Ghost Town: Difference between revisions

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'''The Pump Station:'''
'''The Pump Station:'''
A three story building with catwalks leading to the Interior Base. It has several entrances, and is connected to the Atrium via a wooden catwalk. On the opposite side of the building it is connected to the area where the [[Shotgun]] spawns by a similar catwalk.
A three-story building with catwalks leading to the Interior Base. It has several entrances, and is connected to the Atrium via a wooden catwalk. On the opposite side of the building it is connected to the area where the [[Shotgun]] spawns by a similar catwalk.


'''The Interior Base:'''
'''The Interior Base:'''
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== Strategies ==
== Strategies ==
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
*Grab the [[Overshield]] when the game begins. It may not help against the [[Rocket Launcher]], but with so many brutal weapons, you can easily die on this map.
*Grab the [[Overshield]] when the game begins. It may not help against the [[Rocket Launcher]], but with so many brutal weapons; you can easily die on this map.
*Remember, there ''is'' a [[Shotgun]] on this map. It is near the cut-down tree near the municipal house. Take it and use it at your disposal. This is also works well with the Overshield being nearby.
*Remember, there ''is'' a [[Shotgun]] on this map. It is near the cut-down tree near the municipal house. Take it and use it at your disposal. This is also works well with the Overshield being nearby.
*The Atrium can be a great place to hide or camp.
*The Atrium can be a great place to hide or camp.
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*Curved metal walls and concrete barriers are useful for filling in ruined gaps in the level.
*Curved metal walls and concrete barriers are useful for filling in ruined gaps in the level.
*Impassable and indestructible barred walls have been added too.
*Impassable and indestructible barred walls have been added too.
*A new object called FX can change the color, tint, brightness and contrast of the whole level. It appears as a blue transparent orb with a small camera inside. You can combine them and use equipment to make cool effects.
*A new object called FX can change the colour, tint, brightness and contrast of the whole level. It appears as a blue transparent orb with a small camera inside. You can combine them and use equipment to make cool effects.


===Forge Tips===
===Forge Tips===
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<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
*This map's codename was ''O.K. Corral'' (A reference to the Gunfight at the O.K. Corral.)  
*This map's codename was ''O.K. Corral'' (A reference to the Gunfight at the O.K. Corral.)  
*Many thought this map would be a map similar to ''[[Tombstone (Level)|Tombstone]]'' because of the codename ''O.K. Corral'' which was a famous gunfight in Tombstone, Arizona.
*Many thought this map would be a map similar to ''[[Tombstone (Level)|Tombstone]]'' because of the codename ''O.K. Corral’’, which was a famous gunfight in Tombstone, Arizona.
*Speculation was this map could have been a remake of ''[[Turf]]'' or ''[[Tombstone]]'', considering the fact they both sport catwalks, alleys, and multiple levels.
*Speculation was this map could have been a remake of ''[[Turf]]'' or ''[[Tombstone]]'', considering the fact they both sport catwalks, alleys, and multiple levels.
*It is set in and based on the same jungle as the ''[[Halo 3]]'' campaign level ''[[Sierra 117]]''.
*It is set in and based on the same jungle as the ''[[Halo 3]]'' campaign level ''[[Sierra 117]]''.
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*The upper invisible barrier of ''Ghost Town'' is one of the lowest in the game, in order to keep people from camping on rooftops.
*The upper invisible barrier of ''Ghost Town'' is one of the lowest in the game, in order to keep people from camping on rooftops.
*There is a hidden room in one corner of the map that has a fractured ceiling with rear and concrete sticking out as well as a hole in the brick wall, you can use the trick with the turret that people use to get out of [[The Pit]]'s fence on the hole and there is three levels of hidden room to snipe in.
*There is a hidden room in one corner of the map that has a fractured ceiling with rear and concrete sticking out as well as a hole in the brick wall, you can use the trick with the turret that people use to get out of [[The Pit]]'s fence on the hole and there is three levels of hidden room to snipe in.
*The map makes a great race track due to its rectangular shape.
*The map makes a great racetrack due to its rectangular shape.
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping.
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping.
*If you listen you can hear the sound of [[Sniper]] Jackals turning on their [[Beam Rifles]].
*If you listen you can hear the sound of [[Sniper]] Jackals turning on their [[Beam Rifles]].
*In the recent ViDoc, Victor Leon of [[Bungie]] studios pointed out the "Water Barrels" had in fact no water in them at all.
*In the recent ViDoc, Victor Leon of [[Bungie]] studios pointed out the "Water Barrels" had in fact no water in them at all.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more an abstract room. It is easily accessible via the forge. See [[Forge]] above for details.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more an abstract room. It is easily accessible via the forge. See [[Forge]] above for details.
*The map bears a resemblance to the ''[[Halo 2]]'' map, ''[[Turf]]''. The resemblance is most easily seen with a birds-eye view. This slight resemblance is more of a layout similarity than of playstyle resemblance, as in ''Ghost Town'', the player can enter the buildings, and there are no alleys like in ''Turf''.
*The map bears a resemblance to the ''[[Halo 2]]'' map, ''[[Turf]]''. The resemblance is most easily seen with a birds-eye view. This slight resemblance is more of a layout similarity than of play style resemblance, as in ''Ghost Town'', the player can enter the buildings, and there are no alleys like in ''Turf''.
*The Atrium bears similarities with the Atrium found at the end of ''[[Sierra 117]]''.
*The Atrium bears similarities with the Atrium found at the end of ''[[Sierra 117]]''.
*There are many glitches in this map.
*There are many glitches in this map.
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