one first jumps and then crouches in mid-air. This will bring up your legs and, for some unknown reason, your entire body, allowing a little more height to reach higher places, such as better sniping positions. Also, when you fall from heights that would normally kill you, if you manage to crouch while falling, you may survive. In ''Halo 2'' and ''Halo 3'', however, the damage reduction for the crouch jump is unnecessary due to the lack of fall damage. In addition, if the fall is too long, then even a crouch jump won't save you. For example, if you jump off the bridge on ''Gephyrophobia'', you will not make it, despite your crouch jump, because of the extreme height of the jump.
Crouch Jumping is also very useful for performing Tactical Jump and helping fellow players (in campaign or team multiplayer games) reach higher places for protection or tactical advantages.
Crouch Jumping is also very useful for performing Tactical Jump and helping fellow players (in campaign or team multiplayer games) reach higher places for protection or tactical advantages.