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'''Ambient A.I.''' are Artificial Intelligence ingame in [[Halo 3]] that have a programmed animation that confines them to a certain area which they can not leave. For the most part, they ignore the player unless approached, and can be killed just like any other A.I. enemies or allies. Instances that include them are the Technicians in [[Crow's Nest (Level)|Crow's Nest]], the wounded [[Marines]] in [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]], the [[Banshees]] and [[Hornets]] in various levels, and the [[Final Grunt]], among others. They are | |||
'''Ambient A.I.''' are Artificial Intelligence ingame in [[Halo 3]] that have a programmed animation that confines them to a certain area which they can not leave. For the most part, they ignore the player unless approached, and can be killed just like any other A.I. enemies or allies. Instances that include them are the Technicians in [[Crow's Nest (Level)|Crow's Nest]], the wounded [[Marines]] in [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]], the [[Banshees]] and [[Hornets]] in various levels, and the [[Final Grunt]], among others. They are a few featured in [[Halo: Combat Evolved]] and [[Halo 2]], such as the [[Thirsty Grunt]] and the [[AWOL Marine]] in Halo 1 and the [[Cowardly Grunt]] in Halo 2. These AI are not to be confused with the AI characters like [[Cortana]] from the games and books. | |||
Killing ambient A.I. counts against your Meta-game score if you kill marines or [[Elites]], however, killing ambient [[banshee]]s will add points to your Meta-game score. | Killing ambient A.I. counts against your Meta-game score if you kill marines or [[Elites]], however, killing ambient [[banshee]]s will add points to your Meta-game score. | ||
[[Category:Halo 3]] | [[Category:Halo 3]] | ||
[[Category:The Real World]] | [[Category:The Real World]] | ||
[[Category:Development]] | [[Category:Development]] |
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