M319 grenade launcher: Difference between revisions

Line 31: Line 31:
==Design details==
==Design details==
[[File:ReachSchematic - GL.png|150px|thumb|left|A blueprint of the M319.]]
[[File:ReachSchematic - GL.png|150px|thumb|left|A blueprint of the M319.]]
The grenade launcher has two firing modes. The first launches a single grenade at around normal grenade speed: after hitting a surface, the grenade detonates on impact with an opponent or after the time of a [[M9 High-Explosive Dual-Purpose Grenade|frag grenade's]] detonation, in which case the grenade will explode after bouncing off the ground once. The second firing mode shoots a grenade that explodes when the player wishes. This is performed by holding down the trigger, which fires the grenade but merely primes it; it will only explode after the trigger is released. This enables the player to lay a trap and essentially creates an explosive with a dead-man's trigger (a trigger that will go off once it is released, e.g. when the player dies). Like the fragmentation grenade in ''Halo: Reach'', a player will take damage if hit by the grenade when it is merely primed.
The grenade launcher has two firing modes. The first launches a single grenade at around normal grenade speed: after hitting a surface, the grenade detonates on impact with an opponent or after the time of a [[M9 High-Explosive Dual-Purpose Grenade|frag grenade's]] detonation, in which case the grenade will explode after bouncing off the ground once. The second firing mode shoots a grenade that explodes when the player wishes. This is performed by holding down the trigger, which fires the grenade but merely primes it; it will only explode after the trigger is released. This enables the player to lay a trap if the grenade is bounced properly into position, and essentially creates an explosive with a dead-man's trigger (a trigger that will go off once it is released, e.g. when the player dies). This function is also helpful if the player wishes to fire at targets that are farther away than the detonation timer would normally allow. Like the fragmentation grenade in ''Halo: Reach'', a player will take damage if hit by the grenade when it is merely primed.


Also, the grenade emits a form of [[Electromagnetic Pulse|EMP]], similar to that of the plasma pistol, that can temporarily disable [[vehicle]]s and [[Energy Shields|energy shields]], but only when used in the manual detonation mode.<ref>[http://halo3.org/News/content.aspx?type=news&cid=25308 '''Bungie Podcast''': ''03/29/10 (56:00 to 58:00)'']</ref>
Also, the grenade emits a form of [[Electromagnetic Pulse|EMP]], similar to that of the plasma pistol, that can temporarily disable [[vehicle]]s and [[Energy Shields|energy shields]], but only when used in the manual detonation mode.<ref>[http://halo3.org/News/content.aspx?type=news&cid=25308 '''Bungie Podcast''': ''03/29/10 (56:00 to 58:00)'']</ref>
120

edits