Assault on the Control Room/Walkthrough: Difference between revisions

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In the beginning of the level, as Foehammer will drop you off by the platform to the entrance of the control room, you will see Grunts running into the pressure doors to call upon their brethren. Now you have two options.  
In the beginning of the level, as Foehammer will drop you off by the platform to the entrance of the control room, you will see Grunts running into the pressure doors to call upon their brethren. Now you have two options.  


'''1)''' Board the Shade Turret and gun everything down.  
'''1)''' Board the Shade Turret and gun everything down (Be careful if a Major Elite shows up; the Shade won't kill him quickly enough).  


'''2)''' Wait for the door to reopen and chuck a grenade over the oncoming crowds.  
'''2)''' Wait for the door to reopen and chuck a grenade over the oncoming crowds.  
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Melee the Grunts with ease, do it swiftly, because they will wake up later on (thanks to fire team zulu's Pelican). Swap for the Needler over by the dead bodies. Again, you now have two options.  
Melee the Grunts with ease, do it swiftly, because they will wake up later on (thanks to fire team zulu's Pelican). Swap for the Needler over by the dead bodies. Again, you now have two options.  


'''1)''' Walk down the second level and blast the Major Elite  
'''1)''' Walk down the second level and blast (or assassinate) the Major Elite. There are also a bunch of sleeping Grunts, so knock them into the canyon.
 
'''2)''' Continue your way across the bridge.  
'''2)''' Continue your way across the bridge.  


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The second tactic is quick, but will easily lead you into a situation where you find Grunts and Jackals surrounding you.  
The second tactic is quick, but will easily lead you into a situation where you find Grunts and Jackals surrounding you.  
All in all, you should succeed clearing your path with only pistol shots. Now I'll tell you what the Needler is for. Once you are at the end of the bridge, a Zealot with an Energy Sword will come running at you. These are absolute monsters, with grunts on their tails. Back away and fire rapidly at the Elite, stop and you're a dead man. There is an easier way though, throw a grenade to soften up the crowd, and take on the Zealot.  
All in all, you should succeed clearing your path with only pistol shots. Now I'll tell you what the Needler is for. Once you are at the end of the bridge, a Zealot with an Energy Sword will come running at you. These are absolute monsters, with grunts on their tails. Back away and fire rapidly at the Elite, stop and you're a dead man. There is an easier way though, throw a grenade to soften up the crowd, and take on the Zealot. Either stick him or use the Noob Combo.
Anyway, after a lot of killing, walk into the next room.  
Anyway, after a lot of killing, walk into the next room.  
This room is fairly easy to complete, with a few Stealth Elites and Grunts, take them out with pistol shots and swap for the Assault Rifle and health pack lying on the floor. Take them down to the basement.
This room is fairly easy to complete, with a few Stealth Elites and Grunts, take them out with pistol shots and swap for the Assault Rifle and health pack lying on the floor. Take them down to the basement.
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Gun everyone down nice and clean and proceed into the snowy grounds.  
Gun everyone down nice and clean and proceed into the snowy grounds.  
The snowy playground is quite a nasty place with Shade Turrets, far ahead; you will see Fire Team Zulu fighting with Jackals and an Elite. The Elite will start running towards the Ghosts parked underneath a small cliff top with a shade turret on it. Use your pistol to gun down the Grunt by your side and the Grunt on the cliff top, and proceed to the Elites. Beware of the Wraith's fire though; they're dead accurate at overturning vehicles.  
The snowy playground is quite a nasty place with Shade Turrets, far ahead; you will see Fire Team Zulu fighting with Jackals and an Elite. The Elite will start running towards the Ghosts parked underneath a small cliff top with a shade turret on it. Use your pistol to gun down the Grunt by your side and the Grunt on the cliff top, and proceed to the Elites. Beware of the Wraith's fire though; they're dead accurate at overturning vehicles.  
After you put down the Elite, swap for the Sniper Rifle or the Rocket launcher (Either one of them won't matter, you'll probably run out of ammo before you know it, you can swap the two weapons, which isn't recommended). Get onto the Warthog; drive it to the shady areas to pick up the Marines (in order to dodge the Wraith). Dash forward, you don't need to wait for the gunner (if you have one) to put down the aliens. You will eventually run into a crashed Pelican and meet the only Scorpion that's parked with Marines.  
After you put down the Elite, swap for the Sniper Rifle or the Rocket launcher (Either one of them won't matter, you'll probably run out of ammo before you know it, you can swap the two weapons, which isn't recommended). Get onto the Warthog; drive it to the shady areas to pick up the Marines (in order to dodge the Wraith). Dash forward, you don't need to wait for the gunner (if you have one) to put down the aliens. You will eventually run into a crashed Pelican and find a Scorpion that's parked with Marines. Drive the Hog into a position where the gunner can support you, then climb in the tank and kill the Ghosts quickly. Steamroll the surviving Covenant as quickly as possible in order to preserve your Marines. At least keep the sniper alive, as he has a fantastic rate of fire and range, which makes killing infantry much easier. Have the Marines board the Scorpion and drive on.
Board the Scorpion and proceed.
 
Again you have two choices:  
Again you have two choices:  


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Both routes lead to the next area, but the first option would lead you into a state where you will be surrounded by Ghosts and Elites. The second option however, would lead you into a confrontation with a Wraith Tank.  
Both routes lead to the next area, but the first option would lead you into a state where you will be surrounded by Ghosts and Elites. The second option however, would lead you into a confrontation with a Wraith Tank.  
Anyway, clear the area and you will see a way down to your next destination. You can choose to eliminate the Wraith tank on top of the hills, but careful, a Banshee will come and fire plasma at you.  
Anyway, clear the area and you will see a way down to your next destination. You can choose to eliminate the Wraith tank on top of the hills, but careful, a Banshee will come and fire plasma at you. The Scorpion cannon is an instant kill against it, so blast it away.
Just keep your head down and go into the tunnel. Drive your way through with confidence, you wouldn't encounter any Grunts or Elites on your way but once you reach the end and see two Elites stop right there, you wouldn't want to alarm them of your presence. Wait till they were just a step from each other, and fire a Scorpion shell to finish them off.  
Just keep your head down and go into the tunnel, killing two Hunters. Drive your way through with confidence, you wouldn't encounter any Grunts or Elites on your way but once you reach the end and see two Elites stop right there, you wouldn't want to alarm them of your presence. Wait till they were just a step from each other, and fire a Scorpion shell to finish them off. If you want, bombard the Jackals from long range.
Drive your way into the vicinity. Now be careful, because this is always where people lose their health and steps, and their marines. The bridge is littered with Jackals, two Shade turrets could be a small threat on lower difficulties, but you would want to take them out beforehand on Legendary. A funny way of preventing the Grunts on boarding the shade is simply blast the turret into the pit.
Drive your way into the vicinity. Now be careful, because this is always where people lose their health and steps, and their marines. The bridge is littered with Jackals, two Shade turrets could be a small threat on lower difficulties, but you would want to take them out beforehand on Legendary. A funny way of preventing the Grunts on boarding the shade is simply blast the turret into the pit.
Now for the Jackals. On lower difficulties, they're just aliens walking with toy guns, but on Heroic or Legendary, they're devastating beasts.  
Now for the Jackals. On lower difficulties, they're just aliens walking with toy guns, but on Heroic or Legendary, they're devastating beasts.  
Before you get onto the bridge, blast the first group of Jackals. Continue on and you'll see the next pack of them. These guys hold charge bolts and can take down your shield with ease, coupled by a few blast from the Hunter at the end of the bridge. Put them down, and stop at the rear end of the bridge.
Before you get onto the bridge, blast the first group of Jackals. Continue on and you'll see the next pack of them. These guys hold charge bolts and can take down your shield with ease, coupled by a few blasts from the Hunter pair at the end of the bridge. Put them down, and stop at the rear end of the bridge. Open the door and drive on. Around the time that the new section, Rolling Thunder, appears, you should turn and see two Ghosts surrounded by a squad of enemies. Blast them and move to the rocky slope. If the sniper is still with you, he'll kill most of the Covenant there. Regardless, kill them all and move up until you see the Spirit. Stop moving until it leaves, otherwise you'll be surrounded on three sides. Two Ghosts will pop out; blast them. Carefully drive out, machine-gunning Grunts and using the cannon on Elites and Jackals. You can go left or right around the structure. Right is far more open, making it a better option. Blow the Shade turret off its perch before a Grunt gets in. A lance of Covenant will come out of the structure on your left, so drive along that side and surprise them with bullets and cannon shells. A Wraith lies beyond, so destroy it. Two Hunters and a Banshee will attack you once you reach the turn, so kill them. Kill the squads of Grunts and Jackals that appear afterwards, then hit the Shades across the chasm. Carefully drive down to the bottom, and witness five Marines running away from a Hunter pair. Drive past without accidentally splattering your allies, and slaughter the Hunters. Unfortunately, you must now ditch the Scorpion and walk forward.
Near the pipes, there are two dead Marines, a rocket launcher, AR and rocket ammo, a health pack, and an Active Camo. Grab the launcher and anything else you want or need. Take the Active Camo last and head through the tunnel. There's a sword-wielding Stealth Elite that shouldn't see you. Curve around him and melee the back of his head. Quickly exit the tunnel and look right. There should be some Grunts and Jackals in a cluster, so grenade them and mop up survivors. Move forward and look up to the wall behind you. There's a Shade turret there, so hit it with a rocket. Now move up the cliff. Kill the Grunts and watch out for Ghosts and a Banshee. Quickly rocket them and move ahead-right. There are a few Elites. Your sniper Marines should rip them apart; otherwise kill them yourself. Return to the ammo caches and restock on rockets and health. Proceed alone into the structure. You must now fight your way through multiple circular rooms, with swarms of enemies. If you find sleeping Grunts, melee them all first to save bullets. There are two bridges in the middle of the sequence. This place is a death trap. The first one has Grunts, Jackals, and two Major Needler Elites that will spam entire clips at you. Hide behind the bumps and cautiously advance. There are also Grunts on the second bridge that you can kill now to save the trouble later. They can be annoying right now if your shields are down. When you come to the second bridge, there will be two Hunters on the first one, so watch out. You'll come upon a Plasma Rifle-wielding Zealot with a few more Elite guards eventually. These guys can be very difficult, so be prepared. You'll fight a Hunter pair and two Stealth Elites near the end of the long battle. There is an Active Camo in the room before the Hunters, so you could casually walk around them, or kill them for fun. When the final section shows up, you can finally fly a Banshee. Rush out onto the bridge and up to the parked Banshee, hopefully before its pilot does. Jump in, destroy or flip the other Banshee (depending on whether you can hit it before its pilot gets in), and fly over to the Control Room. If you do get a Banshee, skip this next paragraph.
If both Banshees escape you, quickly run back into the room you came out of before the enemies slaughter you. Recharge your shields and pop out to kill any nearby enemies. Pop back in to recharge shields, then lure the Banshees over for rockets to the face. If you don't have rockets, shoot the Banshees until shields are low, then run back inside. Rinse and repeat. Once they're dead, go to the edge of the bridge and look down. There should be a Wraith there trying to hit you. If you still have rockets left, kill it. Use plasma grenades if it still lives. Move to the other side and kill the Needler Grunts there. Fight through more circular rooms until you reappear on ground level. There should be an Elite wandering around, so assassinate him. Mop up anything that still lives with the Ghost. Don't go near the Control Room base. Head to the pit (where the Terminal is) near the frozen waterfall and find three dead Marines. There should be a sniper rifle and rocket launcher. Take them and carefully climb the beam over your head. Move until you are directly over the Covenant force. There should be two Hunters, so carefully take aim and rocket them. Snipe any Elites you see, then Jackals. Finally, kill the Grunts running around in fear. Scan for any survivors before climbing back down to ground level and casually strolling up to the huge door at the top. Swap out for whatever weapons you want or can find.
Open the door to see a swarm of Grunts, a sword-wielding Zealot, and some other Elites. Chuck some grenades before retreating back and killing the Zealot as he follows you. Mop up the Grunts, then kill the Elites way back at the end of the room. There should be nobody left, so open the doors and watch the fancy cutscene.


==[[Easy]]/[[Normal]] Walkthrough (With Easy Way to Obtain the [[Early Banshee]])==
==[[Easy]]/[[Normal]] Walkthrough (With Easy Way to Obtain the [[Early Banshee]])==
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