Anskum-pattern plasma grenade: Difference between revisions

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[[Image:Nade_stuck_h3.JPG|right|thumb|A plasma grenade explosion as seen in ''[[Halo 3 ]]''.]]
[[Image:Nade_stuck_h3.JPG|right|thumb|A plasma grenade explosion as seen in ''[[Halo 3 ]]''.]]
*If a [[Grunt]] is stuck they will usually run into their comrades trying to get it off but if you stick an Elite or a Brute they will either charge you or take cover.
*If a [[Grunt]] is stuck they will usually run into their comrades trying to get it off but if you stick an Elite or a Brute they will either charge you or take cover.
*A popular emblem in Halo 3 is that of a Spartan helmet being stuck.
*To the frustration of many players, sticking a vehicle will not always destroy it and the passengers inside. Many "sticks" have been documented in which the vehicle was stuck but the passengers were not killed, merely damaged.
*To the frustration of many players, sticking a vehicle will not always destroy it and the passengers inside. Many "sticks" have been documented in which the vehicle was stuck but the passengers were not killed, merely damaged.
*It has actually been known for people to somehow "remove the sticky" and throw it back but on closer inspection you will notice that it only works if you stick their hand, then they throw a grenade.
*It has actually been known for people to somehow "remove the sticky" and throw it back but on closer inspection you will notice that it only works if you stick their hand, then they throw a grenade.
*During campaign playing, if a plasma grenade detonate close to a Jackal or Grunt without killing them, they will hold their hands over their heads and run away.
*Plasma Grenades are often referred to as "blue stickies" by players.
*There is sometimes a glitch that occurs where the three second delay is accelerated and the player explodes almost immediately after being stuck.
*There is sometimes a glitch that occurs where the three second delay is accelerated and the player explodes almost immediately after being stuck.
*The Forerunner symbol engraved on the Plasma Grenade was changed in every game of the Halo trilogy.
*The Forerunner symbol engraved on the Plasma Grenade was changed in every game of the Halo trilogy.
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*In Multiplayer there is sometimes glitch where the stuck grenade will only kill the opponent and not explode. There are also occasions where a Plasma Grenade will pass through the opponent or if it does stick, it may not kill them, this is normally due to lag issues.
*In Multiplayer there is sometimes glitch where the stuck grenade will only kill the opponent and not explode. There are also occasions where a Plasma Grenade will pass through the opponent or if it does stick, it may not kill them, this is normally due to lag issues.
*Occasionally, in Halo 3, Plasma Grenades will actually bounce off players for an unexplained reason, presumably lag. Shortly after the bounce, the Plasma Grenade may teleport back onto the target. There are also times when random timing and luck factors in, as such when a player drops the Oddball causing the plasma grenade to bounce harmlessly off the dropped item.
*Occasionally, in Halo 3, Plasma Grenades will actually bounce off players for an unexplained reason, presumably lag. Shortly after the bounce, the Plasma Grenade may teleport back onto the target. There are also times when random timing and luck factors in, as such when a player drops the Oddball causing the plasma grenade to bounce harmlessly off the dropped item.
*Another error, (usually found in the campaign) is where the grenade may entirely disappear.
*In ''Halo: Combat Evolved'', the Plasma Grenade's explosion was more of a blue cloud and was also very powerful, similar to that of a [[Needler]] in the same game. The size of the blast animation and radius also got smaller going into ''[[Halo 2]]'', and smaller still in ''Halo 3''.
*In ''Halo: Combat Evolved'', the Plasma Grenade's explosion was more of a blue cloud and was also very powerful, similar to that of a [[Needler]] in the same game. The size of the blast animation and radius also got smaller going into ''[[Halo 2]]'', and smaller still in ''Halo 3''.
*In ''Halo: CE'', plasma grenade damage, like a Needler detonation and plasma pistol overcharge, is classified as an [[wikipedia:Electromagnetic pulse|EMP (electromagnetic pulse)]] and instantly drops all shields, even a full Overshield. The same held for grenades that were dropped. This was removed in Halo 2 and 3 (except for the plasma pistol overcharge), making it less effective against infantry.
*In ''Halo: CE'', plasma grenade damage, like a Needler detonation and plasma pistol overcharge, is classified as an [[wikipedia:Electromagnetic pulse|EMP (electromagnetic pulse)]] and instantly drops all shields, even a full Overshield. The same held for grenades that were dropped. This was removed in Halo 2 and 3 (except for the plasma pistol overcharge), making it less effective against infantry.
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*It is also noted that the Plasma Grenades from ''Halo:CE'' seem to be meant for taking out masses of targets based on the Plasma Grenade's rather large area of effect. While its successors seem to be meant for taking out closer masses of targets or individual, larger targets based on their smaller but deadlier AoE.
*It is also noted that the Plasma Grenades from ''Halo:CE'' seem to be meant for taking out masses of targets based on the Plasma Grenade's rather large area of effect. While its successors seem to be meant for taking out closer masses of targets or individual, larger targets based on their smaller but deadlier AoE.
*In ''Halo 3'', when you throw a plasma grenade, it makes a long beep before exploding.
*In ''Halo 3'', when you throw a plasma grenade, it makes a long beep before exploding.
*It is possible to stick the grenade while it is in the opponent's hand, meaning they get to throw two grenades at you.
*It is very possible to stick yourself, resulting from a bad throw, and ending in a suicide.
*If the player crouches and aims as far down as the HUD allows then throws the Plasma Grenade it will attache itself to their foot.
*If the player crouches and aims as far down as the HUD allows then throws the Plasma Grenade it will attache itself to their foot.
*Like all grenades, it can be shot and detonated by a weapon. A [[BR55|Battle Rifle]] works best.
*Like all grenades, it can be shot and detonated by a weapon. A [[BR55|Battle Rifle]] works best.
*It can be used for the [[Warthog Jump]].
*It can be used for the [[Warthog Jump]].
*Chieftains can only be stuck on their weapon, feet, and head (once the headdress is knocked off), although it is extremely difficult to do so.
*Chieftains can only be stuck on their weapon, feet, and head (once the headdress is knocked off), although it is extremely difficult to do so.  
*On one side of the Plasma Grenade, [[Forerunner]] Symbols like that of a Halo:CE  Elite is visible.  
*In Halo 2 if you throw a grenade (when you don't have any) while looking down your torso will raise from your hips and you legs will extend. This is due to the model stance change. Others will see your weapon lowered.
*In Halo 2 if you throw a grenade (when you don't have any) while looking down your torso will raise from your hips and you legs will extend. This is due to the model stance change. Others will see your weapon lowered.
*There is a glitch involving getting the sticky off you when you get stuck. To achieve this, get stuck first (should be easy enough, just stand still when they throw a sticky at you). Then, rush towards the nearest teleporter and get through it. Your sticky should have "magically" disappeared. This only works for Halo PC.
*There is a glitch involving getting the sticky off you when you get stuck. To achieve this, get stuck first (should be easy enough, just stand still when they throw a sticky at you). Then, rush towards the nearest teleporter and get through it. Your sticky should have "magically" disappeared. This only works for Halo PC.
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*In ''[[Halo 3]]'', sticking a Plasma Grenade to the Ghost's front "shield" is not fatal.  This is most likely because the shield protects the driver. However, a stick anywhere else on the ghost will kill the driver.
*In ''[[Halo 3]]'', sticking a Plasma Grenade to the Ghost's front "shield" is not fatal.  This is most likely because the shield protects the driver. However, a stick anywhere else on the ghost will kill the driver.
*In Forge on ''[[Halo 3]]'', there is a trick people can use with stickies to act as a kamikaze. Move right up against a wall and throw a sticky at the wall so that it bounces off and sticks you. When that happens, go into editor mode and fly around. Whenever you feel like it, change back into player mode and the sticky will explode.
*In Forge on ''[[Halo 3]]'', there is a trick people can use with stickies to act as a kamikaze. Move right up against a wall and throw a sticky at the wall so that it bounces off and sticks you. When that happens, go into editor mode and fly around. Whenever you feel like it, change back into player mode and the sticky will explode.
*They are also referred to as "blueberries" or "stickies".
*It is possible to get a sticky stuck in a [[Grav Lift]]. It will float in the Grav Lift's gravity stream until an outside force pushes it out. This is inadvisable to do with 2 grenades to 1 grav-lift, as they will eventually stick to each other. This trick can be used in machinimas as an ambiance tool.
*It is possible to get a sticky stuck in a [[Grav Lift]]. It will float in the Grav Lift's gravity stream until an outside force pushes it out. This is inadvisable to do with 2 grenades to 1 grav-lift, as they will eventually stick to each other. This trick can be used in machinimas as an ambiance tool.
*In Halo:CE, if you stay on the [[D77H-TCI_Pelican_Dropship|Pelican]] on [[343_Guilty_Spark_%28Level%29|343 Guilty Spark]], when the pelican crashes, throw a grenade at the end of the map (the gray part), and the grenade will brighten, but it won't explode.
*In Halo:CE, if you stay on the [[D77H-TCI_Pelican_Dropship|Pelican]] on [[343_Guilty_Spark_%28Level%29|343 Guilty Spark]], when the pelican crashes, throw a grenade at the end of the map (the gray part), and the grenade will brighten, but it won't explode.
*There is much debate about which grenade is easier to score a stick with between the [[Spike Grenade]] (Type-2 Antipersonnel Grenade) and the Plasma Grenade (Type-1 Antipersonnel Grenade).
*According to the [[Halo 3]] game manual, the Plasma Grenade has the second highest kill and casualty radius (4m and 12m respectively) of all the grenades in the game.
*According to the [[Halo 3]] game manual, the Plasma Grenade has the second highest kill and casualty radius (4m and 12m respectively) of all the grenades in the game.
*In [[Halo 3]] [[meta-game]], if you take out a shielded enemy's shields with a plasma grenade explosion (without sticking them), and then headshot that enemy, you will receive the [[EMP Medal]]. This must be done against a shielded enemy (i.e., a [[Brute]]).
*In [[Halo 3]] [[meta-game]], if you take out a shielded enemy's shields with a plasma grenade explosion (without sticking them), and then headshot that enemy, you will receive the [[EMP Medal]]. This must be done against a shielded enemy (i.e., a [[Brute]]).
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*If you stick a high ranked enemy, such as a [[Zealot]], they will drop their weapon and roar at you, before blowing up.
*If you stick a high ranked enemy, such as a [[Zealot]], they will drop their weapon and roar at you, before blowing up.
*In ''[[Halo 2]]'', plasma grenades would fly through a player lunging with the Energy Sword on multiplayer before an update corrected this.
*In ''[[Halo 2]]'', plasma grenades would fly through a player lunging with the Energy Sword on multiplayer before an update corrected this.
*When a player is stuck in the head, the grenade completely blinds him or her.  The result has been dubbed the "blue screen of death."
*As seen at the image at top,a plasma gernade has a [[forerunner]] glyph.


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