Cutscene glitches: Difference between revisions
→343 Guilty Spark
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===[[343 Guilty Spark (level)|343 Guilty Spark]]=== | ===[[343 Guilty Spark (level)|343 Guilty Spark]]=== | ||
*The Flood | *The Flood | ||
If the player pushes the [[Shade]] turret in the way of Jenkins's scripted walk path prior to entering structure beforehand, he will get stuck in the spot where the turret was placed but continue his scripted movement while the rest of the squad moves ahead of him into the structure due to the fact that the recording takes place in the exact same places that the player previously traveled. This is because the game doesn't "clear out" the room and return it to the state that it | If the player pushes the [[Shade]] turret in the way of Jenkins's scripted walk path prior to entering structure beforehand, he will get stuck in the spot where the turret was placed but continue his scripted movement while the rest of the squad moves ahead of him into the structure due to the fact that the recording takes place in the exact same places that the player previously traveled. This is because the game doesn't "clear out" the room and return it to the state that it would be in when Jenkins and his companions were in it. | ||
===[[Two Betrayals]]=== | ===[[Two Betrayals]]=== |