Butterflying: Difference between revisions

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m (Raiyuki moved page Sword Climbing to Butterflying: Old name is old and refers to doing the trick with a very specific weapon. Butterflying is the general umbrella term for all variants.)
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{{Merge|Sword Flying}}
{{Merge|Sword flying}}
{{Era|RW}}
{{Status|Gameplay}}
'''Butterflying''' is a set of techniques ''[[Halo 2]]'' and ''[[Halo 3]]'' that use repeated [[Melee Canceling|melee cancels]] to move up and down and enable access to areas and routes that would not otherwise normally be possible. Historically this has also been known as '''wall climbing''', as well as '''sword climbing''' for variants that use only the [[Type-1 energy sword|energy sword.]] Different variations can be performed in and multiplayer.  
'''Butterflying''' is a set of techniques ''[[Halo 2]]'' and ''[[Halo 3]]'' that use repeated [[Melee Canceling|melee cancels]] to move up and down and enable access to areas and routes that would not otherwise normally be possible. Historically this has also been known as '''wall climbing''', as well as '''sword climbing''' for variants that use only the [[Type-1 energy sword|energy sword]]. Different variations can be performed in campaign and multiplayer.  


== Walkthrough ==
== Walkthrough ==
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Once the enemy is on your head press melee, jump, and either action/reload or switch weapon repeatedly to ascend. You will rise up while gaining moving backwards and gaining speed.  
Once the enemy is on your head press melee, jump, and either action/reload or switch weapon repeatedly to ascend. You will rise up while gaining moving backwards and gaining speed.  
Spamming melee and action/reload or switch weapon but without the jump button will slow down your horizontal momentum and eventually cause you to descend. Descending in this manner will also bypass the fall timer allowing you to go down for as long as you keep inputting melee cancels although you will still be affected by death barriers.  
Spamming melee and action/reload or switch weapon but without the jump button will slow down your horizontal momentum and eventually cause you to descend. Descending in this manner will also bypass the fall timer allowing you to go down for as long as you keep inputting melee cancels although you will still be affected by death barriers.  
You can "detach" from your head by inputting crouch. If you are not moving horizontally (or not moving too quickly) you can catch the enemy back onto your head by melee cancelling at it once more. Repeatedly detaching and re-catching the enemy is the faster way to descend on the original [[Xbox]] version of the game. However in [[Halo 2 Vista]] and [[Halo 2: Anniversary]] continuously spamming melee cancels is faster.  
You can "detach" from your head by inputting crouch. If you are not moving horizontally (or not moving too quickly) you can catch the enemy back onto your head by melee cancelling at it once more. Repeatedly detaching and re-catching the enemy is the faster way to descend on the original [[Xbox]] version of the game. However in [[Halo 2 (Windows Vista)]] and [[Halo 2: Anniversary]] continuously spamming melee cancels is faster.  


If you fly too fast horizontally the enemy will at some point fly off your head and this will leave you falling to your death. Conversely if you do not input 'B Y A' or 'B Y X' fast enough the enemy will slowly slide away from you until it is level with you and you will likewise fall. This is mitigated by doing the inputs at a certain rhythm. An easy rhythm  to use is to wait until right when the weapon drawing animation finishes before doing the inputs again. Even this however will eventually fail thus stopping your momentum with melee cancels before it happens is necessary.
If you fly too fast horizontally the enemy will at some point fly off your head and this will leave you falling to your death. Conversely if you do not input 'B Y A' or 'B X A' fast enough the enemy will slowly slide away from you until it is level with you and you will likewise fall. This is mitigated by doing the inputs at a certain rhythm. An easy rhythm  to use is to wait until right when the weapon drawing animation finishes before doing the inputs again. Even this however will eventually fail thus stopping your momentum with melee cancels before it happens is necessary.


Turning is possible though limited during this trick. However it is done entirely with the left thumbstick rather than the right one as meleeing towards the enemy will turn you face it's front (or in rare cases its rear).
Turning is possible though limited during this trick. However it is done entirely with the left thumbstick rather than the right one as meleeing towards the enemy will turn you face it's front (or in rare cases its rear).


The trick is notably faster on [[Halo 2 Vista]] and [[Halo 2: Anniversary]] due to the doubled frame and tick rates.  
The trick is notably faster on [[Halo 2 (Windows Vista)]] and [[Halo 2: Anniversary]] due to the doubled frame and tick rates.  


In addition to exploration this method is used by speed runners on [[Uprising]] and [[High Charity (level)|High Charity]] to by pass the majority of the level and reach the end level trigger which exists from the start, as well as skipping the gondala rides on [[Delta Halo (level)|Delta Halo.]]
In addition to exploration this method is used by speed runners on [[Uprising]] and [[High Charity (level)|High Charity]] to by pass the majority of the level and reach the end level trigger which exists from the start, as well as skipping the gondola rides on [[Delta Halo.]]


==== Tips ====
==== Tips ====
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*It is wise to rest between consecutive attempts at butterflying tall structures. The repetition involved in the trick could tire out or strain a player's hands.
*It is wise to rest between consecutive attempts at butterflying tall structures. The repetition involved in the trick could tire out or strain a player's hands.


===== Mutliplayer =====
===== Multiplayer =====
*The trick is most easily performed in corners.  
*The trick is most easily performed in corners.  
*An [[Overshield]] can also prolong the top player's survival.
*An [[Overshield]] can also prolong the top player's survival.
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The default input for the person on melee cancelling is 'B RB'.
The default input for the person on melee cancelling is 'B RB'.
==== Campaign ====
==== Campaign ====
Butterflying is still possible in campaign; however its usefulness has been diminished overall. Players can no longer input jumps during melee lunges and as such cannot lift enemies on their own. If the enemy's AI is still active then the player is also beholden to where the AI moves; this is contrast to ''Halo 2'' where once the enemy is being moved in the air it will not do anything other than fire at the player if armed. Generally butterflying in campaign will allow players to "ride" the enemy character, particularly with those that can fly. For example speed runners butterfly on the back of [[Yanme'e|drone]] on the level [[Crow's Nest]] during it's scripted path as this is faster than simply walking. Likewise it is somewhat possible to ride a [[Aggressor Sentinel|sentinel]] around some of the pits on [[Halo (Halo 3 level)|Halo]].<ref>https://www.youtube.com/watch?v=gJ2totAdDoI</ref>


Butterflying is still possible in campaign; however it's usefulness has been diminished overall. Players can no longer input jumps during melee lunges and as such cannot lift enemies on their own. If the enemy's AI is still active then the player is also beholden to where the AI moves; this is contrast to ''Halo 2'' where once the enemy is being moved in the air it will not do anything other than fire at the player if armed. Generally butterflying in campaign will allow players to "ride" the enemy character, particularly with those that can fly. For example speed runners butterfly on the back of [[Yanme'e|drone]] on the level [[Crow's Nest (level)|Crow's Nest]] during it's scripted path as this is faster than simply walking. Likewise it is somewhat possible to ride a [[Aggressor Sentinel|sentinel]] around some of the pits on [[Halo (Halo 3 level)|Halo]]. <ref>https://www.youtube.com/watch?v=gJ2totAdDoI</ref>
==== Elevator glitch ====
 
{{Main|Elevator glitch}}
==== Elevator Glitch ====
Also referred to sometimes as "Butterflying" or "Butterfly Jumping," this glitch similarly allows two players to vertically gain height. Unlike the tricks listed in this article however, the Elevator glitch is performed without melee cancels and in fact does not even require that the players be on opposite teams. It is also entirely limited to corners in the map but can be performed identically in both campaign and multiplayer.
{{Main|Elevator Glitch}}
Also referred to sometimes as "Butterflying" or "Butterfly Jumping," this glitch similarly allows two players to vertically gain height. Unlike the tricks listed in this article however, the Elevator Glitch is performed without melee cancels and in fact does not even require that the players be on opposite teams. It is also entirely limited to corners in the map but can be performed identically in both campaign and multiplayer.


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


https://youtu.be/fyqEUNuna6M
https://youtu.be/fyqEUNuna6M
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{{Glitches}}
{{Glitches}}
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Halo 2 Glitches]]
[[Category:Halo 2 glitches]]
[[Category:Halo 3 Glitches]]
[[Category:Halo 3 glitches]]
[[Category:Tricks and Cheats]]
[[Category:Tricks and cheats]]
[[Category:Halo 2 Tricks and Cheats]]
[[Category:Halo 2 tricks and cheats]]
[[Category:Halo 3 Tricks and Cheats]]
[[Category:Halo 3 tricks and cheats]]
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