Ambient AI: Difference between revisions

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'''Ambient A.I.''' are Artificial Intelligence ingame in [[Halo 3]] that have a programmed animation that confines them to a certain area which they can not leave. For the most part, they ignore the player unless approached, and can be killed just like any other A.I. Instances that include them are the Technicians in [[Crow's Nest]], the wounded [[Marines]] in [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]], the [[Banshees]] and [[Hornets]] in various levels, and the [[Final Grunt]], among others. They are not featured in [[Halo: Combat Evolved]] and [[Halo 2]], except for the [[Thirsty Grunt]] in Halo CE and the [[Cowardly Grunt]] in Halo 2.
'''Ambient A.I.''' are Artificial Intelligence ingame in [[Halo 3]] that have a programmed animation that confines them to a certain area which they can not leave. For the most part, they ignore the player unless approached, and can be killed just like any other A.I. Instances that include them are the Technicians in [[Crow's Nest (Level)|Crow's Nest]], the wounded [[Marines]] in [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]], the [[Banshees]] and [[Hornets]] in various levels, and the [[Final Grunt]], among others. They are not featured in [[Halo: Combat Evolved]] and [[Halo 2]], except for the [[Thirsty Grunt]] in Halo CE and the [[Cowardly Grunt]] in Halo 2.


Killing ambient A.I. does count against your Meta-game score if you kill marines or elites. Killing ambient banshees will add points to your Meta-game score.
Killing ambient A.I. does count against your Meta-game score if you kill marines or elites. Killing ambient banshees will add points to your Meta-game score.
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