Avalanche: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|pagegamelabel=H3
|pagegamelabel=H3
|name=Avalanche
|name=Avalanche
|image=[[File:H3_Avalanche_Overview.jpg|300px]]
|image=[[File:H3 Avalanche Overview.jpg|300px]]
|game=[[Halo 3]]
|game=[[Halo 3]]
|devname=<code>sidewinder</code>
|devname=<code>sidewinder</code>
|map=
|map=
|location=[[Installation 08]]<ref name="BWU"/>
|location=[[Installation 08]]{{Ref/Reuse|BWU}}
|terrain=Glacial shelf, Forerunner Installation
|terrain=Glacial shelf, Forerunner Installation
|symmetry=
|symmetry=
|playernumber=6-16
|playernumber=6-16
|gametypes=*[[Multi Flag CTF]]
|gametypes=*[[Multi Flag CTF]]
*[[1 Flag CTF|One Flag CTF]]
*[[Assault]]
*[[Assault]]
*[[Team Slayer|Big Team Slayer]]
*[[Team Slayer|Big Team Slayer]]
*[[Team King]]
*[[King of the Hill|Team King]]
}}
}}
{{Article quote|Freezing winds scour blasted terrain, and ancient battle scars are a grim reminder that this is a precious prize.}}
{{Article quote|Freezing winds scour blasted terrain, and ancient battle scars are a grim reminder that this is a precious prize.}}
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==Setting==
==Setting==
''Avalanche'' is set on a large [[Forerunner]] power station set on the front of a huge glacial shelf on [[Installation 04]]'s [[Installation 08|replacement]]. The structure pulls its power out of the densely compacted glacial ice that constantly builds up behind the station before it cascades into the ocean below it.<ref name="BWU"/>
''Avalanche'' is set on a large [[Forerunner]] power station set on the front of a huge glacial shelf on [[Installation 04]]'s [[Installation 08|replacement]]. The structure pulls its power out of the densely compacted glacial ice that constantly builds up behind the station before it cascades into the ocean below it.{{Ref/Reuse|BWU}}


==Design==
==Design==
[[File:H3_Avalanche_OutOfBounds.jpg|thumb|left|250px|Outside view of Avalanche.]]
[[File:H3 Avalanche OutOfBounds.jpg|thumb|left|250px|Outside view of Avalanche.]]
This map is a re-imagination, and, some would say, the successor of the map [[Sidewinder]], from ''[[Halo: Combat Evolved]]''. As the original Sidewinder featured elements that created slower gameplay, Avalanche was [[Bungie]]'s chance to start over again. Certain obvious design elements have been removed due to their slowing effect on multiplayer, such as the tunnel in between the two bases, while at the same time adding new ones, such as the many [[man cannon]]s. The man cannons located in ''Avalanche'' are much more powerful than those located in other ''Halo'' maps, being able to launch players halfway across this huge map.
This map is a re-imagination, and, some would say, the successor of the map [[Sidewinder]], from ''[[Halo: Combat Evolved]]''. As the original Sidewinder featured elements that created slower gameplay, Avalanche was [[Bungie]]'s chance to start over again. Certain obvious design elements have been removed due to their slowing effect on multiplayer, such as the tunnel in between the two bases, while at the same time adding new ones, such as the many [[man cannon]]s. The man cannons located in ''Avalanche'' are much more powerful than those located in other ''Halo'' maps, being able to launch players halfway across this huge map.


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*A good way to capture the flag or plant a bomb, is to grab a Warthog or a Hornet with two other friends. Make sure someone has a shotgun. Drive or fly to the invisibility an have one grab it too, then head for the enemies teleporter to their base. Park the Warthog or Hornet inside the small teleporter room for a quick getaway latter and grab the rocket launcher. With these weapons grabbing the flag or bombing the base should be easy. Go back though the portal with the flag, get into the getaway vehicle, and go to your base's teleporter room to score quickly (or to grab the bomb again), repeat for as may times as you can get away with it.
*A good way to capture the flag or plant a bomb, is to grab a Warthog or a Hornet with two other friends. Make sure someone has a shotgun. Drive or fly to the invisibility an have one grab it too, then head for the enemies teleporter to their base. Park the Warthog or Hornet inside the small teleporter room for a quick getaway latter and grab the rocket launcher. With these weapons grabbing the flag or bombing the base should be easy. Go back though the portal with the flag, get into the getaway vehicle, and go to your base's teleporter room to score quickly (or to grab the bomb again), repeat for as may times as you can get away with it.
*An unknown but effective sniping spot is next to the trees on the other side of the Ghost, you can snipe anyone that takes the man cannon to get the [[TR/9 trip mine|trip mine]], Ghost or Laser.
*An unknown but effective sniping spot is next to the trees on the other side of the Ghost, you can snipe anyone that takes the man cannon to get the [[TR/9 trip mine|trip mine]], Ghost or Laser.
*The toned-down Hornet is not a very good offensive platform on its own, quickly being dealt with by other vehicles like Banshee or Warthog turrets. Use it to quickly transport teammates or quickly defend your base. If you do want to assault the opposing team's base, have a teammate use the [[Type-26 Wraith|Wraith]] for ground control. Your enemy will have to decide which target to focus on first, allowing the other to effectively take the threat out. A Scorpion can make short work of a Hornet.
*The toned-down Hornet is not a very good offensive platform on its own, quickly being dealt with by other vehicles like Banshee or Warthog turrets. Use it to quickly transport teammates or quickly defend your base. If you do want to assault the opposing team's base, have a teammate use the [[Zurdo-pattern Wraith|Wraith]] for ground control. Your enemy will have to decide which target to focus on first, allowing the other to effectively take the threat out. A Scorpion can make short work of a Hornet.
*Although the Hornet has been toned-down, it can still be invaluable in CTF and [[Assault]] games as the transport for the Objective carriers, because it is actually faster than the Standard Hornet. As such, use the Hornet as a support vehicle; provide some firepower support on enemies and try to keep the vehicle alive.
*Although the Hornet has been toned-down, it can still be invaluable in CTF and [[Assault]] games as the transport for the Objective carriers, because it is actually faster than the Standard Hornet. As such, use the Hornet as a support vehicle; provide some firepower support on enemies and try to keep the vehicle alive.
*When fighting a Hornet in another vehicle, keep it moving backwards into a wall or a tree, this way it can be dealt with easily.
*When fighting a Hornet in another vehicle, keep it moving backwards into a wall or a tree, this way it can be dealt with easily.
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*A fun and bold tactic is to charge up the man cannon with the fully armed warthog to splatter and shoot anyone defending to death, the passenger can grab the flag and you can easily escape by hitting the reverse.
*A fun and bold tactic is to charge up the man cannon with the fully armed warthog to splatter and shoot anyone defending to death, the passenger can grab the flag and you can easily escape by hitting the reverse.
*You can slip a trip mine under enemy vehicles. In objective-based games such as Capture The Flag and Assault the enemy will no doubt grab a vehicle. You can take advantage of this to wipe out multiple players. Another tactic is when you see enemies charging towards your base to grab the Flag or plant a bomb, plant the trip mine at that spot. The mine will either wipe out an enemy or two's shields entirely or may kill them.
*You can slip a trip mine under enemy vehicles. In objective-based games such as Capture The Flag and Assault the enemy will no doubt grab a vehicle. You can take advantage of this to wipe out multiple players. Another tactic is when you see enemies charging towards your base to grab the Flag or plant a bomb, plant the trip mine at that spot. The mine will either wipe out an enemy or two's shields entirely or may kill them.
*The man cannons are useful as an attack strategy, instead of a movement one. Throwing [[grenade]]s into the cannon can toss them halfway past the map, or throwing them into the cannons near the bases is a good base assault tactic. [[M9 fragmentation grenade|frag grenades]] work the best, then [[Type-2 spike grenade|spike grenades]], and then [[Type-3 firebomb|incendiary grenades]], although the latter has to be edited onto the map with Forge. [[Type-1 plasma grenade|Plasma grenades]] are the least effective due to their low area of effect. Trip mines are best there as if you are fighting someone on the man cannon, and have a trip mine in the base, you can force them into the cannon, and then toss a grenade into the cannon. This has a good chance of an easy kill.
*The man cannons are useful as an attack strategy, instead of a movement one. Throwing [[grenade]]s into the cannon can toss them halfway past the map, or throwing them into the cannons near the bases is a good base assault tactic. [[M9 fragmentation grenade|frag grenades]] work the best, then [[Type-2 spike grenade|spike grenades]], and then [[Orgudam Workshop firebomb|incendiary grenades]], although the latter has to be edited onto the map with Forge. [[Anskum-pattern plasma grenade|Plasma grenades]] are the least effective due to their low area of effect. Trip mines are best there as if you are fighting someone on the man cannon, and have a trip mine in the base, you can force them into the cannon, and then toss a grenade into the cannon. This has a good chance of an easy kill.


==Trivia==
==Trivia==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section-->
===Production notes===
===Production notes===
*During production, Avalanche's code-name was ''Cottonball''.<ref name="BWU"/> The map was first teased in December 2007, described as a large map with "familiar" terrain in the upcoming map pack.<ref>[http://halo.bungie.net/News/content.aspx?cid=13112 '''Bungie.net''': ''Bungie Weekly Update 12/21/07'']</ref> In March 2008, the updated snow camouflages for the UNSC's vehicles were revealed<ref name="vehicles"/> and the map was officially unveiled a week later on March 13, 2008.<ref name="BWU"/>
*During production, Avalanche's code-name was ''Cottonball''.{{Ref/Reuse|BWU}} The map was first teased in December 2007, described as a large map with "familiar" terrain in the upcoming map pack.<ref>[http://halo.bungie.net/News/content.aspx?cid=13112 '''Bungie.net''': ''Bungie Weekly Update 12/21/07'']</ref> In March 2008, the updated snow camouflages for the UNSC's vehicles were revealed{{Ref/Reuse|vehicles}} and the map was officially unveiled a week later on March 13, 2008.{{Ref/Reuse|BWU}}
*In creating Avalanche, designer Mike Buelterman was given the original geometry of Sidewinder from ''Halo: Combat Evolved'' and "worked to beat it into submission in the architecting stage"<ref name="BWU"/> Most of the design changes were intended to make the map less tedious for traversal as infantry, and increase the amount of vehicles on the map for a true BTB experience.<ref name="BWU"/>
*In creating Avalanche, designer Mike Buelterman was given the original geometry of Sidewinder from ''Halo: Combat Evolved'' and "worked to beat it into submission in the architecting stage"{{Ref/Reuse|BWU}} Most of the design changes were intended to make the map less tedious for traversal as infantry, and increase the amount of vehicles on the map for a true BTB experience.{{Ref/Reuse|BWU}}
*Avalanche was remade as [[Diamondback]] in ''[[Halo Online]]''.
*Avalanche was remade as [[Diamondback]] in ''[[Halo Online]]''.
*For the release of ''Halo 3'' on PC, Avalanche was one of maps given the "[[Thorage]]" overhauls, bringing several new props and vehicles - including the [[Type-52 Anti-Aircraft Wraith|Anti-Air Wraith]] and [[M313 Elephant|Elephant]] to the map.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-may-2020|Site=Halo Waypoint|Page=MCC Development Update - May 2020}}
*For the release of ''Halo 3'' on PC, Avalanche was one of maps given the "[[Thorage]]" overhauls, bringing several new props and vehicles - including the [[Ogab'd-pattern anti-aircraft Wraith|Anti-Air Wraith]] and [[M313 Elephant|Elephant]] to the map.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-may-2020|Site=Halo Waypoint|Page=MCC Development Update - May 2020}}
==Miscellaneous==
==Miscellaneous==
*The Hornets in this map are identical to the [[Transport Hornet]]s on Sandbox.
*The Hornets in this map are identical to the [[Transport Hornet]]s on Sandbox.
*G4-TV held a promotional contest named the ''Sarkatholon'' on this map for the winner to receive the [[RECON-class Mjolnir|Recon]] armor permutation.
*G4-TV held a promotional contest named the ''Sarkatholon'' on this map for the winner to receive the [[RECON-class Mjolnir|Recon]] armor permutation.
*The [[Avalanche Vacation]] can be done on this level.
*The [[Avalanche vacation]] can be done on this level.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC H3 Avalanche Map.png|Avalanche Map.
File:HMCC H3 Avalanche Map.png|Avalanche Map.
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