Halo: Combat Evolved Anniversary: Difference between revisions

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The game will feature a graphics layer running on top of the exact ''Halo: Combat Evolved'' physics and gameplay engine.<ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714845| '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream)'']</ref> As such, gameplay mechanics from the original game, such as the [[M6D Personal Defense Weapon System|M6D pistol's]] three-shot kill, will all be present. The game also features an online campaign cooperative mode over Xbox LIVE. Pressing the ''Back'' button allows the player to switch seamlessly between the graphics of the original 2001 title and the 2011 remake.  
The game will feature a graphics layer running on top of the exact ''Halo: Combat Evolved'' physics and gameplay engine.<ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714845| '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream)'']</ref> As such, gameplay mechanics from the original game, such as the [[M6D Personal Defense Weapon System|M6D pistol's]] three-shot kill, will all be present. The game also features an online campaign cooperative mode over Xbox LIVE. Pressing the ''Back'' button allows the player to switch seamlessly between the graphics of the original 2001 title and the 2011 remake.  


The game will integrate the [[Wikipedia:Kinect|Kinect]] to further enhance the gameplay experience for the single-player component.<ref name="kinect">[http://uk.xbox360.ign.com/articles/120/1200549p1.html '''IGN''': ''First Halo Kinect Details Revealed'']</ref> For example, players can reload their weapon, throw grenades, and switch between "legacy" and "remastered" graphics via voice commands.<ref name="kinect"/> Two new features to this integration are [[Analyze]] and [[Library (Anniversary feature)|Library]]. Analyze allows players to scan characters,vehicles and certain objects in the Campaign, and Library is essentially an index for the scanned information.<ref name="kinect"/> The remastered graphics is also available in 3D, provided that the player has a 3D television.<ref>[http://halo.xbox.com/en-us/intel/featured/video/343-guilty-spark-level-demo/ed041717-3134-463a-9fdd-5187e7349448 '''Halo Waypoint''': ''"343 Guilty Spark" Level Demo'']</ref>
The game will integrate the [[Wikipedia:Kinect|Kinect]] to further enhance the gameplay experience for the single-player component.<ref name="kinect">[http://uk.xbox360.ign.com/articles/120/1200549p1.html '''IGN''': ''First Halo Kinect Details Revealed'']</ref> For example, players can reload their weapon, throw grenades, and switch between "legacy" and "remastered" graphics via voice commands.<ref name="kinect"/> Two new features to this integration are [[Analyze]] and [[Library (Anniversary feature)|Library]]. Analyze allows players to scan characters, vehicles and certain objects in the Campaign, and Library is essentially an index for information on the scanned information.<ref name="kinect"/> The remastered graphics is also available in 3D, provided that the player has a 3D television.<ref>[http://halo.xbox.com/en-us/intel/featured/video/343-guilty-spark-level-demo/ed041717-3134-463a-9fdd-5187e7349448 '''Halo Waypoint''': ''"343 Guilty Spark" Level Demo'']</ref>


The game will feature [[Halo: Combat Evolved Anniversary Skulls|skulls]], including at least five that never appeared in previous Halo games. [[List of Achievements for Halo: Combat Evolved Anniversary|Achievements]] will also be available.
The game will feature [[Halo: Combat Evolved Anniversary Skulls|skulls]], including at least five that never appeared in previous Halo games. [[List of Achievements for Halo: Combat Evolved Anniversary|Achievements]] will also be available.
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