BTS: Anniversary Campaign: Difference between revisions

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{{Title|BTS: Anniversary Campaign}}
{{Title|BTS: Anniversary Campaign}}
{{Era|RW}}
{{Status|RealWorld}}
{{#widget:YouTube|id=1ROZDEdi1Sg|width=350|right}}
{{#widget:YouTube|id=1ROZDEdi1Sg|width=350|right}}


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==Transcript==
==Transcript==
*'''Phil Spencer:''' " I remember sitting down in a conference room and watching this purple and blue [[First-person shooter|FPS]] game on console, and scratching my head wondering 'was this going to be it; was this going to be the game which defines [[Xbox]]?' And obviously, ten years later that proved to be the seminal moment for us, as the beginning of ''[[Halo series|Halo]]'' on the Xbox game."  
*'''Phil Spencer:''' " I remember sitting down in a conference room and watching this purple and blue [[First-person shooter|FPS]] game on console, and scratching my head wondering 'was this going to be it; was this going to be the game which defines [[Xbox]]?' And obviously, ten years later that proved to be the seminal moment for us, as the beginning of ''[[Halo series|Halo]]'' on the Xbox game."  
[[File:Remastered Control room.jpg|thumb|280px|right|An example of the remastered cinematic seen within ''[[Halo: Combat Evolved Anniversary]]''.]]
[[File:Remastered Control room.jpg|thumb|280px|An example of the remastered cinematic seen within ''[[Halo: Combat Evolved Anniversary]]''.]]
*'''[[Bonnie Ross|Bonnie Ross Ziegler]]:''' "''[[Halo: Combat Evolved|Halo]]'' didn't just bring an FPS to the console; it also brought a story. That combination kind of established a new genre of FPS story expectations."  
*'''[[Bonnie Ross|Bonnie Ross Ziegler]]:''' "''[[Halo: Combat Evolved|Halo]]'' didn't just bring an FPS to the console; it also brought a story. That combination kind of established a new genre of FPS story expectations."  


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*'''Frank O'Connor:''' "What we wanted was someone who could work with our existing physics and gameplay engine."
*'''Frank O'Connor:''' "What we wanted was someone who could work with our existing physics and gameplay engine."
[[File:Halo CEA development.jpg|thumb|300px|right|A look at the development of Halo: Anniversary.]]
[[File:Halo CEA development.jpg|thumb|300px|A look at the development of Halo: Anniversary.]]
*'''Dan Ayoub:''' "[[Wikipedia: Saber Interactive|Saber]] popped up really quickly."
*'''Dan Ayoub:''' "[[Wikipedia: Saber Interactive|Saber]] popped up really quickly."


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*'''Greg Hermann:''' "In a lot of ways, it was a fine balancing act because we were running all of the original Halo animations. So it was the original Halo skeletons for those characters. It needed to be rebound into the updated meshes that we had brought over from ''[[Halo: Reach]]'' and ''[[Halo 3]]''. For example, the [[Sangheili|Elites]] had an elongated neck, so now they're a little more squat and compact."  
*'''Greg Hermann:''' "In a lot of ways, it was a fine balancing act because we were running all of the original Halo animations. So it was the original Halo skeletons for those characters. It needed to be rebound into the updated meshes that we had brought over from ''[[Halo: Reach]]'' and ''[[Halo 3]]''. For example, the [[Sangheili|Elites]] had an elongated neck, so now they're a little more squat and compact."  
[[File:AnniversaryEarlyChief.png|thumb|180px|right|An early illiteration of [[John-117]]<nowiki>'</nowiki>s [[MJOLNIR Powered Assault Armor/Mark V|Mark-V]] for Halo: Anniversary.]]
[[File:AnniversaryEarlyChief.png|thumb|180px|An early illiteration of [[John-117]]<nowiki>'</nowiki>s [[MJOLNIR Powered Assault Armor/Mark V|Mark-V]] for Halo: Anniversary.]]
*'''David Ellis:''' "Master Chief is iconic, so we have to make him look like a hero and make him look just right."  
*'''David Ellis:''' "Master Chief is iconic, so we have to make him look like a hero and make him look just right."  


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*'''Dennis Ries:''' "We worked on that for four months until we finally got a perfect Master Chief's armor."  
*'''Dennis Ries:''' "We worked on that for four months until we finally got a perfect Master Chief's armor."  
[[File:AnniversaryCoop.png|thumb|300px|right|An image of two players emerging from the [[Cryo chamber|cryotube]]s in [[Cooperative play]].]]
[[File:AnniversaryCoop.png|thumb|300px|An image of two players emerging from the [[Cryo chamber|cryotube]]s in [[Cooperative play]].]]
*'''Frank O'Connor:''' "One of the number one asks we got for Halo 1 remake was co-op over Xbox LIVE."  
*'''Frank O'Connor:''' "One of the number one asks we got for Halo 1 remake was co-op over Xbox LIVE."  


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*'''Greg Hermann:''' "You'll play what was originally a slit-screen cooperative campaign experience, now across LIVE."  
*'''Greg Hermann:''' "You'll play what was originally a slit-screen cooperative campaign experience, now across LIVE."  
[[File:CEA Skulls.jpg|thumb|300px|right|[[Chad Armstrong]] discussing the variety of [[Skull]]s offered in Halo: Anniversary.]]
[[File:CEA Skulls.jpg|thumb|300px|[[Chad Armstrong]] discussing the variety of [[Skull]]s offered in Halo: Anniversary.]]
*'''[[Jeff Steitzer]] (as the Announcer):''' "[[Skull]] on!"  
*'''[[Jeff Steitzer]] (as the announcer):''' "[[Skull]] on!"  


*'''Chad Armstrong:''' "Classicly, Skulls in Halo tend to effect affect the behavior of AI. The AI needs to support those behavioral changes."  
*'''Chad Armstrong:''' "Classicly, Skulls in Halo tend to effect affect the behavior of AI. The AI needs to support those behavioral changes."  
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==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{BTS}}
{{BTS}}


[[Category:Video documentaries]]
[[Category:Video documentaries]]