Ghost Town: Difference between revisions

Line 96: Line 96:
*This map's codename was ''O.K. Corral'' (A reference to the Gunfight at the O.K. Corral.)  
*This map's codename was ''O.K. Corral'' (A reference to the Gunfight at the O.K. Corral.)  
*Many thought this map would be a map similar to ''[[Tombstone (Level)|Tombstone]]'' because of the codename ''O.K. Corral'' which was a famous gunfight in Tombstone, Arizona.
*Many thought this map would be a map similar to ''[[Tombstone (Level)|Tombstone]]'' because of the codename ''O.K. Corral'' which was a famous gunfight in Tombstone, Arizona.
*Speculation was this map could have been a remake of ''Turf'' or ''Tombstone'', considering the fact they both sport catwalks, alleys, and multiple levels.
*Speculation was this map could have been a remake of ''[[Turf]]'' or ''[[Tombstone]]'', considering the fact they both sport catwalks, alleys, and multiple levels.
*It is set in and based on the same jungle as the ''[[Halo 3]]'' campaign level ''[[Sierra 117]]''.
*It is set in and based on the same jungle as the ''[[Halo 3]]'' campaign level ''[[Sierra 117]]''.
*The pipeline seen running parallel to [[Tsavo Highway]] is from this structure.
*The pipeline seen running parallel to [[Tsavo Highway]] is from this structure.
Line 109: Line 109:
*The map makes a great race track due to its rectangular shape.
*The map makes a great race track due to its rectangular shape.
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping.
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping.
*If you listen you can hear the sound of Sniper Jackals turning on their Beam Rifles.
*If you listen you can hear the sound of [[Sniper]] Jackals turning on their [[Beam Rifles]].
*In the recent ViDoc, Victor Leon of [[Bungie]] studios pointed out the "Water Barrels" had in fact no water in them at all.
*In the recent ViDoc, Victor Leon of [[Bungie]] studios pointed out the "Water Barrels" had in fact no water in them at all.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more an abstract room. It is easily accessible via the forge. See Forge above for details.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more an abstract room. It is easily accessible via the forge. See [[Forge]] above for details.
*The map bears a resemblance to the ''Halo 2'' map, ''Turf''. The resemblance is most easily seen with a birds-eye view. This slight resemblance is more of a layout similarity than of playstyle resemblance, as in ''Ghost Town'', the player can enter the buildings, and there are no alleys like in ''Turf''.
*The map bears a resemblance to the ''[[Halo 2]]'' map, ''[[Turf]]''. The resemblance is most easily seen with a birds-eye view. This slight resemblance is more of a layout similarity than of playstyle resemblance, as in ''Ghost Town'', the player can enter the buildings, and there are no alleys like in ''Turf''.
*The Atrium bears similarities with the Atrium found at the end of ''[[Sierra 117]]''.
*The Atrium bears similarities with the Atrium found at the end of ''[[Sierra 117]]''.
*There are many glitches in this map.
*There are many glitches in this map.
Anonymous user