Anskum-pattern plasma grenade: Difference between revisions

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This [[Covenant]] weapon is similar to the [[UNSC|human]] [[Frag Grenade|hand grenade]] in that it is a thrown anti-infantry and anti-vehicle weapon. It sticks to targets by producing in a thin layer of plasma which, when in contact with a target, fuses to the target and is impossible to release. It has some kind of internal mechanism that allows it to distinguish between targets and inanimate objects. For example, it will stick to a soldier or vehicle, but not a tree or wall. It has a three-second fuse that is activated after it sticks to a target or otherwise comes to rest.  
This [[Covenant]] weapon is similar to the [[UNSC|human]] [[Frag Grenade|hand grenade]] in that it is a thrown anti-infantry and anti-vehicle weapon. It sticks to targets by producing in a thin layer of plasma which, when in contact with a target, fuses to the target and is impossible to release. It has some kind of internal mechanism that allows it to distinguish between targets and inanimate objects. For example, it will stick to a soldier or vehicle, but not a tree or wall. It has a three-second fuse that is activated after it sticks to a target or otherwise comes to rest.  


If one plasma grenade sticks to another plasma grenade, their explosive cores fuse and generate a larger explosion.  
If one plasma grenade sticks to another plasma grenade, their explosive cores fuse and generate a larger explosion. Occasionally, though, if two plasma grenades are thrown in succession at the same spot; one will detonate, launching the other into the air. The airborne grenade will explode in mid-air, causing a "fireworks" effect.


Often times, when an NPC is stuck, they will have some type of [[Reaction to being stuck]].
Often times, when an NPC is stuck, they will have some type of [[Reaction to being stuck]].
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