Action Sack: Difference between revisions

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{{merge|Team Action Sack}}
{{era|H3|}}
{{Cleanup}}
{{Ratings}}
{{FOF-1}}
{{Article Quote|Action Sack is back, offering up a whopping 0 EXP and a sloppy mess of crazy social fun.}}


{{Quote|Action Sack is back, offering up a whopping 0 EXP and a sloppy mess of crazy social fun.|In-game description for ''[[Halo 3]]'''s Action Sack playlist}}


'''Action Sack''' is a Social game type that features 3-4 Players per team with a max party size of 8. It requires all Halo 3 [[DLC]]. It features many [[ Forge | forged ]] maps and many of the default map and the DLC maps.


'''Action Sack''' is a new social 4v4 0EXP playlist that features 3-4 Players per team with a max party size of 8. All DLC maps including the Heroic, Legendary and Mythic Map Packs are required to play in this playlist. It features many [[ Forge | forged ]] maps and many of the default map and the DLC maps.


===Gametypes===


    * Stab-Out (5.4%) - Swords only Team Slayer. Players have 3 lives. Four rounds to win. Two minute round time limit.
====Gametypes Played In Action Sack====
    * Team Punchout (8.1%) - Beat down or assassinate your opponents. 25 points to win. 12 minute match time limit.
    * Team Rockets (10.8%) - Team Slayer using only rockets. 50 points to win. 12 minute match time limit.
    * Team Splasers (10.8%) - Spartan Lasers Only. 25 points to win. 12 minute match time limit.
    * Team Fiesta (13.5%) - Team slayer, everyone spawns with random weapons. 25 kills to win. 12 minute match time limit.
    * Tug of War (16.2%) - Gain points by killing players, but lose points by dying. 25 points to win. 12 minute match time limit.
    * 2 Flag Shottys (10.8%) - Two flags, no shields, and shotguns for all. First team to three flags wins. 15 minute match time limit.
    * Pit of Joy (10.8%) - The hill is unmoving. Players start with Energy Swords and 4x Overshields. 200 points to win. 12 minute match time limit.
    * Team Sumo (2.7%) - Knock the other team out of the territory. 7 rounds. One minute round time limit.
    * Run for Cover (2.7%) - The VIP must reach as many escort points as he can before time runs out. Four rounds to win. Three minute round time limit.
    * Ninja Assault (8.1%) - One team defends the base while the other team's bomb carrier is fast and invisible. The team with the most detonations after four rounds wins. Four minute round time limit.


===Maps===
=====Halo 3 Gametypes=====
*  [[Team Rockets]] (Team Slayer) - Players spawn with Rocket Launchers. First team to 50 points wins. 10 minute match time limit.
* Team Fiesta (Team Slayer) - Players spawn with random primary and secondary weapons. Ammo is no longer infinite (as opposed to the FFA version). First team to 50 points wins. 10 minute match time limit.
* [tab-Out (Team Slayer) - Players spawn with Energy Swords. Highest score after four rounds wins. Players have three lives each. Three minutes per round.


    * Construct (Default)
=====Halo 2 Action Sack Classics=====
    * Guardian (Default)
* Ninja Assault (1 Bomb Assault) - Bomb Carrier active camo and moves quickly, but is weak. Highest score after four rounds wins. 3 minute round time limit.
    * High Ground (Default)
* 2 Flag Shottys (Capture the Flag) - Players spawn with Shotguns, but no energy shields. First team to three flag captures wins. 12 minute match time limit.
    * Last Resort (Default)
* Pit of Joy (Team King of the Hill) - Players spawn with Energy Swords and 4x Overshields. Static Hill. First team to 150 (200 for Halo 3) points wins. 10 minute match time limit.
    * The Pit (Default)
 
    * SWAT Stop (The Pit) - Variant of Pit Stop/The Pit tweaked for SWAT gameplay.
=====New Halo 3 Gametypes=====
    * Blackout (Default) - REQUIRED. Part of the Legendary Map Pack.
* Pit of Lies (Team King of the Hill) - Team King of the Hill. Players lose one point per second while standing in the hill, but gain two points for killing a player while in the hill. Outside of the hill, players do 0% damage. Inside the hill, players do 200% damage and have 50% damage resistance. Hill moves once every minute. First team to 10 points wins. 10 minute match time limit.
    * Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack.
* [[Tug of War]] (Team Slayer) - Players spawn with Battle Rifles. Points are gained by killing opponents, but lost by dying. Bonus points are awarded for killing sprees or eliminations. First team to 25 points wins. 10 minute match time limit.
    * Cold Storage (Default) - REQUIRED. Available on Xbox Live Marketplace.
* Run for Cover - One Sided VIP Escort on a specialized Sandbox map. The VIP team spawns on the ground level with plasma pistols, and cannot damage their opponents. Points are awarded every time the VIP reaches an escort point, but are docked every time the VIP dies. Next VIP is chosen at random. Anti-VIP team spawns in the sky bubble with Sniper Rifles and Spartan Lasers, and are attempting to stop the VIP and lower the VIP team’s score as much as possible. When the VIPs escorts are nearby, they take on his color (gold) and their move speed increases.
    * Assembly (Default) - REQUIRED. Part of the Mythic Map Pack.
* Team Sumo (Territories) - Players spawn with gravity hammers and are invincible. Teams ride into the single territory on [[Warthogs]] and must knock their opponents out of the ring. Highest score after seven rounds wins.
    * Orbital (Default) - REQUIRED. Part of the Mythic Map Pack.
* Punch-out - Teams spawn with Plasma Pistols and must melee the enemy to gain points.
    * Sandbox (Default) - REQUIRED. Part of the Mythic Map Pack.
 
    * Utah Mambo (Sandbox) - Asymmetrical Sandbox ground level variant. Made by Cosmic Rick.
 
    * ¡Sumo Grande! (Sandbox) - Symmetrical Sandbox variant in the sky, built for Team Sumo.
===Maps Played In Action Sack===
    * Zeus (Sandbox) - Sandbox variant in the sky and on the ground, built for Run for Cover.
* Construct (Default)
* Guardian (Default)
* High Ground (Default)
* Last Resort (Default)
* The Pit (Default)
* SWAT Stop (The Pit) - Variant of Pit Stop/The Pit tweaked for SWAT gameplay.
* Blackout (Default) - REQUIRED. Part of the Legendary Map Pack.
* Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack.
* Cold Storage (Default) - REQUIRED. Available on Xbox Live Marketplace.
* Assembly (Default) - REQUIRED. Part of the Mythic Map Pack.
* Orbital (Default) - REQUIRED. Part of the Mythic Map Pack.
* Sandbox (Default) - REQUIRED. Part of the Mythic Map Pack.
* Utah Mambo (Sandbox) - Asymmetrical Sandbox ground level variant. Made by Cosmic Rick.
* ¡Sumo Grande! (Sandbox) - Symmetrical Sandbox variant in the sky, built for Team Sumo.
* Zeus (Sandbox) - Sandbox variant in the sky and on the ground, built for Run for Cover.
 
 
{{Games}}
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