Armor abilities/Reach: Difference between revisions

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''[[Armor lock]]'', sometimes referred to as ''Armor Lockup'', is an ability that overcharges the player's energy shield, preventing the user from taking any damage. This ranges from repelling incoming explosive projectiles and removing {{Pattern|Anskum|plasma grenade}}s to disabling, damaging or even destroying incoming vehicles. However, in doing so, the player is immobile and cannot perform any act. Once depleted, the armor ability discharges a short-range EMP blast effect and pushes players away from the user.
''[[Armor lock]]'', sometimes referred to as ''Armor Lockup'', is an ability that overcharges the player's energy shield, preventing the user from taking any damage. This ranges from repelling incoming explosive projectiles and removing {{Pattern|Anskum|plasma grenade}}s to disabling, damaging or even destroying incoming vehicles. However, in doing so, the player is immobile and cannot perform any act. Once depleted, the armor ability discharges a short-range EMP blast effect and pushes players away from the user.


Armor lock can be activated for a maximum duration of 5 seconds. After a delay of 3 seconds, the armor ability will rechage for 11 seconds to a fully-charged state. The armor ability varies with how long the ability is used; the longer the player activates the ability, the farther the final EMP blast radius will be.
Armor lock can be activated for a maximum duration of 5 seconds. After a delay of 3 seconds, the armor ability will recharge for 11 seconds to a fully-charged state. The armor ability varies with how long the ability is used; the longer the player activates the ability, the farther the final EMP blast radius will be.


The technology was first developed by the Covenant for use on [[Combat harness|Elite combat harnesses]], but was adapted for use by Spartan personnel.<ref name=Reach>'''[[Halo: Reach]]''' - ''Game Manual''</ref> In ''Halo: Reach'', the ability is usable by the Spartans, Elites and Brutes and is enabled through a shielding attachment found behind the user's armor. Its pick-up color is orange.
The technology was first developed by the Covenant for use on [[Combat harness|Elite combat harnesses]], but was adapted for use by Spartan personnel.<ref name=Reach>'''[[Halo: Reach]]''' - ''Game Manual''</ref> In ''Halo: Reach'', the ability is usable by the Spartans, Elites and Brutes and is enabled through a shielding attachment found behind the user's armor. Its pick-up color is orange.
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