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DavidJCobb (talk | contribs) (→Trivia: I can get a screenshot of this -- and I plan to.) |
DavidJCobb (talk | contribs) (→Trivia: REFs for Snowbound mod.) |
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== Trivia == | == Trivia == | ||
*''[[Halo 2]]'' is the only game in the trilogy to use Deployable Lookout Towers in multiplayer. ''[[Halo 3]]'' may contain Deployable Lookout Towers in multiplayer in future map pack releases or as Forge items, but this is unlikely. | *''[[Halo 2]]'' is the only game in the trilogy to use Deployable Lookout Towers in multiplayer. ''[[Halo 3]]'' may contain Deployable Lookout Towers in multiplayer in future map pack releases or as Forge items, but this is unlikely. | ||
**[[Tags]] for Deployable Lookout Towers (and Shades) exist in ''Halo 3''<nowiki/>'s [[Snowbound (Level)|Snowbound]]. The Towers can be manipulated in Forge, but have no names, costs, or maximum limits. The tops of the towers tend to spontaneously disappear, and do not respawn. | **[[Tags]] for Deployable Lookout Towers (and Shades) exist in ''Halo 3''<nowiki/>'s [[Snowbound (Level)|Snowbound]].<ref>[http://www.youtube.com/watch?v=Zwy2LzQVCLo '''YouTube:''' Halo 3 Recon Armor mod]</ref> The Towers can be manipulated in Forge, but have no names, costs, or maximum limits. The tops of the towers tend to spontaneously disappear, and do not respawn. | ||
*If the top part of the tower is flipped upside down while a Grunt is on the [[Plasma Turret]], the [[Grunt]] will keep firing normally. | *If the top part of the tower is flipped upside down while a Grunt is on the [[Plasma Turret]], the [[Grunt]] will keep firing normally. | ||
*On [[Halo Wars]], when garrisoned with marines, one will take cover at each of the fins and blind fire at enemies. | *On [[Halo Wars]], when garrisoned with marines, one will take cover at each of the fins and blind fire at enemies. |
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