206
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(→Halo 2 and Halo 2 Anniversary: Those numbers were hilariously inaccurate.) |
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In ''[[Halo: Reach]]'', a new melee feature, called an '''''[[assassination]]''''', is presented. They must hold the melee input while being behind the enemy, initially stabbing the opponent from behind to break their opponents' necks. | In ''[[Halo: Reach]]'', a new melee feature, called an '''''[[assassination]]''''', is presented. They must hold the melee input while being behind the enemy, initially stabbing the opponent from behind to break their opponents' necks. | ||
In Campaign, melees are classified as "silent" | In Campaign, melees are classified as "silent". | ||
Melee attacks are commonly used in multiplayer matches, where only a few blows are needed to kill an opponent; they allow one player to kill another without the sound of gunfire revealing their location or the weapons they are carrying. Melees are more efficient when used from behind. | Melee attacks are commonly used in multiplayer matches, where only a few blows are needed to kill an opponent; they allow one player to kill another without the sound of gunfire revealing their location or the weapons they are carrying. Melees are more efficient when used from behind. |
edits