Ghost Town: Difference between revisions

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*Behind the concrete ramp in the Pump Station, there is a fenced off passageway which can be accessed by spawning a respawn inside. It is advised that you spawn a two-way teleporter node inside upon gaining access.
*Behind the concrete ramp in the Pump Station, there is a fenced off passageway which can be accessed by spawning a respawn inside. It is advised that you spawn a two-way teleporter node inside upon gaining access.
*This method can also be used to access the ruined brick building between the Atrium and the Interior Base
*This method can also be used to access the ruined brick building between the Atrium and the Interior Base
==Tactics==
*Grab the [[Overshield]] when the game begins. It may not help against the [[Rocket Launcher]], but with so many brutal weapons, you can easily die on this map.
*Remember, there ''is'' a [[Shotgun]] on this map. It is near the cut-down tree near the municipal house. Take it and use it at your disposal. This is also works well with the Overshield being nearby.
*The Atrium can be a great place to hide or camp.
*Dual Spikers and Plasma Rifles work great on this map.
*Before going into matchmaking, make sure you have an understanding of the map, so you know where things are and where to go.
*As it is always suggested that the destined, winning team either possesses the [[Energy Sword]] or the [[Gravity Hammer]], controlling the Shotgun works toward the theory. A combination of a [[Battle Rifle]] and a Shotgun works equally well on this map.
*Camp in some of the trees near the [[Overshield]] spawn.
*Take advantage of the fact that no one in Multiplayer dual-wields Plasma Rifles, wipe them out and dominate, showing your opponents that the Plasma Rifles are not yet dead in Multiplayer.
*This is an "open" map used for lively close combat, a similar, comparable map would be [[Guardian]] for its central, blood-drenched ''arena''.


== Trivia ==
== Trivia ==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
*This map's codename was O.K. Corral (A reference to the Gunfight at the O.K. Corral.)  
*This map's codename was O.K. Corral (A reference to the Gunfight at the O.K. Corral.)  
*Many thought this map would be a map similar to [[Tombstone (Level)|Tombstone]] because of the codename O.K. Corral which was a famous gunfight in Tombstone, Arizona.
*Many thought this map would be a map similar to [[Tombstone (Level)|Tombstone]] because of the codename O.K. Corral which was a famous gunfight in Tombstone, Arizona.
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*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more an abstract room. It is easily accessible via the forge. See Forge above for details.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more an abstract room. It is easily accessible via the forge. See Forge above for details.
*The map bears a resemblance to the Halo 2 map, Turf. The resemblance is most easily seen with a birds-eye view. This slight resemblence is more of a layout similarity than of playstyle resemblence, as in Ghost Town, the player can enter the buildings, and there are no alleys like in Turf.
*The map bears a resemblance to the Halo 2 map, Turf. The resemblance is most easily seen with a birds-eye view. This slight resemblence is more of a layout similarity than of playstyle resemblence, as in Ghost Town, the player can enter the buildings, and there are no alleys like in Turf.
== Strategies ==
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
*Grab the [[Overshield]] when the game begins. It may not help against the [[Rocket Launcher]], but with so many brutal weapons, you can easily die on this map.
*Remember, there ''is'' a [[Shotgun]] on this map. It is near the cut-down tree near the municipal house. Take it and use it at your disposal. This is also works well with the Overshield being nearby.
*The Atrium can be a great place to hide or camp.
*Dual Spikers and Plasma Rifles work great on this map.
*Before going into matchmaking, make sure you have an understanding of the map, so you know where things are and where to go.
*As it is always suggested that the destined, winning team either possesses the [[Energy Sword]] or the [[Gravity Hammer]], controlling the Shotgun works toward the theory. A combination of a [[Battle Rifle]] and a Shotgun works equally well on this map.


==Images==
==Images==
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