Combat skin: Difference between revisions

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Combat skins ranged in shape and design from suits that mostly followed the wearer's figure in the manner of traditional battle armor,<ref>'''Halo 4''', ''[[Terminal (Halo 4)|Terminals]]''</ref> to much bulkier and more powerful variations that, while roughly humanoid in shape, were closer to vehicles than suits of armor.<ref>'''Halo: Cryptum''', ''page 66''</ref> The [[war sphinx]], a medium-sized fighting suit, was ten meters in height, capable of space flight, and equipped with weaponry powerful enough to destroy cities.<ref>'''Halo: Cryptum''', ''page 95''</ref> The war sphinx's newer counterpart, the [[Seeker (armor)|seeker]], was yet more advanced.<ref>'''Halo: Cryptum''', ''page 195''</ref> A combat skin could be laid directly over a Forerunner's [[Forerunner personal armor|personal armor]], worn on everyday occasions; Forerunner warships stored such "combat wraps" in condensed form, allowing fighters to convert their armor into a heavier combat skin should the need arise.<ref>'''Halo: Cryptum''', ''page 126''</ref>
Combat skins ranged in shape and design from suits that mostly followed the wearer's figure in the manner of traditional battle armor,<ref>'''Halo 4''', ''[[Terminal (Halo 4)|Terminals]]''</ref> to much bulkier and more powerful variations that, while roughly humanoid in shape, were closer to vehicles than suits of armor.<ref>'''Halo: Cryptum''', ''page 66''</ref> The [[war sphinx]], a medium-sized fighting suit, was ten meters in height, capable of space flight, and equipped with weaponry powerful enough to destroy cities.<ref>'''Halo: Cryptum''', ''page 95''</ref> The war sphinx's newer counterpart, the [[Seeker (armor)|seeker]], was yet more advanced.<ref>'''Halo: Cryptum''', ''page 195''</ref> A combat skin could be laid directly over a Forerunner's [[Forerunner personal armor|personal armor]], worn on everyday occasions; Forerunner warships stored such "combat wraps" in condensed form, allowing fighters to convert their armor into a heavier combat skin should the need arise.<ref>'''Halo: Cryptum''', ''page 126''</ref>


One notable feature of combat skin was its ability to attune itself to best counter different forms of attack. For example, after optimizing to the Forerunner infantry weapons wielded by [[Blue Team]], [[Ur-Didact]] was capable of ignoring numerous direct hits from the Spartans' weapons.<ref name="esc10">'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 10|Issue 10]]''</ref> Previously, automatic fire from all four members of Blue Team firing their [[MA5D assault rifle]]s at once had no effect on the Didact, demonstrating the resiliency of a high-level combat skin.<ref name="esc9">'''Halo: Escalation''', ''[[Halo: Escalation Issue 9|Issue 9]]''</ref> Warrior combat skin was also equipped with several offensive and defensive systems, including the ability to generate and manipulate various forms of [[constraint field]]s at will.<ref>'''Halo: Cryptum''', ''page 303-305''</ref><ref>'''Halo 4''', campaign level ''[[Midnight]]''</ref> The Didact's armor also possessed a number of energy attacks,<ref name="esc10"/> including a directed energy blast and a powerful shockwave capable of stunning nearby enemies.<ref name="esc9"/>
One notable feature of combat skin was its ability to attune itself to best counter different forms of attack. For example, after optimizing to the Forerunner infantry weapons wielded by [[Blue Team]], [[Ur-Didact]] was capable of ignoring numerous direct hits from the Spartans' weapons.<ref name="esc10">'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 10|Issue 10]]''</ref> Previously, automatic fire from all four members of Blue Team firing their [[MA5D assault rifle]]s at once had no effect on the Didact, demonstrating the resiliency of a high-level combat skin.<ref name="esc9">'''Halo: Escalation''', ''[[Halo: Escalation Issue 9|Issue 9]]''</ref> Warrior combat skin was also equipped with several offensive and defensive systems, including the ability to generate and manipulate various forms of [[constraint field]]s at will.<ref>'''Halo: Cryptum''', ''page 303-305''</ref><ref>'''Halo 4''', campaign level ''[[Midnight]]''</ref> The Didact's armor also possessed a number of energy attacks,{{Ref/Reuse|esc10}} including a directed energy blast and a powerful shockwave capable of stunning nearby enemies.{{Ref/Reuse|esc9}}


Combat skins were typically worn by [[Warrior-Servant]]s, the [[rate]] tasked with warfare, but could be used by the dedicated military or security forces of the other the rates as well, such as [[Builder Security]], the security force of the [[Builder]] rate. After the [[Flood]] threat intensified to critical levels, even [[civilian]]s were forced to wear combat skins in high-risk areas.<ref name="terminals">'''[[Halo 3]]''', ''[[Terminal (Halo 3)|Terminals]]''</ref>
Combat skins were typically worn by [[Warrior-Servant]]s, the [[rate]] tasked with warfare, but could be used by the dedicated military or security forces of the other the rates as well, such as [[Builder Security]], the security force of the [[Builder]] rate. After the [[Flood]] threat intensified to critical levels, even [[civilian]]s were forced to wear combat skins in high-risk areas.<ref name="terminals">'''[[Halo 3]]''', ''[[Terminal (Halo 3)|Terminals]]''</ref>
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===Classification system===
===Classification system===
[[File:H4 - Warrior-Servants.jpg|thumb|250px|A team of Promethean [[Warrior-Servant]]s in battle, wearing combat skins typical of their rate.]]
[[File:H4 - Warrior-Servants.jpg|thumb|250px|A team of Promethean [[Warrior-Servant]]s in battle, wearing combat skins typical of their rate.]]
Combat skins were comparable to, but far more advanced than, the UNSC [[MJOLNIR Powered Assault Armor]]. It is first mentioned by 343 Guilty Spark as he is leading [[John-117]] through [[Installation 04]]'s [[Library]], wondering why he had brought "such ineffective weapons" to combat the [[Flood]]. He notes that the MJOLNIR is ill-suited to combating the Flood, and recommends that he upgrade to a Class 12 combat skin from the MJOLNIR, which is ranked on the Forerunner classification system as a Class 2. On the other hand, Guilty Spark also notes that the MJOLNIR will serve John well when the Flood begins converting Halo's atmosphere, commenting that he is a "good planner".<ref name="ReferenceA"/> Upon learning that there was a powered armor system six times more powerful than the MJOLNIR, John expressed enthusiasm at the opportunity to wear one.<ref name="Halo page 240"/>
Combat skins were comparable to, but far more advanced than, the UNSC [[MJOLNIR Powered Assault Armor]]. It is first mentioned by 343 Guilty Spark as he is leading [[John-117]] through [[Installation 04]]'s [[Library]], wondering why he had brought "such ineffective weapons" to combat the [[Flood]]. He notes that the MJOLNIR is ill-suited to combating the Flood, and recommends that he upgrade to a Class 12 combat skin from the MJOLNIR, which is ranked on the Forerunner classification system as a Class 2. On the other hand, Guilty Spark also notes that the MJOLNIR will serve John well when the Flood begins converting Halo's atmosphere, commenting that he is a "good planner".{{Ref/Reuse|ReferenceA}} Upon learning that there was a powered armor system six times more powerful than the MJOLNIR, John expressed enthusiasm at the opportunity to wear one.{{Ref/Reuse|Halo page 240}}


The Terminals on [[Installation 00]] indicate that other combat skin classifications existed, ranging from 1 to 4, and that there were other suits of a similar nature, such as the battle harness, with its own classification ranging from 1 to 6, and the [[platform interface skin]]. Eventually, all [[civilian]] personnel were required to wear at least a Class 8 combat skin unless in core areas, and all military personnel were required to wear at least a Class 12 combat skin.<ref name="terminals"/>
The Terminals on [[Installation 00]] indicate that other combat skin classifications existed, ranging from 1 to 4, and that there were other suits of a similar nature, such as the battle harness, with its own classification ranging from 1 to 6, and the [[platform interface skin]]. Eventually, all [[civilian]] personnel were required to wear at least a Class 8 combat skin unless in core areas, and all military personnel were required to wear at least a Class 12 combat skin.{{Ref/Reuse|terminals}}


During the [[Battle of Installation 00]], Guilty Spark can be heard lamenting that John did not upgrade his combat skin. The fact that the [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] is more advanced than the [[MJOLNIR Powered Assault Armor/Mark V|Mark V]] that Guilty Spark had previously encountered and is still classed as a Class 2 may indicate that the upgrades were considered so marginal from a Forerunner standpoint that the MJOLNIR suit was still inferior to a Class 3 combat skin.<ref>'''[[Halo 3]]''', campaign level, [[The Ark (level)|The Ark]]</ref>
During the [[Battle of Installation 00]], Guilty Spark can be heard lamenting that John did not upgrade his combat skin. The fact that the [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] is more advanced than the [[MJOLNIR Powered Assault Armor/Mark V|Mark V]] that Guilty Spark had previously encountered and is still classed as a Class 2 may indicate that the upgrades were considered so marginal from a Forerunner standpoint that the MJOLNIR suit was still inferior to a Class 3 combat skin.<ref>'''[[Halo 3]]''', campaign level, [[The Ark (level)|The Ark]]</ref>