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OH LOOK, ITS HALOFAGS GIRLFRIEND!!!
{{Ratings}}
{{Quote|On the blood of our fathers, on the blood of our sons, we swore to uphold the Covenant!|[[Rtas 'Vadumee]] citing just a part of the [[Writ of Union]]}}.
{{Covenant Species Infobox
|name=Sangheili (''Macto Cognatus'')
|image=[[Image:BestiarumElite.jpg|250px]]
|homeworld=[[Sanghelios]]
|height=2.5 meters (8'6") (varies)
|weight=144 kg (316.8 pounds) (varies)         
|skincolor=Brown, Grey, Black
|distinctions=Humanoid, reptilian-like body structure, quadruple hinged mandibles, binary vascular system. Its feet were thought to be hoofed, but in ''Halo 3'' the introduction of the split-toed boot changed that theory.
|equipment=*[[Elite Personal Energy Shield]] 
*[[Active Camouflage]]
*[[Overshield]]
*[[Deployable Cover]]
*[[Plasma Grenade]]
*[[Combat Harness]]
*[[Assault Harness]]
*[[Flight Harness]]
*[[Ascetic Harness]]
*[[Commando Harness]]
*[[Heretic]] Harness
*[[Arbiter]] Armor 
|types=*[[Councilor]]
*[[Arbiter (rank)|Arbiter]]
*[[Aristocrat]]
*[[Imperial Admiral]]
*[[Supreme Commander]]
*[[Zealot]]
*[[Ultra Elite|Ultra]]             
*[[Elite Honor Guard|Honor Guard]]
*[[Ossoona]]
*[[Special Operations Elite|Spec-Ops]]
*[[Ranger Elite|Ranger]]
*[[Stealth Elite|Stealth]]
*[[Major Domo Elite|Major Domo]]
*[[Minor Domo Elite|Minor Domo]]
|affiliation=
*[[Covenant]]
*[[Heretics (Faction)|Heretics]]
*[[Covenant Separatists]]
*[[UNSC]]
|notable=*[[Arbiter (character)|Arbiter]]
*[[Rtas 'Vadum]]
*[[Sesa 'Refumee]]
*[[Xytan 'Jar Wattinree]]
*[[N’tho ‘Sraom]]
*[[Usze ‘Taham]]
|othernames=*Elite
*Split-Chin
*Squid head
*Split-Lip
*Calamari
*Chap Stick
}}
 
The '''[[Sangheili]]'''<ref>[[Halo: Ghosts of Onyx]], page 189 - "Sangheili: the Elite name for their race".</ref> (Latin ''Macto Cognatus''<ref>[[Bestiarum]]</ref>, meaning "I honour my Father's blood") are a reptilian species of very fierce, proud, strong, intelligent warriors and skilled combat tacticians in the unified conglomerate of races known as the [[Covenant]]. They now lead the Covenant breakaway faction known as the [[Covenant Separatists]].
 
==Overview==
Known by most [[Humans]] as '''Elites'''<ref>''[[The Official Halo 2 Strategy Guide]]''</ref>, presumably due to their adeptness and their skills in combat, the Sangheili formed the military backbone of the [[Covenant]] for nearly the whole of its entire existence. The rank of an Elite is indicated by the different colours of his armour; see ''Rank Structure'' below.
 
The Elites are, however, no longer part of the [[Covenant]]. After having been convinced by the current [[Arbiter (character)|Arbiter]] that the [[High Prophets|Prophets]]' [[Great Journey]] is a lie, the Elites allied themselves with the [[UNSC]] in order bring justice to the [[Prophets]] and to avenge the Sangheili who fell during the [[Covenant Civil War]], and to destroy the Flood without activating the [[Halo Array|Halo]]. They became known as the [[Covenant Separatists]] (they should not be confused with [[Heretics]], who similarly left the [[Covenant]]). They fought alongside [[UNSC]] forces in a war of vengeance upon the [[Prophets]] and [[Brutes]] and their [[Covenant Loyalists|Loyalist]] allies. They were aided by a few of the member-races within the [[Covenant]], such as many [[Grunts]] and most [[Hunters]]. After the [[war]] ended, the Elites and [[UNSC]] maintained the cease fire, and it strongly hinted that the Sangheili went into an [[Wikipedia:isolationism|isolationist period]] to recover from the war and concentrate on internal matters on their homeworld.
 
==Description==
Most Sangheili are approximately 8'6" tall, look extremely like a lizard or a [http://en.wikipedia.org/wiki/Theropod Theropod], except for their jaws, and they are attributed for strength and intelligence. Sangheili warriors augment this natural resilience further through use of [[Elite Personal Energy Shield]]s, integrated into their armour and they are commonly seen with [[Plasma Rifles]], [[Carbines]], [[Needlers]] and rarely [[Energy swords]]. Sangheili employ coffin-like [[Orbital Insertion Pods]] as well as [[Phantom]] and [[Spirit]] drop ships for military transit purposes and rapid-response operations. Historically, Sangheili have maintained a hatred towards [[humanity]], believing them to be an affront to their religion and a challenge towards their [[Great Journey]]; there are signs that this stance is being slowly abandoned, however, as a tentative alliance between the two enemies forms the core allied [[Covenant Separatists|faction]] at the end of ''[[Halo 2]]'' and during ''[[Halo 3]]''.
 
They have thick torsos but thinner legs, and large, split lips on their face, with four mandibles, which are lined with sharp teeth, which has been rumoured to be based off of The Predator from the Alien vs. Predator series. Their skin is leathery with the colours varying from black, brown or gray. Their eyes are most often black, dark blue, or green. In ''[[Halo: CE]]'', all Elites have a Forerunner symbol on their back. It's not known if the symbol variates from rank to rank. In ''[[Halo 3]]'', Elites have [[Forerunner]] symbols on their arms and on the sides of their torso, even the [[Multi-player]] models.
 
==Culture==
 
[[Image:MinorElite4.jpg|thumb|left|Two [[Minor Domo]]s guard the [[Silent Cartographer]]'s security control room on the level The Silent Cartographer in ''[[Halo: Combat Evolved]]'' on [[Installation 04]].]]
Elites consider most other species of the [[Covenant]] to be inferior and weak to them in martial skills and leadership qualities (though with the possible exception of the Prophets before the [[Great Schism]]). They were the most refined warriors the [[Covenant]] had, and though they are not as abundant as the other species, they are VERY intelligent, the most dependable, and have the highest sense of honor in the battlefield. Because of this, the [[Prophet]]s have chosen the Elites, and no others, to be on the [[High Council]] with them; to help them rule and maintain order in the [[Covenant]]. Prior to becoming part of the [[Covenant]], the Elites were masters with weapons such as spears, but they are even more skilled with the [[Covenant]] [[Energy Sword]]. They are trained for combat at a very young age.
 
During the events of ''[[Halo 2]]'', the political shift caused by both the [[Prophet of Truth]] and the [[Brute Chieftain]] [[Tartarus]], started a slippery slope that ended in the [[Great Schism|dissolution]] of the [[Covenant]] between the Elites and the [[Prophets]]. Originally, [[Brute]]s were viewed as savage and extremely goal-oriented, which the Elites viewed as a severe threat should the [[Brute]]s ever begin to desire political power. This fear became reality when the [[Honor Guards]] of the [[Prophets]], originally an all-Elite class, was [[Changing of the Guard|transformed]] into a duty of the [[Brute Honor Guard|Brutes]]. This was in part caused by the death of the [[Prophet of Regret]], despite his protection from his [[Elite Honor Guards]]. Soon [[Brute]]s found themselves in new positions of power, such as Field Masters, Ship Masters, and veritable replacements for the Elites. This caused the [[Great Schism]], and the start of the [[Covenant Civil War]].
 
All Elites are skilled in hand-to-hand combat; superior to any Human fighter, with the exception of [[SPARTAN II|SPARTAN IIs]]. Promotion in the [[Covenant]] military is by merit; a [[Covenant]] soldier must succeed to advance among the ranks. Success is often measured in scalps. An [[Ultra Elite|Ultra]], for example, has slaughtered thousands of individuals to reach that status.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=697</ref> It is likely that a Sangheili government, if one exists, would be a [http://en.wikipedia.org/wiki/meritocracy Meritocracy], with social and occupational status rising according to skill and accomplishments, similar to their military ranking.
 
===Family===
Elites greatly value their family history and lineage, with each family having their own unique "Battle Poem" detailing the deeds and actions of its members during war times. These "war poems" of the Sangheili may have influenced the [[Mgalekgolo]] into reciting war poetry as well, due to the [[Hunters]]' deep respect for Elites. It is theorized that only Sangheili males are sent into service as warriors and soldiers, with no female Sangheili ''known'' to have been seen in military service, though whether there is a significant physical or cultural difference is not known.
 
Only [[Aristocrats]] are allowed to wield the [[Energy Sword]] and are forbidden from marriage by Sangheili traditions, though they are allowed to mate with any female, whether married or not, to pass his "swordsman genes" into the next generation of Sangheili.<ref>[[Bestiarum]], Page 14</ref>
 
The Elites have very close knitted relationships, referring to their own comrades as brothers, and remaining intensely loyal to them. The grieving after the death of one of their numbers, where they would pray and mourn for their comrades, shows this loyalty.
 
===Naming===
 
Names were very important to the Elites, as was shown to the fact that the [[Arbiter (character)|Arbiter's]] name has never been revealed; this could be due to the fact he has the [[Mark of Shame]].
 
Elites have great value in their names, and are considered a privilege and an honour for only those proved worthy. The Elites generally consider [[Human]]s to be nameless, and resent that the [[Human]]s have assigned the label "Elite" to them (although they have been given many other names eg: squid head, etc.). The word "Elite" is often transposed as an English translation of their own name in-game footage and other media.
 
Elite names are constructed from a series of parts, each of them with a specific or special meaning. The first name is a given name that is attained at birth, which persists until adulthood.  As they come of age, they earned the right to carry a badge name. This name is made up of three parts: an adjectival descriptor, such as "fast" or "deadly," a crèche or family name, and the "-ee" suffix, an honorific indicating that the Elite is a military participant. Since the [[Great Schism]] all Elites in the rebellious faction have removed their name of the '-ee' suffix. Most Elites will have names with this kind of construction.<ref>[[Halo: Combat Evolved: Sybex Official Strategies & Secrets]], page 48.</ref> It appears that additional titles may be given to those of very high rank, such as [[Xytan 'Jar Wattinree]]. Since "Jar" is not a part of the standard Elite name, it may be assumed that it denotes Xytan's status as [[Imperial Admiral]], although this has yet to be confirmed. There is no other reference, however, of other names with this sort of addition, other than the character in The Ghosts of Onyx, Voro 'Mantakree who was given the additional title Nar to denote his status as a Fleet Master.
 
After the Elites broke off from the Covenant, they dropped the "-ee" at the end of their name, as to denounce their faith in the Great Journey, and the Covenant itself.
 
==History==
[[Image:Arbiter3.jpg|thumb|right|The [[Arbiter (character)|Arbiter]] enters the Sanctum of the [[Hierarchs]].]]
The Sangheili homeworld, or better known as [[Sanghelios]], had at one point been visited by the [[Forerunners]], or had been in contact with the [[Forerunner]]s. They revered the objects these "Gods" had left, and considered tampering with them a heresy beyond any other. It was not long until they encountered the [[Prophets]], a race who also felt the Forerunners had found salvation, but had utilized their technology for their own needs. This sparked a Civil War between the two factions on how to treat the relics. The Prophets had already suffered terrible losses from a Civil War based on the same argument they had with the Elites, and if it were not for the incredible power of the [[Forerunner Dreadnought]], they would have perished. The Elites suffered extreme casualties from the [[Prophet]]s' hit and run techniques that utilized their "[[Key Ship]]" and it was not long before even the most devout had to admit their survival depended on the reconstitution of their [[Forerunner]] [[technology]]. This, of course, led both sides to an agreement that ended with the decommissioning of the [[Forerunner Dreadnought]] and a shaky alliance that eventually, had expanded into the [[Covenant]].
 
The [[Prophets]] helped assuage the Elites by telling them more of the [[Great Journey]]: That by seeking out the [[Halo|Holy Rings]] scattered throughout the galaxy and utilizing them, thus a Great Journey would begin. This Great Journey would transform believers into godlike beings, while providing salvation for their doomed existence of fighting with the [[Flood]]. The Elites then became the [[Elite Honor Guards|bodyguards]] of the Prophets, who would search the galaxy for the [[Halos]].<ref>[[Media:Binding Covenant.ogg|Halo 2 dialog]] - [[Prophet of Regret]]</ref> The [[Writ of Union]] was drawn up in order to codify the [[Covenant]]. Its first canto clearly outlines the nature of the Covenant from the perspective of the Prophets:
 
In many ways the Elites are much like [[Humans]]. They communicate, become protective of their troops and become angry and vengeful if other Elites are killed. They fear very little, taking great pride in an ancient, honour-laden code. Even when mortally wounded, such as being stuck with a [[Plasma Grenade]], they may roar with pain and fury, but they still charge towards the enemy in a doomed last minute attack.
 
Despite the [[San 'Shyuum|Prophet]]'s insistence that the [[Humans]] were perversions that must be expunged, the Elites have begun to question the refusal of the [[Prophets]] to accept Humans into the [[Covenant]]. They claim variously that Humans are "tenacious", that their technology is "limited, but...useful", that their battle techniques are "impressive", and that they are "excellent strategists".<ref>[[Conversations from the Universe]]</ref> They seem to believe that [[Humans]], although weak, are honourable and brave. Certainly, most Elites believe that Humans should be admitted to the [[Covenant]]. Some even believe that the [[Humans]] are equal to them - a considerable step for an Elite, or any member of the Covenant to make. It could be said that the only reason why the Elites insult [[Humans]] after admiration of them is so that their superiors do not accuse them of heresy. Some Elites even have semi-disrespect for the Prophets before the Great Schism.
 
It is not unusual for the Elites to have such an admiration for their adversaries. Their history is rife with victorious combatants welcoming the defeated enemies' remaining forces into their own arm. During the [[Grunt Rebellion]] the most tenacious of the [[Unggoy|Grunts]] who survived the conflict were admitted for the first time into previously all-Sangheili forces, much to the [[Prophet]]'s discontent. <ref>[[Contact Harvest]]</ref>
 
During the [[Battle of Installation 05]], the [[Arbiter (character)|Arbiter]] and [[Rtas 'Vadumee]] discovered the truth of the [[Halo]] rings from the [[Monitor]] [[343 Guilty Spark (Monitor)|343 Guilty Spark]] and persuaded most, if not their entire race to [[Covenant Separatists|secede]] from the [[Covenant]] and fight once again for the Elites. This included a movement to destroy the treacherous [[Jiralhanae|Brutes]] and [[Prophets]], the destruction of the [[Flood]] at all costs, and eventually the alliance with the Humans, persuaded by the [[Arbiter]]'s counsel.
 
Finally, after the Second Battle of Earth, the Elites and Humans managed to stop and kill Truth, effectively ending the Covenant. However, the Elites and Humans were coerced to deal with the more massive threat; the [[Flood]]. Finally, the Arbiter and the Master Chief, after activating Installation 04, effectively ended the Flood threat. On Earth, the Sangheili all agreed to return to their home planet, Sanghelios, to see if it is safe, on the ''[[Shadow of Intent]]''.
 
===Homeworld===
{{Main|Sanghelios}}
[[Sanghelios]] is the homeworld of the [[Elite|Sangheili]] race. Temperatures on Sanghelios vary between -5C and 96C, with a population of 8.135 billion living in such conditions. Gravity on [[Sanghelios]] is approximately 1.375G. Atmospheric composition derives of Nitrogen, Oxygen, and Argon. [[Sanghelios]] is the fourth planet in a [http://en.wikipedia.org/wiki/Multiple_star_system Triple Star System] of stars [[Urs]], [[Fied]], and [[Joori]]. The planet has two Moons called [[Qikost]] and [[Suban]]. Many [[Forerunner]] artefacts exist on the planet, which are the topic of worship, as well as the cause of historical wars between the Sangheili and the [[San 'Shyuum]] before the formation of the [[Covenant]].<ref>[[Bestiarum]]</ref>
{{clear}}
 
===Anatomy and Physiology===
[[Image:elite.jpg|200px|left|thumb|A Sangheili [[Elite Minor|Minor]] warrior with a [[Covenant Carbine]].]]
Elites have an unusual physical appearance and anatomy. Their jaw is quadruple-hinged, with an upper jaw and four mandible-like lips which are lined with sharp teeth. It is because of this unique mouth that [[Humans]] have given them the nicknames "split-mouth", "split-chin" and "split-lip" or "squid head". It is suggested that the Sangheili are a possibly carnivorous or simply more carnivorous than omnivorous, race, but either way would have to swallow food whole rather than chewing it. It is unknown, given this structure, how Elites speak, though it may be possible that they possess shaping vols or a tongue. This may only apply to speaking English, since in [[Halo 2]] most of their language is translated from [[UNSC]] translation software. Their hands have four fingers; two middle fingers, and two opposing thumbs on the outside for grasping. Their legs are digitigrade, likely allowing them to run very quickly and jump large distances, at least when compared to ordinary [[Humans]] and other species of the [[Covenant]]. Sangheili's legs are hinged forwards <ref>''Halo: Contact Harvest'' Page 201</ref>. They have very short lower legs and elongated feet. This can be seen if you look closely at their pictures and is similar to that of cows, horses and rabbits. Elites are also extremely strong; Elites are as strong or stronger then a [[Spartan II]] wearing Mjolinr Mark V Assault armour.
 
 
Elites have two hearts. <ref>''[[Halo: Ghosts Of Onyx]]''</ref> They have purple blood, most likely a bimetallic haemoglobin, possibly cobalt-iron, rather than the monometallic iron based haemoglobin of [[Humans]], although it is still unknown what chemical makes their blood this colour. It is assumed that they breathe oxygen, as they can breathe the same atmosphere as [[Humans]], and their [[Sanghelios|homeworld]] has a nitrogen-oxygen atmosphere, similar to Earth's. They also appear to have a double set of pectoral muscles, which attribute to their incredible strength. They have greyish-brown skin which in ''Halo 2'' looks like their skin is spotted, and the majority of Elites have either dark blue, black eyes, or brown eyes, although there are a few exceptions. It has been theorized that the reason Elites seem to have dark blue eyes is because they wear eye coverings (which gives them their in-game HUD). This hypothesis comes largely from the [[Arbiter (character)|Arbiter]]'s appearance- when standing before the [[High Council]] in his armour, his eyes were dark, but after his armour was removed, his eyes became a much lighter brown. This is also supported by the fact that in ''[[Halo: Combat Evolved]]'' an Elite's eye colour is always the same colour as their armour. Elites have eyes with slit-shaped pupils, a large iris, horizontal eyelids, and are positioned laterally (this can only be seen in ''Halo 3'', Elites in ''Halo 2'' have all black eyes with no pupils and in ''Halo: Combat Evolved'' they don't blink). Some other changes to Elites in ''Halo 3'' include: bigger helmet, new rear and hoof protection, no secondary colours (in campaign), they slouch more, and seem more muscular.
[[Image:Arbiter kneel 2.jpg|left|thumb|The Arbiter kneeling without armor.]]
 
In the ''[[Halo Wars]]'' announcement trailer, the Elites are different on several points. They seem far more muscular, although this could be because they're wearing much thicker armour because of the cold weather. They also have claws; they do not have claws in any of the other games. Another possibility is that there are several subspecies of Elites similar to how [[Humans]] have several ethnic races. Also, there is a slight possibility that the Elites in ''Halo Wars'' have the ability to dual wield [[Energy Swords]] as it is seen in the E3 2008 ''Halo Wars'' Trailer.  They also have a more animalistic growl, which could simply be expanding on the sounds they make in ''Halo: Combat Evolved''.
 
It is unknown how they reproduce because they have no visible genitalia, seen when the Arbiter was stripped of his armour in ''Halo 2''. They may have similar reproductive systems as Earth vertebrates, but the organs were not modelled onto the Arbiter to keep the game's 17+ rating. However, from observation of corpses in ''Halo: Combat Evolved'' of the between legs area, it is safe to assume the reproductive system to be internal, rather than external, similar to that of a dolphin. It is also notable that based on their reptilian appearance, it is likely that some form of egg lying is involved. It is said that Elites do a sort of ceremonial dance consisting of jagged thrusts and head and hoof patterns before they mate.
{{Clear}}
 
==Intelligence==
[[Image:FearlessLeader26001200.PNG|thumb|200px|left|A Covenant Sangheili [[Zealot]] from ''[[Halo 2]]'' on [[Earth]] in the city of [[New Mombasa]].]]
Elites are extremely intelligent and always demonstrate this in combat. Elites are normally on the move when fighting, constantly running and ducking, strafing and dodging when firing at the enemy. When presented with an obstacle, such as a [[Warthog]] driving at them, they will leap out of the way, and if a vehicle stops, they will attempt to board it or disable it. They are also smart enough to utilize cover, ducking behind crates or other obstacles when their shields are drained until they recharge. It should be noted that not all Elites make use of cover, because of their superior strength these are the Elites who's ranks are either [[Zealot]]s or [[Councilor]]s.
These Elites charge their enemies with reckless aggression, regardless of any damage they sustain; only very seldom do they admit temporary defeat. They are quite capable of luring their enemies into traps by falling back into cover; as the enemy approaches, the Elite will spring from its position and land a massive melee hit on the unsuspecting opponent, and is especially even more dangerous if the hiding Elite is carrying a energy sword due to the weapon's high melee power. Elites are incredible tacticians, renowned for their ferocity and decisive thinking. This is shown to be very true in space during ship-to-ship combat, even when being horribly out numbered; they can win the fight with only few losses. This shows them to have a greater degree of intelligence than [[Brute]]s. An example of this is the Battle above [[Installation 00]], when the Brute Fleet outnumbered the Elites 3 to 1, yet the Elites prevailed with at least the Assault Carrier ''[[Shadow of Intent]]'' surviving.
 
{{quote|Although Elites are naturally very intelligent, their culture's long dependence on a military-industrial schema has led to an emphasis on might over science. In some regards, the advent of the [[Covenant]] made this position easier-allowing the Elites to concentrate even more singularly on military endeavours, while [[Prophets]] took care of science and technology.|[[343 Guilty Spark (Monitor)|343 Guilty Spark]] in the [[Bestiarum]]}}.
{{Clear}}
 
==Weapon Compatibility==
[[Image:922992-Medium.jpg|right|thumb|150px|An Elite player model using a [[Battle rifle]] in ''[[Halo 3]]'' multi-player.]]
Because of their strength and versatility on the battlefield, Elites can utilize ''any'' weapon in the field of battle, [[Human]] or [[Covenant]], though most Elites would rather die than use a Human or [[Jiralhanae]]-oriented weapon. Lieutenant Junior Grade [[Fred-104]] theorizes that the Elites follow an edict of the Prophets that states that they should not use human weapons, based on his own sightings of Elites happily dying rather than pick up a fully loaded [[MA5B Assault Rifle]] at their feet. The Brutes however do not behave in a similar manner, even attempting to steal FENRIS nuclear warheads during the Second Battle of Earth. The [[Arbiter (character)|Arbiter]], it appears, has no particular objection to sullying his already fraudulent honour with a Human weapon, although this is most likely due to his honour already being tarnished by his inability to safeguard [[Installation 04]], and his so called "heresy" and "treason" amid the [[High Council]] of the Covenant. Most other Elites will use a Human or a Brute weapon if it is given to them by the [[Arbiter (character)|Arbiter]], although usually with a derogatory remark, such as, "Bah! Even as trophies, these weapons are worthless!", or even "Worthless piece of crap!" However, in the hands of an Elite, any Human weapon, even an [[M6C Pistol]], can be deadly. Elites can hold a [[Rocket Launcher]] with one hand due to their prodigious strength, unlike normal [[Marine]]s or even [[Spartan]]s. Elites can wield weapons that a Spartan would usually wield, with two hands, with one hand. Such as the [[Spiker]]. They will also use Human [[vehicles]] such as a [[Mongoose]], or a [[Warthog]]. Their marksmanship is easily comparable to a skilled Marine, and thanks to their armour and increased musculature they can survive attacks that would kill a normal Marine, even with their personal shields down.
 
==Combat==
Combat Units
**[[Helios]]
**[[Ascetics]]
**[[Dn'end Legion]]
**[[Honor Guard of the Covenant]]
 
Despite their advantages, Elites also have some vulnerabilities:
 
{|style="margin: 0 2em 0em 0em;font-size:85%;" align=center> id=toc
!align=center bgcolor=#6699CC colspan=2|'''''Counter-Elite Tactics'''''
|-
||[[M6D Pistol]]|| The M6D Pistol has high damage per hit, high accuracy, and thus is very effective against Elites. The only thing you should worry about, however, is the Pistol's low rate of fire. It is best used in conjunction with an overcharged [[plasma pistol]] shot, as on legendary it can take 6-8 shots to take out a [[Major Elite]]'s [[Elite Personal Energy Shields|Shields]] and in that time you could easily die
|-
||[[MA5B Assault Rifle]] || Not the most effective weapon. Your best strategy at close range with this weapon is to just hold onto the trigger - it'll take a little while, but the sheer weight of bullets will quickly overwhelm the Elites' [[Elite Personal Energy Shield|Energy Shield]]. From medium range it is better to pulse the trigger, as after the trigger is released, the bullet spread is reset. However, it is put in best effect when you are in close range, have depleted the Elite's shielding and slam the Elite with your melee. As one of the fastest melees, the Assault rifle's first melee will stun the Elite, whilst the second will kill it.
|-
||[[M6C Magnum]]|| Can be somewhat effective against Elites. It's best to [[dual wield]] with a Plasma weapon, such as the [[Plasma Rifle]] to take down their [[Elite Personal Energy Shield|shields]], then aim for the Elite's head with the [[M6C Magnum]] for a quick kill. Be sure to headshot, though-the effectiveness is exponentially increased.
|-
||[[BR55 Battle Rifle]] or [[Covenant Carbine]]||Both are a high step up from the [[MA5B Assault Rifle]]. The [[BR55 Battle Rifle]]'s 3 round burst or the [[Covenant Carbine]]'s semiautomatic mode is pretty effective against Elites. However, if the [[Noob Combo]] is used, any Elite can be killed in a matter of seconds. 3-4 head shots will usually bring down an Elite's [[Elite Personal Energy Shield|Energy Shield]] entirely after which, only 1 head shot will kill. In addition, the zoom allows you to kill the Elite in a variety of zones, some of which will put you a good deal away from harm's way. However, be careful of the BR's spread effect; the Covenant Carbine's slightly weaker, though it is well worth the trade off.
|-
||[[SMG]]||Good when coupled with the [[Plasma Pistol]] or the [[Plasma Rifle]], breaks [[Elite Personal Energy Shield|Shields]] quickly, and is excellent when it does. Otherwise it works about the same as the [[MA5B Assault Rifle]] does, except the medium range accuracy is slightly less than the [[MA5B Assault Rifle]]. However, in Legendary, the effect is dampened, as the [[Major Elite]]s can absorb enough damage to kill you first.
|-
||[[Shotgun]]||Instant kill weapon at close range, except against higher Elites such as [[Ultra Elite|Ultras]] and [[Councilor|Councilors]]. On Legendary, though, it takes at least two shots to kill a Minor, so you may wish to get an alternative, as the recoil time is excessively long.
|-
||[[Sniper Rifle]] or [[Particle Beam Rifle]]||One shot will deplete an Elite's [[Elite Personal Energy Shield|Shielding]] on lower difficulty settings, but one head shot will neutralize one instantly, except [[Zealots]], [[Councilors]], and [[SpecOps Elite]]s (On Legendary, a Major can also take 2 headshots). It would take about 4 body-shots to kill a [[Minor Elite]] on [[Legendary]] difficulty. Easily one of the best weapons at all ranges (at far, they can't even strike back; at close range, you don't even have to aim, as two-three body shots should suffice).
|-
||[[Fragmentation Grenade]]||Elites have good reflexes and dodge most grenades thrown at them, but a frag grenade, though it won't kill them instantly, is harder to see and will destroy their [[Elite Personal Energy Shield|Shield]]. They're useful in narrow areas, close quarters, or for making the enemy break cover. One blast will only kill [[Stealth Elite]]s. However, a common tactic is to "’nade spam"; that is, get/find the Elites all massed up, and chuck grenades ''en masse''. With a combination of Plasma Grenades as well, this is a truly deadly force.
|-
||[[Plasma Cannon]] or [[Shade]]||Very useful, though few and far between. Basically a 3 second way to break an Elite's [[Elite Personal Energy Shield|Shield]] and put it away. However on higher difficulties as many turrets are found in fairly exposed areas, a group of Covenant could fire on you killing you in a few seconds. Try and use this against fairly small groups or with backup.
|-
||[[Rocket Launcher]] or [[Fuel Rod Gun]]||Very good against Elites in cover and for taking out groups of 2 or more, but for the sake of practicality, carry something else to switch to for one-on-one combat, except against sword-wielding [[Zealot]]s, as you will need to put them down quickly before they can close the distance.  Even if it doesn't kill the [[Zealot]], it will still knock him aside and stun him for a few precious seconds you can then use to put more distance between it and yourself. However, in [[Legendary]], the effectiveness is reduced because even the Majors can survive an entire rocket. For efficiency, the Sniper Rifle rules supreme.
|-
||[[Plasma Pistol]]|| Resist the urge to fire a charged shot; an Elite will most likely dodge it, unless you either get lucky or have skill enough to catch it off guard. Firing continuously may bring it down more quickly. This weapon's upgraded lock-on in ''[[Halo 2]]'' makes it practical for [[Elite Personal Energy Shield|Shield]] breaking when using the charge-shot. An excellent tactic for killing an Elite very quickly, especially on [[Legendary]], is to charge it up, fire at the target Elite, then quickly fire a shot from the [[M6C Magnum]] (or a shot from a [[Battle Rifle]], which is easier to score a headshot because of the three round burst) for an instant kill. Also, if they receive a full charged Plasma bolt, they are stunned for a second, enough time to kill them or escape. By itself, however, the Plasma Pistol is useless; though his shields are down, each overcharge will only do a bit of damage. Therefore, when using the Plasma Pistol, try to have a backup Human weapon (ex. Battle Rifle).
|-
||[[Plasma Rifle]] or [[Brute Plasma Rifle]]||Very effective if you have good aim. If not, the overheat can leave you vulnerable to a charging and angry Elite. Dual wielding is good too. For the [[Brute]] variant, dual wielding is necessary to avoid overheating of both guns. However, as with the AR, it is advisable that you charge in and, at the last moment, melee at close range (especially with dual-wielding).
|-
||[[Needler]]||Highly effective if you use it right, but the rounds can and will be dodged, like [[Plasma Grenade]]s or charge-shots from [[Plasma Pistol]]s. If you catch an Elite in the open, fire about half a magazine then retreat and the needles will home in on it, piercing its [[Elite Personal Energy Shield|Shield]] and killing it. An example of a "fire-and-forget" weapon. The only problem is that [[Needler]]s are slow, so have some patience. Also, do not be fooled by the low, piteous groaning when the Needler rounds explode-they will be able to survive an entire barrage. However, do not forsake this opportunity-fire immediately, or its shields will recharge.
|-
||[[Plasma Grenade]]||Run up close, or take good aim, then throw it at an Elite. If it becomes scared, it runs toward the rest of its squad, blasting them as well. If it has not seen you, it will sometimes just stand there and look at the grenade, sometimes also growling in fury, or charge in a random direction. Beware against higher ranking Elites or on higher difficulty levels as most Elites, when stuck with a [[Plasma Grenade]] will attempt to rush you, killing you in the explosion. In these circumstances simply back-pedal and fire at the Elite to stagger it until the [[Plasma Grenade]] detonates. Even if you miss your quarry, you can finish it off with a single shotgun headshot or a few headshots.
|-
||[[Brute Shot]]||The grenades bounce high unless you hit first try and the explosion radius is small compared to other grenades, but can take out an Elite in only one or two hits, though it takes around four grenades on [[Legendary]]. 1-2 grenades followed by a melee will usually kill most Elites on [[Heroic]].
|-
||[[Energy Sword]]||This weapon is effective at close quarters, and is fatal in one hit for lower ranking Elites. Two lunges are required to slay an [[Ultra Elite]], even on the [[Easy]] difficulty. Be careful, though, as it is very common for the higher ranks to have an [[Energy Sword]] of their own as a secondary weapon, and they can often kill in one hit. Be warned; Elites in ''Halo 2'' can kill you in a single melee, so you'll have to kill it quickly.
|-
|}
 
==Rank Structure==
Elites are promoted based upon their skills, abilities, and the number of casualties they inflict upon their enemy.
 
{| border="1" cellpadding="5" width: 100%; border: 1px solid #999; margin: 0; ont-size: 20%; background-color: #000; ext-align: center; order-collapse: collapse;
|-
| '''Rank''' || '''Image''' || '''Description'''
|-
| colspan=3 | '''[[High Council]]'''
|-
| '''[[Councilor]]''' || [[Image:Councilor1.jpg|150px]] || These Elites share power with the minor [[Prophets]] on the [[High Council]]. They are one of the highest ranks an Elite can achieve. They have extra strong [[Energy Shields]] which make them one of the hardest enemies to kill, but the only time you see them they are your ally but only for a short time in the level [[Great Journey (Level)|Great Journey]], and they wear a large headdress and bear a single [[Energy Sword]]. They were taken to [[Delta Halo]] where most were murdered by the [[Brutes]], few were saved by other Elites and two were saved by the [[Arbiter]] during the beginning of the [[Covenant Civil War]].
|-
                           
|-
| colspan=3 | '''High Commander'''
|-
|'''[[Supreme Commander]]'''|| [[Image:Supremecommander.jpg|150px]] || The [[Supreme Commander]] is the commander of a rather large or powerful fleet. In the [[Halo Graphic Novel]], he is depicted as clad in bright violet armour, with a long cloak that wraps around his shoulders. This particular [[Supreme Commander]] was a friend and superior to [[SpecOps Commander|SpecOps Leader]] [[Rtas 'Vadumee]] and would later become the [[Arbiter (character)|Arbiter]] of the Covenant.
|-
|'''[[Imperial Admiral]]''' || || Revealed in [[Halo: Ghosts of Onyx]], the [[Imperial Admiral]]'s role is to command the whole fleet of the [[Covenant]]. Only one such Elite, [[Xytan 'Jar Wattinree]], is known and it is likely that there is only one at a time.
|-
| '''<center>[[Zealot]]</center><br/>- [[Field Master]]<br/>- [[Ship Master]]<br/>- [[Fleet Master]]''' || [[Image:Gold Elite.JPG|150px]] || The Generals and Admirals of the [[Covenant]] military; Commanders of Battalions, Ships and Fleets. [[Field Master]]s lead armies; [[Ship Master]]s command ships; [[Fleet Master]]s command armadas. '[[Zealot]]' seems to be a general term, applying to all gold-armoured Elites. [[Zealot]]s appear to have been physically augmented somehow, as they are able to survive a whole magazine from an [[M6C Magnum]], or 2 [[Sniper Rifle]] head shots (However a magazine of dual [[M6C Magnum]]s will kill them) although this may be due to higher-quality armour and [[Elite Personal Energy Shield|Shielding]] available to them. Or they may have gotten stronger from years of combat.
|-
| colspan=3 | '''[[Honor Guard of the Covenant|Honor Guard]]'''
|-
| '''[[Honor Guard Ultra]]''' || [[Image:M 9197dc856f0703d4b1220df27fc1808b.jpg|150px]] || The Lights of [[Sangheilios]] are one of the most elite combat units of the Sangheili, named for the cluster of stars near the Sangheili home system. It is assumed that they have stronger armour and better [[Elite Personal Energy Shield|Shielding]] than ordinary [[Elite Honor Guard|Honor Guards]]. They are seen clad in white armour with glowing Honour Guard plates and are known to wield Energy Staves. They are not to be confused with [[Honor Guard Councilor]]s, which are the creations of a glitch.
|-
|'''[[Elite Honor Guard]]''' || [[Image:HonorGuard07.jpg|150px]] || The [[Elite Honor Guard]]s are the personal guard of the [[High Council]], later replaced by the [[Brutes]] , in particular the [[Prophet Hierarchs]]. They wear ornate, ceremonial red and orange armour. Although they wield a large [[Honor_Guard_Pike|pike]] for ceremonial purposes, they generally utilize [[Energy Sword]]s or [[Plasma Rifle]]s in actual combat. It is believed, although not confirmed, that they are slightly below [[Zealot]]s in the [[Covenant]] hierarchy.
|-
| colspan=3 | '''[[Covenant Special Operations]]'''
|-
|'''[[Special Operations Commander of the Covenant]]''' || [[Image:HalfJaw03.jpg|170px]] || The [[Special Operations Commander of the Covenant]] appears to be an even higher title than [[Field Master]]s (perhaps around the same level as a [[Ship Master]] or [[Fleet Master]]), controlling all [[SpecOps|Spec Ops]] within the [[Covenant]] and taking missions personally from the [[Prophets]]. Also, in ''[[Halo 2]]'' and ''[[Halo 3]]'', the only Elite known to hold this rank is [[Rtas 'Vadum]], commands a [[Assault Carrier]], a ship usually used by [[Prophets]], showing his high rank.
|-
|'''[[Special Operations Elite]]''' || [[Image:1216050893 Assault Elite.jpg|170px]] || [[Special Operations Elites]] are extremely skilled fighters, sent in by the [[Covenant]] to accomplish the most dangerous and difficult of missions. They have superior accuracy, fire in longer bursts and have slightly stronger shielding than regular Elites. Most notably, [[SpecOps Elites]] operate in squads, and are extremely skilled and quite accurate grenade throwers. They are equipped with an [[Active Camouflage]] system, but rarely use it, except to get into position without being noticed. They can be seen leading Special Operation Grunts into battle.
|-
| colspan=3 | '''[[Special Warfare Group|Specialists]]'''
|-
|'''[[Stealth Elite]]''' || [[Image:StealthMajorElite01.jpg|150px]] || The [[Stealth Elite]]s are the [[Covenant]]'s assassins and spies, and they use [[Active Camouflage|Active Camo]] technology as their main ability, as the [[Special Operations Elite]]s do. In ''[[Halo: Combat Evolved]]'', they do not have [[Elite Personal Energy Shield|Energy Shields]], but are nearly invisible to the naked eye. In ''[[Halo 2]]'', they have [[Elite Personal Energy Shield|Energy Shields]], but are still not as strong as normal. The Stealth Elite is never seen to have runaway from a force(but not very many have been seen due to their height trained abilities. They're often used on ambushes, which, with the help of their active camouflage technology, allow them to take down many enemies, if they're unseen. They usually fight in pairs and wield two [[Plasma Rifles]] each and, sometimes on harder difficulties, [[Energy Swords]]. You can only see their armour colour when they have died. In ''[[Halo: Combat Evolved]]'', they had a light blue colour, lighter than minor Elite armour. In ''[[Halo 2]]'', it is a mix of dark brown, tan and silver.
|-
|'''[[Elite Ranger]]''' || [[Image:Rangerelite2.jpg|150px]] || [[Elite Ranger|Rangers]] are a voluntary group of Elites that work in the least forgiving environment of all: vacuum. Their helmets completely encase their heads, protecting them from the vacuum of space. They wear a variant of Elite armour optimized for zero-gee, no-atmosphere combat, similar in appearance to ''Halo 3''<nowiki>'</nowiki>s Assault [[armor permutation]]. Their armour is cobalt in colour, brighter than that of the [[Elite Minor]]. They can pose a substantial threat, due to their unique movement options. There are also variants that use their equipment to give them a tactical advantage planet side, flying above and shooting from the air, confusing and demoralizing the enemy, similar to a [[Drone]] but with more power and fewer numbers.
|-
| colspan=3 | '''Regulars'''
|-
|'''[[Elite Ultra]]''' || [[Image:UltraElite01.jpg|150px|]]|| These are the [[Covenant]]'s [[Colonel]]s and [[Captain]]s, just below the golden-armoured [[Zealot]]s in rank. Several white Elite corpses were seen in ''[[Halo: Combat Evolved]]'', presumably killed in combat with the [[Flood]], but they do not appear in battle until ''[[Halo 2]]''. They command individual operations, unlike the Zealots who command fleets or armies. Although they do not possess the same level of natural resilience as the Zealots, they use [[Overshield]]s in combat to continue fighting long after their enemies are forced to retreat. They are also known to always carry [[Energy Swords]] as backup weapons.
|-
|'''[[Elite Major]]''' || [[Image:MajorElite3.jpg|150px|]] || This veteran Elite warrior is the physical equal of the [[UNSC]]'s [[SPARTAN-II]] and the ranking equivalent of a UNSC Lieutenant. Overall they are more agile, more accurate and more aggressive than [[Minor Elite]]s and seldom make tactical mistakes in combat. A single Major Elite can hold its own against an entire squad of [[UNSC]] [[Marines]]. In ''[[Halo 2]]'', they can often be seen dual-wielding, piloting [[Covenant]] vehicles, or carrying heavy weapons. They are roughly equal in game play to the [[Master Chief]], but with somewhat inferior aim. They can be seen leading Grunts and Minor Elites into battle.
|-
|'''[[Elite Minor]]''' || [[Image:MinorElite12.jpg|150px|]] || The most common and least experienced Elite, [[Minor Elite]]s are still skilled warriors superior to any [[Human]] soldier, but they are a little weaker than [[Major Domo Elite]]s or [[SPARTAN-II]]s. They are the possible Covenant equivalent of a Sergeant. Their [[Elite Personal Energy Shield|Energy Shields]] are not quite as powerful and they often make many tactical errors such as standing in one place while firing, or rushing forward into enemy fire. They also fire in shorter bursts and have somewhat less accuracy. Along with [[Major Domo Elite]]s, they often lead squads of [[Grunts]] into battle.
|}
 
===Other ranks===
====[[Arbiter (Rank)|Arbiter]]====
 
In times of extraordinary (suicidal) danger the [[High Council]] bestows the rank of the Arbiter on a single Elite. The most notable Arbiters are the ones of the [[Grunt Rebellion]], [[Taming of the Hunters|the Taming of the Hunters]], and most notable of all, the [[Arbiter (character)|the Arbiter]] who stopped the [[Heretics (Faction)|Covenant Heretics]] on the [[Gas Mine]] and the fought in the [[Great Schism]].
 
====[[Oracle Master]]====
Apparently advisers to the [[High Council]] and to the [[High Prophets]], specializing in intelligence gathering and religious advise to high ranking Prophets and the Sangheilian Councillors. They seem to be few in number, as only one has ever been mentioned. Their name can be considered linked to the Monitor's of Installations, known to the Covenant as Oracles, perhaps metaphorically suggesting their level of intellect on par with that of an Oracle. Little beyond this limited information and speculation is known of the rank.
 
====[[Aristocrat]]====
Important members of Sangheili society, allowed to wield [[Energy Swords]]. They are unable to marry, but allowed to mate with any female, married or unmarried, to pass on the genes of sword fighting and the nobility. <ref>[[Bestiarum]]</ref>
 
====[[Light of Sanghelios]]====
The [[Light of Sanghelios|Lights of Sanghelios]], or Helios, for short,<ref>[[Halo: Contact Harvest]]</ref> wear silver armour and used [[Energy Stave]]s as weapons. Their only known appearance to date was in ''[[Halo: Contact Harvest]]'', where [[Prophet of Truth|Truth]] specifically chose them to protect him during his tenure as [[Minister of Fortitude]]. It is unknown whether these represent ''all'' Honour Guards, or whether they are just one sub-group of a larger organization.
 
====[[Ossoona]]====
This is a special rank of Elites that are meant to be spies and are not suited for combat, instead meant for information gathering. It is a temporary rank only granted to those who have attained the rank of [[Major Domo]]. The reason being that a [[Minor Domo]]'s lack of experience could cause them to be very easily compromised (i.e. detected) or that they may outright abandon the mission in pursuit of personal glory. It is not given to Elites of higher rank because they are considered too valuable and would rather engage in combat. During the mission, the [[Ossoona]]'s armour is equipped with [[Active Camouflage]] and recording equipment. One example of a Ossoona was an Elite named [[Isna 'Nosolee]] from the book ''[[Halo: The Flood]]''.In ''Halo CE'', Ossoonas don’t have any shields.
 
====[[Ascetic]]====
The Ascetic Elites are like a special group of Elites made to ensure stability and purity. The Ascetic armour has been made to inflict a psychological fear by the use of special elements in the armour. Such as the two "tusks" protruding from the [[Helmet]] and bright, glowing orange eyes. They do not appear in the games apart from an armor permutation. They are effectively the police force of the Elites.
{{Elite Ranks}}
 
===Heretic Elite Ranks===
[[Image:HereticLeaderPlasmaRifle08.jpg|thumb|left|150px|Sesa 'Refumee]]
'''[[Sesa 'Refumee|Heretic Leader]] - Heretic Red/Thruster Pack:''' [[Sesa 'Refumee]], the leader of the [[Heretics]]. He was wearing reddish armour, similar to that of standard Elites, but the armor didn't cover as much of the body and was upgraded with an [[Elite Ranger]]'s thruster pack. This gave him a unique advantage in combat, but it was not enough for him to defeat the [[Arbiter (character)|Arbiter]], who slew him in the [[Battle of the Gas Mine]]. Prior to his death, he had come into contact with [[343 Guilty Spark (Monitor)|343 Guilty Spark]], who told him the true purpose of the [[The Halo Array|Halo Rings]]. The [[Hierarchs]] sent the Arbiter to quell this heresy, and with Sesa 'Refumee's death, he did. 'Refumee dual-wielded two [[Plasma Rifles]].
 
[[Image:HereticEliteCarbine03.jpg|right|thumb|116px|Heretic Elite Major]]
'''[[Heretic Elite Major]] - Heretic Gold:''' Work as commanders of the [[Heretic Grunts]] and [[Heretic Elite Minor]]s. They wear gold-coloured heretic armour, and are equipped with [[Covenant Carbine]]s and [[Sentinel Beam]]s. A select few, closest to the [[Heretic Leader]], wield [[energy swords]]. While not so skilled in the [[Energy Sword]]s use as [[Elite Honor Guard]]s, [[Councilor]]s, [[Zealot]]s or even [[Ultra]]s, they are quite dangerous due to their crafty flanking manoeuvres and teamwork with other [[Heretics]].
 
'''[[Heretic Elite Minor]] - Heretic Brown:''' Group commanders of the [[Heretic Grunts]]. They wear brown heretic armour, and wield [[Covenant Carbine]]s, and occasionally, [[Sentinel Beam]]s. They are excellent shots, far superior to normal [[Elite Minor]]s. They are also skilled [[Banshee]] pilots, but fly in pairs, supplementing their effectiveness.
 
{{Elites}}
 
==Changes==
 
Due to the constant upgrading of the ''Halo'' series from the [[Xbox]] to the [[Xbox 360]] below shows a list of changes to the Sangheili species from each ''Halo'' game.
 
===Changes from [[Halo: Combat Evolved|''Halo: CE'']] to ''[[Halo 2]]''===
*Players for Xbox live can use Sangheili models.
*Sangheili are hunched over more to facilitate multi-player use.
*First Sangheili allies encountered.
*Speech is now in coherent words and sentences instead of "Wort Wort Wort!", although they can be heard saying this on rare occasions.
*Dodging animation removed for multi-player purposes.
*Zealot Sangheili ranked enemies are now only encountered on higher difficulty levels, rather than all difficulties.
*Stealth Sangheili now have a grey coloured armour, rather than light blue and also have a Minor (grey) and Major (brown) ranking system.
*Given a new melee that can kill in one hit on the [[Normal]] difficulty or above.
*Ranger’s ranks are introduced.
*Gain an animation to appear startled upon seeing Master Chief.
*Mandibles and facial features are more defined.
*Gain the ability to hijack vehicles.
*Can wield Human weapons (mostly if given a Human weapon to hold).
*Elites no longer have the occasional "fin" helmet
*The Zealots sword won't disintegrate as well as their arm.
*Elites don't have a [[Forerunner]] symbol in the back of them and now have [[emblem]]s in multi-player only. While in campaign they have no symbols.
*Elites can be seen now duel wielding weapons.
*Elites now have secondary colours in both campaign and multi-player.
 
===Changes from ''[[Halo 2]]'' to ''[[Halo 3]]''===
[[Image:shd.JPG|thumb|right|A Sangheili in game|200px]]
*Darker skin and Eyebrow ridges, although no hair on ridges.
*Varying eye colour between some individuals.
*Ranger, Ultra, Zealot, Honour Guard, [[Councilor]], and Stealth ranks are never encountered alive during gameplay but Ultras can be seen dead in [[Floodgate]] and [[Cortana]].
*Wider variety of armours to choose from in multi-player.
*Runs into melee regardless of what the enemies are armed with. This also results in a high chance on team-killing among them.
*Glitched melee (some weapons take numerous hits for it to kill Flood)
*They also seem to generally avoid riding on a vehicle, taking great amounts of time for the player to get them aboard.
*As with other [[Covenant]] races, the Elites have received minor aesthetic changes, mostly in their armour. In ''Halo'' and ''Halo 2'', the pauldrons on the armour resembled a more pronounced version of the Spartan pauldrons, where as in ''[[Halo 3]]'' the pauldrons are much thicker and appear overlayed. The "Combat" helmet also has shorter side fins, and more spikes added to the back. The "fins" on the gauntlets have also been removed, as well as the orange crystals on the arms and legs, and their leg armour flares out at the bottom instead of being tight. However, this leads to clipping, as ''Halo 3'' largely uses old ''Halo 2'' animations.
*They appear stouter and thicker and huskier, leading some players to declare they are "Gears of War" style Elites.
*The armour appears more elaborate and they seem to be stronger.
*The grenade throwing animation is more of a catapult-like throw.
*[[Minor Elite|Minors]] and [[Major Elite|Majors]] have varied armor. This meaning that a minor may be blue, and another may be Dark Blue. Same with the Majors.
*All Elite armour has Forerunner glyphs, as well as multiple Marks of Shame adorning the body and shoulders.
*The Elite armour now covers the entire abdomen as opposed to in ''Halo 2'' and ''Halo: CE'', where it leaves the middle open.
 
===Changes from ''[[Halo 3]]'' to ''[[Halo Wars]]''===
[[Image:1209877878 1154 0002.jpg|thumb|right|The Elites in the upcoming game [[Halo Wars]].|200px]]
*In the new [[Halo Wars]] trailer, the Elite that the [[Marine]] kicks down looks like it was wearing a [[Brute]]'s helmet.
*They are seen dual-wielding Energy Swords.
*In the E3 '06 Trailer, they appear to have red eyes.
*They seem to be more muscular in the chest, and have smaller stomachs than in any of the other ''Halo'' games.
 
==Quotes==
For a list of quotes, see [http://halo.wikia.com/wiki/Sangheili/Quotes here.]
 
==Trivia==
*Elites have appeared in many battles of the Human-Covenant War, from  the [[Second Battle of Harvest]] to the [[Great Schism]].
*It was [[Halo: The Fall of Reach|originally claimed]] that the Elites were first sighted during the [[Battle of Reach]]. However, ''[[Halo Wars]]'' takes place during the [[Second Battle of Harvest]] and it shows Elites fighting the [[UNSC]].
*The apparent familiarity of UNSC personnel with Elites (in other sources), as well as their appearance in ''Halo Wars'' media and game play, seems to supersede Fall of Reach's claim that they were first encountered at Reach Station Gamma in 2552.
*Elites are mainly seen with Plasma Rifles, Energy Swords, Carbines, and Needlers.
*In ''[[Halo 2]]'' you can see Elites wearing beige armour - in the level [[Cairo Station (Level)|Cairo Station]], in the corridor leading to the [[Armory]]; in the level [[Regret (level)|Regret]], in the underwater facility and in the level [[Gravemind (Level)|Gravemind]]. They're always seen with [[Active Camouflage]] engaged.
*The dialog spoken by the [[Elites]] of ''[[Halo: Combat Evolved]]'' was made by reversing and slowing sound clips of [[Sergeant Johnson]]. "Wort! Wort! Wort!" is the reversed phrase, "Go! Go! Go!".
*[[Joseph Staten]] described that Elites without armour have swimmers' bodies.
*Elites are sworn enemies toward the Brutes.
*When they die their mandibles spread out, opening their mouths.
*An easy way to take out an Elite (or any shielded enemy for that matter) is to take out their energy shields then melee them.
*In the ''Halo 3 Guide'' book it gives pictures of multi-player Elites on the campaign mission Floodgate debriefing.
*[[Jason Jones]] at first wanted the Elites to have tails, but [[Shi Kai Wang]] talked him out of it by arguing that the Elites would look too animalistic, as opposed to being an intelligent race. An additional point was that when the Elites sit, the only place their tails could go was folded between their legs, creating a somewhat awkward appearance.<ref>[[The Art of Halo]], page 23</ref>
*In ''[[Halo: Combat Evolved]]'' the [[Zealot]]s and other [[Energy Sword|Sword]] wielders would have their forearm disintegrate when their [[Energy Sword|Sword]] did.
*In ''[[Halo 2]]'' any Elite can kill you with one melee hit on the difficulties of Normal or above.
*In ''[[Halo 2]]'', specifically on the level [[Gravemind (Level)|Gravemind]], Elites might occasionally offer praise if you kill a Brute, despite you playing as the [[John-117|Master Chief]]. For example, if you kill a Brute with the lunge of an [[Energy Sword]], a nearby Elite may say "A mighty blow!", something usually directed at the [[Arbiter (Character)|Arbiter]].
*Elites are one of the friendly units to which you can give a weapon to in ''Halo 2'' and ''Halo 3''.
*Elites appear in 85% of all levels in the three ''Halo'' games. This percentage is greater than that of [[Marines]].
*Sangheilian culture is comparable to that of the ancient [[Spartans]] of [[Humanity]]'s past. Rank is achieved by success, and much of their lives revolve around war. This is ironic because the [[UNSC]] [[Spartans]] and Elites are bitter rivals in the first two games.
*Although the Elites [[melee]] attacks are devastating, a glitch causes the melee attacks of Elites wielding [[Covenant Carbine]]s in ''[[Halo 2]]'' to do no damage at all. However, the sound of a melee attack hitting the player is created, even if the player moves out of the way of it. This is most noticeable when fighting [[Heretic Elite]]s as they use the Covenant Carbine more frequently.
*The Elites are the only [[Covenant Separatist]] race that helps you in ''[[Halo 3]]'', all the [[Grunts]] and [[Hunters]] you see in the game are [[Covenant Loyalist]]s.
*In ''[[Halo: Combat Evolved]]'' some Elites have helmets that are curved at the back. It may be that only female Elites wore the curved helmets, though the curved helmets never appeared in ''[[Halo 2]]'' or ''[[Halo 3]]''.
*''Macto'' means "to magnify, glorify, honour/slay, fight, punish, afflict". ''Cognatus'' means a relative, kinsman. This would mean "honourable kinsman".
*In ''[[Halo 2]]'' and ''[[Halo 3]]'' an Elite's blood will always appear purple. But when concentrated, it develops to be a deep blue colour in ''[[Halo: CE]]''. By meleeing a corpse multiple times it will habitually reveal the colour.
*Although the Elites were the last race to be encountered by the [[Humans]], they are the most commonly encountered enemy.
*There is a restaurant in Dublin, Ireland, dubbed "The Sangheili Restaurant".
*Only [[List of "Seven" References in Halo|seven]] Elite ranks are seen in ''[[Halo 3]]''.
*On the level [[The Covenant (Level)|The Covenant]], if you get an Elite into your [[Hornet]] during the battle against two [[Scarab]]s, the arm it holds its gun in will be twisted into the cockpit.
*With the [[IWHBYD]] Skull turned on in ''[[Halo 3]]'', they will occasionally say the trademark, "Wort! Wort! Wort!"
*In ''[[Halo 3]]'', Elites will sometimes crouch next to a dead [[Marine]] and mutter a prayer of sorts, similar to how they treated fallen allies in ''[[Halo 2]]''. [[IWHBYD]] Skull may be needed, but ironic either way, since Elites usually regard [[Marines]] with distaste.
*Elites do not use [[Gravity Hammer]]s when given to them, they just run up to the enemy and look at them.
*In ''[[Halo 3]]'', when you are an Elite and you make your character have a female voice, it sounds the same as a female Spartan voice.
*Some of the voices from the Elite in ''[[Halo: Combat Evolved]]'' are very similar to those of the [[Brutes]] in ''[[Halo 2]]'' and ''[[Halo 3]]''. An example is "Get Out!", when either A.I. sees a [[Grenade]] near them.
*In the original concept for ''[[Halo 3]]'', Elites were going to have the ability to dual wield [[Energy Swords]]. This feature was dropped from the final game.
*In ''Halo 2'' and ''3'', some Elites can be seen meleeing while dual wielding [[Plasma Rifles]].
*Elites are similar to ancient Egyptians in the way that they put great faith in entitlements and names.
*The Elites' overall composition and anatomy is probably inspired by the Predator and Aliens movies. They share the Aliens' head profile as well as the Predator's mandible framework and warrior society.
*There are no [[Zealot]]s in the ''Halo 3'' campaign, but they can be recreated in [[Multiplayer|Multi-player]].
*It is of note that, although Bungie claims that ''Halo 3'' armor perms have no effect on game play, that the Elite's hunched combat stance makes it more difficult to score head shots than [[Spartans]], whose heads go up and are clearly distinct from the rest of their body, even from afar. Although this is unconfirmed, it does have a fair amount of effect on game types such as Team SWAT, where quick headshots are important.
*It appears that Elites have more upper body strength than [[Humans]], seeing as they can hold weapons that, for a Human, would take two hands to hold. Elites can be seen holding weapons like the [[Spartan Laser]], [[Fuel Rod Gun]], or [[Rocket Launcher]] with one hand.
*Elites are the only [[Covenant]] race that is a multi-player model.
*If an Elite is on the back of a [[Mongoose]], the player model can't be seen.
*In ''[[Halo: The Fall of Reach]]'', an Elite is said to have green blood when it is clearly purple. <ref>''[[The Fall of Reach]] p. 327''</ref>
*The original Elite design was to have Elites have normal mouths (Human-Like Jaws) instead of the 4 Jaw concept.
*They are, fittingly, the very first Covenant the player encounters in the Halo games; when you make your way to the bridge of the [[Pillar of Autumn (Level)|Pillar of Autumn]] in ''[[Halo: Combat Evolved]]''; the Trial of the Supreme Commander, in ''[[Halo 2]]''; and in the opening cut scene of ''[[Halo 3]]''. Both of the latter are filled by the [[Arbiter (character)|Arbiter]].
*In the ''[[Halo 3]]'' level [[Floodgate]], within the remains of the crashed flood controlled cruiser, some of the dead Ultra Elites are equipped with two helmets. The combat and assault variants.
*In ''[[Halo: Combat Evolved]]'', if you hit an Elite's armour, it will sound the same as meleeing their flesh.
*When Elites are stuck in ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'' they will scream and then charge at you full speed, which can kill even the most skilled player.
*In ''Contact Harvest'' it is said that Elite's knees are hinged backwards, giving them difficulty in climbing ladders. This, however, does not affect them in the game.
*It is said that, besides the Prophets, the Elites are the smartest of the Covenant.
*The Elites are the only race of the [[Covenant]] to help Humanity.
*In ''[[Halo 3]]'' if you stick a [[Major Domo]] he will pull out his energy sword for some strange reason.
*In ''[[Halo 3]]'' multi-player the Elites have a slightly shorter sword lunge range than Spartans, possibly because the Elites hold their swords near their sides and Spartans hold the sword in front of them. But to balance this out, Elites are faster with energy swords than Spartans (best to try it out on Co-op).
*In ''[[Halo: Combat Evolved]]'', Special Operations Elites threw the most grenades.
*Inside the crashed Flood ship on the level [[Floodgate (Level)|Floodgate]], there is sometimes a dead Elite Ultra missing part of its jaw, just like Rtas 'Vadum.
*In ''Halo 3'' there are much less Armour Permutations for Elites then Spartans, possibly because more people play as Spartans.
*With the right weapons Elites can wipe the floor with enemies, for example on [[Floodgate]] give an Elite a: Shotgun, a Brute Shot, and a Spiker and they will blow through the [[Flood]] while you sit back and kill the stragglers, but this only works on [[Easy]] and Normal.
*In ''Halo 3'' multi-player, Elites can appear to float like the [[Ghosts of Halo]] if they switch between a Gravity Hammer and another weapon rapidly while moving.
*In multi-player, your emblem appears both on your shoulder and on your upper back when you play as an Elite.
*In ''Halo CE'', all Elites, except Spec Ops and Ultras, never throw grenades, although they drop some if they die.
*In ''Halo: Combat Evolved'' and ''Halo 2'', Elites can jump slightly higher than SPARTANS.
*In ''Halo 3'' multi-player, Elites have an animation different from a standard sword animation when the [[No Weapon]] glitch is used. This includes melee without a weapon (it doesn't hurt, unfortunately), and grenade windup time.
*In the first ''Halo: CE'' trailer, some of the Elites have jaws instead of mandibles.
*When you stick a plasma grenade to an Elite he will sometimes stand there screaming and then will drop his weapon.
*In ''Halo: Combat Evolved'' all Elites, lie in the same way after they die.
*In ''Halo: Combat Evolved'', Elites, especially in the level The Silent Cartographer, say "Oomscumscowlscabibble!" This is used rarely and usually when the player is hiding from them.
*In the whole ''Halo'' trilogy, the Elites have eight different helmets in all.
*In ''[[Halo 3]]'', on the level [[Floodgate]], if you give an Elite a [[Gravity Hammer]], they won't use it, they just walk up to the enemy and stand there in front of them.
*In the ''Halo 2'' level [[Outskirts]], right after the Elite Drop Pods drop onto the beach, one Elite can be seen crouching up and down like some people do in multi-player to communicate. This only happens if they don't see you and/or other enemies.
*In ''[[Halo: The Flood]]'', it is stated that clicking their mandibles is the Elite equivalent of a shrug.
*In the Halo 3: The Ultimate Guide magazine, the elite rangers were mistakenly called jump pack Jackals.
*In The Flood one Elite states that names are held sacred to their people.
*Currently the most powerful species in the halo universe.
[[Image:Elitevsflood.jpg|thumb|left|The different Elite helmet seen to the right.]]
 
==Voice Talents==
*[[Keith David]] - [[Arbiter]]
*[[Robert Davi]] - [[Rtas' Vadum]]
*[[David Scully]] - Elites
*[[Miguel Ferrer]] - [[Heretic Leader]]
*Normal Woodle - Elites
*Ronald Hippe - Elites
 
==Apperances==
*''[[Halo: CE]]''
*''[[Halo 2]]''
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo: Chronicles]]''
*The Entire Novel Series
 
==Images==
<gallery>
Image:Shade.jpg|A [[Minor Elite]] fires at enemies with a [[Shade]].
Image:Goldlunge.jpg|A [[Zealot]] prepares to lunge.
Image:Early Elite Study.jpg|An early Elite study.
Image:Cryolab elites.jpg|A trio of Elites attacking the ''[[Pillar of Autumn]].''
Image:Ossoona.jpg|An Elite multi-player character model.
Image:Banshee jump.jpg|A multi-player Elite jumps out of the way of a [[Banshee]] on [[Sandtrap]].
Image:2973083-Medium.jpg|Elites checking a door.
Image:MinorElite14.jpg|A [[Minor Elite]] without any weapons.
Image:1208527543 Elites standard 2.jpg|An Elite with a [[Carbine]].
Image:1209338456 32513177-Full.jpg|An Elite in an [[Assault Harness]] during the small [[Flood]] Contamination on [[Earth]].
Image:1210794836 20338127-Medium1.jpg|A group of elites lead by a [[Major Domo]].
Image:1209877878 1154 0002.jpg|An Elite from ''[[Halo Wars]]''.
Image:Human Execution.jpg|An Elite executing a Human during the second [[Battle of Harvest]].
</gallery>
 
==Related Articles==
*[[Elite Personal Energy Shield]]
*[[Dead Shielded Elite]]
 
==Sources==
<references/>
 
{{Covenant}}
 
[[Category:The Covenant]]
[[Category:Elites]]
[[Category:Covenant Species]]
[[Category:Host Species]]
[[Category:Living Organisms]]
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