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The '''Floating Plasma Grenade''' glitch | The '''Floating Plasma Grenade''' [[glitch]] is an error found in ''[[Halo: Combat Evolved]]'' and [[Halo PC]]. The error causes [[Plasma Grenade]]s to hover in the air. | ||
On [[Assault on the Control Room (Level)|Assault on the Control Room]], when you get to the first lift, stand behind the sign that says ' | == Assault on the Control Room == | ||
On [[Assault on the Control Room (Level)|Assault on the Control Room]], when you get to the first lift, stand behind the sign that says "Press '''X''' to activate lift" and throw a Plasma Grenade into the center of the lift. The lift will go down, but the [[grenade]] will float in front of you. The grenade will harm you, so if you have low health, you will die after it explodes. | |||
== | == Pillar of Autumn == | ||
On [[Pillar of Autumn (Level)|Pillar of Autumn]], after [[Captain Keyes]] gives you the [[M6D|pistol]], kill the [[Grunts]] and return to the bridge. Kill one of the crewmen or [[Captain Keyes]], and the invincible [[Marine]]s will enter the bridge. Let them attack you until you have low health, and throw a Plasma Grenade '''when''' -- not before -- you die. The grenade shouldn't leave your hand when you die; it will float in the air for a while and explode. | |||
A | == Multiplayer == | ||
You need two players, one with a [[Rocket Launcher]] (''Person A'') and one with Plasma Grenades (''Person B''). Have ''Person A'' stand still and look straight ahead, and have ''Person B'' throw a Plasma Grenade onto the tip of the Rocket Launcher. Once the grenade stops moving, have ''Person A'' back off. The grenade will float until it explodes. | |||
== | == Explanation == | ||
These instances of the glitch all have the same cause. When a Plasma Grenade sticks to an inanimate object, such as a wall or a [[weapon]], the game stops calculating physics for the object -- this is done under the assumption that the inanimate object will not be moved. The problem happens when a grenade is stuck to an inanimate object that ''does'' move, such as the floor of an elevator or the tip of a held weapon. When the object moves, the grenade does not move with it, because the game does not synchronize the two items' movements. | |||
[[Category:Glitches]] | [[Category:Glitches]] |
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