Heroic: Difference between revisions

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The symbol for the Heroic difficulty setting in the trilogy is represented with a shield that has the [[Marathon]] Logo encrusted into the center; over the shield are two [[UNSC]] Standard Issue [[Combat Knives]] crossed over each other. In [[Halo 3: ODST]], it is represented by two M7S SMGs crossed over a shield with the Marathon symbol encrusted into the center.
The symbol for the Heroic difficulty setting in the trilogy is represented with a shield that has the [[Marathon]] Logo encrusted into the center; over the shield are two [[UNSC]] Standard Issue [[Combat Knives]] crossed over each other. In [[Halo 3: ODST]], it is represented by two M7S SMGs crossed over a shield with the Marathon symbol encrusted into the center.


Heroic pits you against the [[Covenant]], who are now slightly smarter, and their [[weapons]] inflict more damage per hit than their Normal-level counterparts. Even the weakest of infantry, the Grunts, take quite a few bullets until they go down. It is otherwise considered "Hard", in other games. That being said, Bungie has stated that Heroic difficulty is the "true Halo universe".
Heroic pits you against the [[Covenant]], who are now slightly smarter, and their [[weapons]] inflict more damage per hit than their Normal-level counterparts. Even the weakest of infantry, the Grunts, can withstand quite a few bullets before they go down. It is otherwise considered "Hard", in other games. That being said, Bungie has stated that Heroic difficulty is the "true Halo universe".


The following are a list of changes in the Heroic difficulty:
The following are a list of changes in the Heroic difficulty:
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*Increased Shields and/or armor for enemies.
*Increased Shields and/or armor for enemies.
*Many [[Minor Elite]]s are replaced by [[Major Elite]]s. [[Major Grunts]] are more frequent as well, along with other opponents.
*Many [[Minor Elite]]s are replaced by [[Major Elite]]s. [[Major Grunts]] are more frequent as well, along with other opponents.
*Enemies are smarter in tactical actions, thus harder to kill (ex. starting to hide behind barriers when their shields are down).
*Enemies are smarter regarding tactical actions, and are thus harder to kill (ex. starting to hide behind barriers when their shields are down).
*[[Marine]]s have reduced effectiveness and are weaker; their tactical intelligence has also been reduced.
*[[Marine]]s have reduced effectiveness and are weaker; their tactical intelligence has also been reduced.
*[[Ultra Elite]]s and [[Ultra Grunt]]s appear ever so often and for the Elites, they normally dual wield.
*[[Ultra Elite]]s and [[Ultra Grunt]]s appear ever so often and for the Elites, they normally dual wield.
*Many more [[Jackal]] snipers are placed throughout levels, and in [[Halo 3|''Halo 3'']], some of them have [[Beam Rifle]]s instead of [[Carbines]].
*Many more [[Jackal]] snipers are placed throughout levels, and in [[Halo 3|''Halo 3'']] and Halo 3: ODST, some of them have [[Beam Rifle]]s instead of [[Carbines]].


All of these wrap up into a nice gameplay option for more experienced players, who find [[Normal]] less exciting, and [[Legendary]] too hard. This difficulty may be deemed the most realistic by some players; however, this is not to be stated as a fact, as each player has his/her own comfort zone, regarding difficulty.
All of these wrap up into a nice gameplay option for more experienced players, who find [[Normal]] less exciting, and [[Legendary]] too hard. This difficulty may be deemed the most realistic by some players; however, this is not to be stated as a fact, as each player has his/her own comfort zone, regarding difficulty.


In ''Halo 3'', Heroic was intended for those who have played the prior games, and multiplayer, resulting in an increased skill amount. This increase means that those who found Normal comfortable in ''Halo 2'', will find Heroic just right for ''Halo 3'', according to Frankie. [[Martin O'Donnell]] stated that, 'Normal is for beginners who are embarrassed to pick [[Easy]]. Heroic is what we intended.'
In ''Halo 3'', Heroic was intended for those who have played the prior games and multiplayer, resulting in increased skill. This increase means that those who found Normal comfortable in ''Halo 2'', will find Heroic just right for ''Halo 3'', according to Frankie. [[Martin O'Donnell]] stated that, 'Normal is for beginners who are embarrassed to pick [[Easy]]. Heroic is what we intended.'


== Trivia ==
== Trivia ==
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