Ambient AI: Difference between revisions

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{{Era|H3}}
{{Era|H3}}
{{Development}}
{{Development}}
'''Ambient A.I.''' are Artificial Intelligence ingame in [[Halo 3]] that have a programmed animation that confines them to a certain area which they can not leave. For the most part, they ignore the player unless approached, and can be killed just like any other A.I. enemies or allies. Instances that include them are the Technicians in [[Crow's Nest (Level)|Crow's Nest]], the wounded [[Marines]] in [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]], the [[Banshees]] and [[Hornets]] in various levels, and the [[Final Grunt]], among others. They are a few featured in [[Halo: Combat Evolved]] and [[Halo 2]], such as the [[Thirsty Grunt]] and the [[AWOL Marine]] in Halo 1  and the [[Cowardly Grunt]] in Halo 2. These AI are not to be confused with the AI characters like [[Cortana]] from the games and books.
'''Ambient A.I.''' are Artificial Intelligence ingame in [[Halo 3]] that have a programmed animation that confines them to a certain area which they can not leave. For the most part, they ignore the player unless approached, and can be killed just like any other A.I. enemies or allies. Instances that include them are the Technicians in [[Crow's Nest (Level)|Crow's Nest]], the wounded [[Marines]] in [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]], the [[Banshees]] and [[Hornets]] in various levels, and the [[Final Grunt]], among others. They are a few featured in [[Halo: Combat Evolved]] and [[Halo 2]], such as the [[Thirsty Grunt]] and the [[AWOL Marine]] in Halo 1  and the [[Cowardly Grunt]] in Halo 2. These AI are not to be confused with the AI characters like [[Cortana]] from the games and books.


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