343 Guilty Spark (level): Difference between revisions

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*There is a hidden [[Active Camouflage]] in this level. After killing the Kig-yar on the tree trunk that goes to the next part of the level, get onto the tree trunk. Once in the middle, stop and turn right. Jump down. There is a pipe leading up to a small ledge that is too high to jump to. There is a ramp. Go up it. Go as far back as one can on the ledge, and inside a bush there is an Active Camouflage power-up.
*There is a hidden [[Active Camouflage]] in this level. After killing the Kig-yar on the tree trunk that goes to the next part of the level, get onto the tree trunk. Once in the middle, stop and turn right. Jump down. There is a pipe leading up to a small ledge that is too high to jump to. There is a ramp. Go up it. Go as far back as one can on the ledge, and inside a bush there is an Active Camouflage power-up.
*Private Jenkins' chip says "Do Not Eat". However it is only visible if the map is opened with HMT and look at the Bitmaps tab.
*Private Jenkins' chip says "Do Not Eat". However it is only visible if the map is opened with HMT and look at the Bitmaps tab.
*Sangheili Combat Forms can occasionally be seen up in the cliffs, and on top of fallen tree trunks during the initial outdoor part of the level.
*Sangheili Combat Forms can occasionally be seen up in the cliffs, and on top of fallen tree trunks during the initial outdoor part of the level. They cannot be killed, but body parts can be shot off, and they show as friendly on the radar.
*After seeing the fallen Spirit dropship, keep moving forward and advance to the fallen tree. Look up and use the pistol scope and a Flood Combat form can be seen. The Combat form can be shot and have pieces blown off, but it cannot be killed, as so not to spoil the surprise of the Flood.
*This level makes several references to the movie ''Aliens'', such as the banter between the marines witnessed by observing Jenkin's recording.
*This level makes several references to the movie ''Aliens'', such as the banter between the marines witnessed by observing Jenkin's recording.
*Inside the structure, in the room with the Shade turrets, throw a plasma grenade under one of the turrets. If you get it just right it will blast up to the higher level of the room. After you've gotten past the Crazed Marine and you're on the higher level, melee the turret over to the door that you just came out of and get the back leg in the door. Proceed with the level. When you come back, the door you meleed the Shade turret into will be partially opened. Give the Shade one more melee and it will start shaking. Get into the turret and turn it so that the right is facing the door, then exit it and you will be in a hallway (this might take a few tries). Go through the hallway to enter the room that contains the unique dead Sangheili model. (Warning: there are Flood Combat Forms in here).
*Inside the structure, in the room with the Shade turrets, throw a plasma grenade under one of the turrets. If you get it just right it will blast up to the higher level of the room. After you've gotten past the Crazed Marine and you're on the higher level, melee the turret over to the door that you just came out of and get the back leg in the door. Proceed with the level. When you come back, the door you meleed the Shade turret into will be partially opened. Give the Shade one more melee and it will start shaking. Get into the turret and turn it so that the right is facing the door, then exit it and you will be in a hallway (this might take a few tries). Go through the hallway to enter the room that contains the unique dead Sangheili model. (Warning: there are Flood Combat Forms in here).
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