SRS99D-S2 AM sniper rifle: Difference between revisions

m (→‎top: adding feed and range fields for weapon infobox)
Tag: Reverted
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*When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished.
*When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished.
*The SRS99D's in-game model lacks the cyan "trinity" emblem seen on the sniper rifles in ''Halo: Combat Evolved'' and ''Halo 2''. However, it is shown with this symbol in ''Halo: Landfall''.
*The SRS99D's in-game model lacks the cyan "trinity" emblem seen on the sniper rifles in ''Halo: Combat Evolved'' and ''Halo 2''. However, it is shown with this symbol in ''Halo: Landfall''.
*The system appears to be a long-stroke gas operated system, however this would be highly unpleasant to use in real life, and very inconsistent; a flapper-delayed or roller-delayed system would be far more ideal as it would mitigate the severe propellant fouling issues, post-port pressure issues, and inconsistent performance caused by the former system that is not such an issue with smaller caliber light infantry weapons compared to high caliber precision weapons such as this.


==Gallery==
==Gallery==
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