Deutoros-pattern Scarab: Difference between revisions

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{{Center|''This article is about the Scarab model introduced in [[Halo 3]]. For other types of Scarab, see [[Scarab]]. For real-world uses of the word, see [[Scarab (disambiguation)]].''}}
{{Center|''This article is about the Scarab model introduced in [[Halo 3]]. For other types of Scarab, see [[Scarab]]. For real-world uses of the word, see [[Scarab (disambiguation)]].''}}
{{Vehicle infobox
{{Vehicle infobox
|name=''Deutoros''-pattern fortress breaker
|name=''Deutoros''-pattern Fortress Breaker
|image={{tabcontainer|title1=T-47B|content1=[[File:HReach-T47ScarabUHAP.png|250px]]|title2=Alt. Chassis|content2=[[File:ScarabHW.png|250px]]}}
|image={{tabcontainer|title1=T-47B|content1=[[File:HReach-T47ScarabUHAP.png|250px]]|title2=Alt. Chassis|content2=[[File:ScarabHW.png|250px]]}}
|manufacturer=[[Assembly Forges]]{{Ref/Book|Id=HVG|EVG|Page=163}}{{Ref/Book|Id=Enc22|Enc22|Page=279}}
|manufacturer=[[Assembly Forges]]{{Ref/Book|Id=HVG|EVG|Page=163}}{{Ref/Book|Id=Enc22|Enc22|Page=279}}
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{{Quote|Pro tip: Shoot them in the legs first. And it's okay to cheer when you blow one of them up. You deserve it.|Spartan Edward Buck, offering advice on how to destroy a Deutoros Scarab{{Ref/Reuse|nb68}}}}
{{Quote|Pro tip: Shoot them in the legs first. And it's okay to cheer when you blow one of them up. You deserve it.|Spartan Edward Buck, offering advice on how to destroy a Deutoros Scarab{{Ref/Reuse|nb68}}}}


The '''''Deutoros''-pattern fortress breaker'''{{Ref/Reuse|Enc22}} {{Type|47B|Deutoros|Ultra-Heavy Assault Platform|UHAP}},<ref name="Waypoint">[http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/scarab/ea02cb6c-58ae-44e2-aacf-3eadd73fb6f9 '''Halo Waypoint:''' ''Scarab''] (defunct, backup on [https://web.archive.org/web/20110314221141/http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/scarab/ea02cb6c-58ae-44e2-aacf-3eadd73fb6f9 Archive.org])</ref> or '''Scarab''', is a large, heavily armored, all-terrain, quadrupedal walker. Classified as a tier-four [[Excavator]], the Type-47B Scarab was employed by the [[Covenant]] as a [[Wikipedia:siegeworks|siegeworks]] ultra-heavy artillery assault platform.{{Ref/Reuse|universe}}
The '''''Deutoros''-pattern Fortress Breaker'''{{Ref/Reuse|Enc22}} {{Type|47B|Deutoros|Ultra-Heavy Assault Platform|UHAP}},<ref name="Waypoint">[http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/scarab/ea02cb6c-58ae-44e2-aacf-3eadd73fb6f9 '''Halo Waypoint:''' ''Scarab''] (defunct, backup on [https://web.archive.org/web/20110314221141/http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/scarab/ea02cb6c-58ae-44e2-aacf-3eadd73fb6f9 Archive.org])</ref> or '''Scarab''', is a large, heavily armored, all-terrain, quadrupedal walker. Classified as a tier-four [[Excavator]], the Type-47B Scarab was employed by the [[Covenant]] as a [[Wikipedia:siegeworks|siegeworks]] ultra-heavy artillery assault platform.{{Ref/Reuse|universe}}


Originally designed strictly for mining operations and deep excavations on widely varied terrain,{{Ref/Reuse|HVG}}{{Ref/Reuse|Waypoint}} the Scarab has since been repurposed for combat.{{Ref/Reuse|ENC254}} The walker is used to attack heavily defended structures and emplacements and to provide nearly-unstoppable combat support for Covenant ground forces. A heavily-fortified and dexterous mobile platform that boasts impressive levels of firepower, the Scarab is known for striking fear into its opponents.{{Ref/Reuse|Waypoint}}
Originally designed strictly for mining operations and deep excavations on widely varied terrain,{{Ref/Reuse|HVG}}{{Ref/Reuse|Waypoint}} the Scarab has since been repurposed for combat.{{Ref/Reuse|ENC254}} The walker is used to attack heavily defended structures and emplacements and to provide nearly-unstoppable combat support for Covenant ground forces. A heavily-fortified and dexterous mobile platform that boasts impressive levels of firepower, the Scarab is known for striking fear into its opponents.{{Ref/Reuse|Waypoint}}
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===Crew and complement===
===Crew and complement===
The Type-47 Scarab is occasionally used as a mobile command base, and rarely as a large-scale troop transport vehicle.{{Ref/Reuse|ENC254}} An officer of the [[Covenant military]] serves as a supervisor and "[[pilot]]" aboard a Scarab. Rather than steer the walker, the Scarab's supervisor "guides" the direction of the machine and occasionally directs the artillery when needed; a Scarab's Lekgolo complement manage and carry out most of the walker's functions and processes.{{Ref/Reuse|Waypoint}} The supervisor often operates the Scarab's weaponry when precision is needed, as the Lekgolo have no fine control over the armaments.{{Ref/Reuse|universe}}
The Type-47 Scarab is occasionally used as a mobile command base, and rarely as a large-scale troop transport vehicle.{{Ref/Reuse|ENC254}} An officer of the [[Covenant military]] serves as a supervisor and "[[pilot]]" aboard a Scarab. Rather than steer the walker, the Scarab's supervisor "guides" the direction of the machine and occasionally directs the artillery when needed; a Scarab's Lekgolo complement manages and carries out most of the walker's functions and processes.{{Ref/Reuse|Waypoint}} The supervisor often operates the Scarab's weaponry when precision is needed, as the Lekgolo have no fine control over the armaments.{{Ref/Reuse|universe}}


As Scarabs were too valuable to operate without support, the Covenant fielded the walkers with a standard crew of one supervisor and twelve defenders when deployed in the field.{{Ref/Reuse|universe}} The accompanying infantry and supervisory personnel aboard a Scarab serve to prevent boarders from destroying the vehicle from within or from attempting to seize the walker for themselves. A Scarab could hold as little as five security personnel,{{Ref/Reuse|Waypoint}} or as many as fifty aboard its infantry platform.{{Ref/Reuse|ENC254}} However, twelve was generally the standard amount of defensive personnel stationed aboard a walker to allow reasonable combat efficiency on the platform.{{Ref/Reuse|Waypoint}} The security personnel aboard a Scarab were additionally charged with eliminating any hostiles that were able to survive the vehicle's bombardment of a location.{{Ref/Reuse|ENC254}} The security personnel of Scarabs typically consisted of [[lance]]s of [[Unggoy]] and [[Kig-Yar]], as well as some [[Jiralhanae]] and [[Sangheili]].<ref name="h3">'''Halo 3''', Scarab gameplay</ref>
As Scarabs were too valuable to operate without support, the Covenant fielded the walkers with a standard crew of one supervisor and twelve defenders when deployed in the field.{{Ref/Reuse|universe}} The accompanying infantry and supervisory personnel aboard a Scarab serve to prevent boarders from destroying the vehicle from within or from attempting to seize the walker for themselves. A Scarab could hold as little as five security personnel,{{Ref/Reuse|Waypoint}} or as many as fifty aboard its infantry platform.{{Ref/Reuse|ENC254}} However, twelve was generally the standard amount of defensive personnel stationed aboard a walker to allow reasonable combat efficiency on the platform.{{Ref/Reuse|Waypoint}} The security personnel aboard a Scarab were additionally charged with eliminating any hostiles that were able to survive the vehicle's bombardment of a location.{{Ref/Reuse|ENC254}} The security personnel of Scarabs typically consisted of [[lance]]s of [[Unggoy]] and [[Kig-Yar]], as well as some [[Jiralhanae]] and [[Sangheili]].<ref name="h3">'''Halo 3''', Scarab gameplay</ref>
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The primary armament of a Scarab is an ultra-heavy [[focus cannon]] mounted on the "head" at the front of the platform.{{Ref/Reuse|HVG}} The focus cannon is typically affixed to the Scarab's prow during its assembly towards the end of the vehicle's production.{{Ref/Reuse|Waypoint}} The weapon fires a stream of superheated [[plasma]], capable of decimating nearly any infantry or vehicle in its path. The focus cannon is a nearly [[capital ship]]-scale [[energy projector]] capable of both mass destruction or delicate stratigraphic excavation depending on the weapon's tuning and the operator's expertise.{{Ref/Reuse|universe}} The cannon is capable of melting through five feet of concrete, with one Scarab having enough firepower to level a small city.{{Ref/Reuse|ENC254}} In the Deutoros design the cannon is housed in a cradle that is protected by flaps, which open before firing. The focus cannon has a relatively low rate of fire and is typically discharged in brief bursts. As the weapon is fired, it releases a green-glowing liquid, which may be coolant. The effective range of the focus cannon is rather short,{{Ref/Reuse|h3}} being about 650 meters, and the blast can easily be evaded at a distance, but Scarabs have exceptional target-spotting capabilities.{{Ref/Reuse|The Covenant}}{{Ref/Note|On the ''Halo 3'' "The Covenant", even if the player glitches out of the invisible barriers with a Hornet and flies until he or she can barely see a Scarab, it will still shoot at them.}} The ultra-heavy focus cannon is useful for uncovering artifacts during excavation operations.{{Ref/Reuse|Waypoint}}
The primary armament of a Scarab is an ultra-heavy [[focus cannon]] mounted on the "head" at the front of the platform.{{Ref/Reuse|HVG}} The focus cannon is typically affixed to the Scarab's prow during its assembly towards the end of the vehicle's production.{{Ref/Reuse|Waypoint}} The weapon fires a stream of superheated [[plasma]], capable of decimating nearly any infantry or vehicle in its path. The focus cannon is a nearly [[capital ship]]-scale [[energy projector]] capable of both mass destruction or delicate stratigraphic excavation depending on the weapon's tuning and the operator's expertise.{{Ref/Reuse|universe}} The cannon is capable of melting through five feet of concrete, with one Scarab having enough firepower to level a small city.{{Ref/Reuse|ENC254}} In the Deutoros design the cannon is housed in a cradle that is protected by flaps, which open before firing. The focus cannon has a relatively low rate of fire and is typically discharged in brief bursts. As the weapon is fired, it releases a green-glowing liquid, which may be coolant. The effective range of the focus cannon is rather short,{{Ref/Reuse|h3}} being about 650 meters, and the blast can easily be evaded at a distance, but Scarabs have exceptional target-spotting capabilities.{{Ref/Reuse|The Covenant}}{{Ref/Note|On the ''Halo 3'' "The Covenant", even if the player glitches out of the invisible barriers with a Hornet and flies until he or she can barely see a Scarab, it will still shoot at them.}} The ultra-heavy focus cannon is useful for uncovering artifacts during excavation operations.{{Ref/Reuse|Waypoint}}


The Scarab's focus cannon is bolstered by secondary armament that rests atop the carapace's stern.{{Ref/Reuse|HVG}} The Deutoros are equipped with secondary ultra-[[heavy plasma cannon]]s which serve primarily as anti-aircraft weapons, and have a greater effective range than the focus cannon. The Deutoros carries a single spine-mounted cannon, which can rotate 360° and fire.{{Ref/Reuse|ENC254}}
The Scarab's focus cannon is bolstered by secondary armament that rests atop the carapace's stern.{{Ref/Reuse|HVG}} The Deutoros are equipped with secondary ultra-[[heavy plasma cannon]]s which serve primarily as anti-aircraft weapons and have a greater effective range than the focus cannon. The Deutoros carries a single spine-mounted cannon, which can rotate 360° and fire.{{Ref/Reuse|ENC254}}


Additionally, the Deutoros Scarab carries three mounted {{Pattern|Pek|plasma cannon}}s.{{Ref/Reuse|Waypoint}} These are used primarily in an anti-infantry role{{Ref/Reuse|ENC254}} but are also effective against light vehicles and, to a lesser extent, light aircraft such as [[AV-14 Hornet]]s. The Scarab's crew also use these weapons to repel boarders and to provide covering fire; however, if one of these plasma cannons is captured, it can be used to deadly effect against the crew and the platform's core.{{Ref/Reuse|HVG}}{{Ref/Reuse|universe}}
Additionally, the Deutoros Scarab carries three mounted {{Pattern|Pek|plasma cannon}}s.{{Ref/Reuse|Waypoint}} These are used primarily in an anti-infantry role{{Ref/Reuse|ENC254}} but are also effective against light vehicles and, to a lesser extent, light aircraft such as [[AV-14 Hornet]]s. The Scarab's crew also use these weapons to repel boarders and to provide covering fire; however, if one of these plasma cannons is captured, it can be used to deadly effect against the crew and the platform's core.{{Ref/Reuse|HVG}}{{Ref/Reuse|universe}}
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===Human-Covenant War===
===Human-Covenant War===
[[File:ScarabNoble.jpg|thumb|250px|left|A Scarab under attack during the Fall of Reach.]]
[[File:ScarabNoble.jpg|thumb|250px|left|A Scarab under attack during the Fall of Reach.]]
Despite being encountered as early as [[2527]] and officially observed in [[2529]], the [[United Nations Space Command]] did not catalog the Deutoros Scarabs until [[2547]].{{Ref/Reuse|universe}} During the later stages of the [[Battle of Trove]], the Covenant [[Fleet of Glorious Interdiction]] deployed a number of Type-47B Scarabs in efforts to stop not only the crew of the {{UNSCShip|Spirit of Fire}}, but also the [[Flood]] and [[Sentinel]]s that inhabited the [[shield world]]. During the battle, the Flood made an attempt to capture at least one Scarab, with Flood [[Flood root|roots]] erupting out of the ground around the walker and ensnaring it, forcing nearby Covenant infantry to flee. Before they could commandeer the Scarab, they were attacked by UNSC forces who eliminated the roots allowing a [[SPARTAN-II program|SPARTAN-II]] to take control of the walker. The captured Scarab provided a significant combat advantage for the UNSC as they fought to destroy several Covenant [[Covenant citadel|citadels]] which would provide them with a staging area in order to assault the [[Apex Site]]. Another Type-47B Scarab along with a contingent of [[Sangheili]]  [[Sangheili Honor Guardsman|Honor Guardsmen]] were stationed at the final Covenant cidadel but the UNSC forces, with the aid of their captured Scarab were able to eliminate all Covenant forces.<ref name="hw beach">'''[[Halo Wars]]''', campaign level ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref> At least one Type-47B Scarab attempted to halt the UNSC's assault on the Apex Site but fell to the human's determined assault.<ref>'''Halo Wars''', campaign level, ''[[Reactor (Halo Wars level)|Reactor]]''</ref> A number of Type-47B Scarabs were deployed around the portal that would allow the ''Spirit of Fire'' to escape the shield world, both to counter the human forces, as well as a large Flood presence as well as hostile [[Forerunner]] constructs. They were ultimately unsuccessful in preventing the departure of the ''Spirit of Fire'' from the Etran Harborage.<ref>'''Halo Wars''', campaign level, ''[[Escape (Halo Wars level)|Escape]]''</ref>
Despite being encountered as early as [[2527]] and officially observed in [[2529]], the [[United Nations Space Command]] did not catalog the Deutoros Scarabs until [[2547]].{{Ref/Reuse|universe}} During the later stages of the [[Battle of Trove]], the Covenant [[Fleet of Glorious Interdiction]] deployed a number of Type-47B Scarabs in efforts to stop not only the crew of the {{UNSCShip|Spirit of Fire}} but also the [[Flood]] and [[Sentinel]]s that inhabited the [[shield world]]. During the battle, the Flood made an attempt to capture at least one Scarab, with Flood [[Flood root|roots]] erupting out of the ground around the walker and ensnaring it, forcing nearby Covenant infantry to flee. Before they could commandeer the Scarab, they were attacked by UNSC forces who eliminated the roots allowing a [[SPARTAN-II program|SPARTAN-II]] to take control of the walker. The captured Scarab provided a significant combat advantage for the UNSC as they fought to destroy several Covenant [[Covenant citadel|citadels]] which would provide them with a staging area in order to assault the [[Apex Site]]. Another Type-47B Scarab along with a contingent of [[Sangheili]]  [[Sangheili Honor Guardsman|Honor Guardsmen]] were stationed at the final Covenant citadel but the UNSC forces, with the aid of their captured Scarab, were able to eliminate all Covenant forces.<ref name="hw beach">'''[[Halo Wars]]''', campaign level ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref> At least one Type-47B Scarab attempted to halt the UNSC's assault on the Apex Site but fell to the human's determined assault.<ref>'''Halo Wars''', campaign level, ''[[Reactor (Halo Wars level)|Reactor]]''</ref> A number of Type-47B Scarabs were deployed around the portal that would allow the ''Spirit of Fire'' to escape the shield world, both to counter the human forces, as well as a large Flood presence as well as hostile [[Forerunner]] constructs. They were ultimately unsuccessful in preventing the departure of the ''Spirit of Fire'' from the Etran Harborage.<ref>'''Halo Wars''', campaign level, ''[[Escape (Halo Wars level)|Escape]]''</ref>


Type-47 Scarabs were rarely employed by the Covenant during the sieges on the [[Outer Colonies]], though the Type-47 saw increased field deployment in large numbers near the end of the [[Human-Covenant War]] to crush UNSC fortifications on well-defended [[Inner Colonies|Inner Colony]] worlds.{{Ref/Reuse|universe}} Unprecedented numbers of Type-47B Scarabs were used by the Covenant during the [[Fall of Reach]].{{Ref/Reuse|universe}} During their initial incursions on Reach, the [[Fleet of Valiant Prudence]] deployed significant Covenant ground forces, including at least three Type-47B Scarabs at [[Szurdok Ridge]], hiding their presence from the UNSC using several [[deployment spire]]. When the site was [[Battle at Szurdok Ridge|attacked]] by the UNSC on August 12, 2552, these three Scarabs provided support for Covenant ground forces as the two massive armies clashed at the landing zone. Unfortunately for the Covenant, a pair of [[SPARTAN-III program|SPARTAN-IIIs]] were successful in destroying an [[Cheru-pattern Tyrant|Anti-Aircraft Battery]] on a nearby ridge, allowing UNSC [[Paris-class heavy frigate|frigates]] ''[[Grafton]]'' and ''[[Saratoga]]'' to carry out a bombing run on the Covenant forces, wiping out the three Scarab walkers.<ref>'''[[Halo: Reach]]''', campaign level, ''[[Tip of the Spear]]''</ref> Towards the end of the Fall of Reach, Type-47B Scarabs and other Covenant heavy armor were deployed to stop UNSC forces from escaping from the doomed planet.{{Ref/Reuse|TPoA}}
Type-47 Scarabs were rarely employed by the Covenant during the sieges on the [[Outer Colonies]], though the Type-47 saw increased field deployment in large numbers near the end of the [[Human-Covenant War]] to crush UNSC fortifications on well-defended [[Inner Colonies|Inner Colony]] worlds.{{Ref/Reuse|universe}} Unprecedented numbers of Type-47B Scarabs were used by the Covenant during the [[Fall of Reach]].{{Ref/Reuse|universe}} During their initial incursions on Reach, the [[Fleet of Valiant Prudence]] deployed significant Covenant ground forces, including at least three Type-47B Scarabs at [[Szurdok Ridge]], hiding their presence from the UNSC using several [[deployment spire]]. When the site was [[Battle at Szurdok Ridge|attacked]] by the UNSC on August 12, 2552, these three Scarabs provided support for Covenant ground forces as the two massive armies clashed at the landing zone. Unfortunately for the Covenant, a pair of [[SPARTAN-III program|SPARTAN-IIIs]] were successful in destroying an [[Cheru-pattern Tyrant|Anti-Aircraft Battery]] on a nearby ridge, allowing UNSC [[Paris-class heavy frigate|frigates]] ''[[Grafton]]'' and ''[[Saratoga]]'' to carry out a bombing run on the Covenant forces, wiping out the three Scarab walkers.<ref>'''[[Halo: Reach]]''', campaign level, ''[[Tip of the Spear]]''</ref> Towards the end of the Fall of Reach, Type-47B Scarabs and other Covenant heavy armor were deployed to stop UNSC forces from escaping from the doomed planet.{{Ref/Reuse|TPoA}}
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On the morning of October 21 when the [[Prophet of Truth|High Prophet of Truth]]'s [[Jiralhanae]]-led reinforcements arrived over Kenya,{{Ref/Site|Id=waypointvergil|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-vergil-reality|Site=Halo Waypoint|Page=Canon Fodder - Vergil Reality|D=15|M=06|Y=2021}}{{Ref/Film|Id=Oct20|Film=Halo Waypoint|Story=Ten Twenty|StoryLinkText=Ten Twenty}}{{Ref/Level|Id=CoastalHighway|Game=Halo 3: ODST|Level=Coastal Highway}} as Alpha-Nine members [[Edward Buck]], [[Veronica Dare]] and [[the Rookie]] escorted a high-value asset: the defecting Covenant [[Huragok]] [[Quick to Adjust]] containing information from a [[Vergil|subroutine]] of the city's [[Superintendant]] [[artificial intelligence]], they witnessed several Type-47 Scarabs being deployed by the massing Covenant warships. While most of them ignored or didn't notice the humans, one of the Scarabs did take notice and opened fire on the [[Olifant]] containing the Huragok with its [[focus cannon]], heavily damaging the vehicle and forcing the team to abandon it outside of the [[Uplift Nature Reserve]].{{Ref/Reuse|Highway}}  
On the morning of October 21 when the [[Prophet of Truth|High Prophet of Truth]]'s [[Jiralhanae]]-led reinforcements arrived over Kenya,{{Ref/Site|Id=waypointvergil|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-vergil-reality|Site=Halo Waypoint|Page=Canon Fodder - Vergil Reality|D=15|M=06|Y=2021}}{{Ref/Film|Id=Oct20|Film=Halo Waypoint|Story=Ten Twenty|StoryLinkText=Ten Twenty}}{{Ref/Level|Id=CoastalHighway|Game=Halo 3: ODST|Level=Coastal Highway}} as Alpha-Nine members [[Edward Buck]], [[Veronica Dare]] and [[the Rookie]] escorted a high-value asset: the defecting Covenant [[Huragok]] [[Quick to Adjust]] containing information from a [[Vergil|subroutine]] of the city's [[Superintendant]] [[artificial intelligence]], they witnessed several Type-47 Scarabs being deployed by the massing Covenant warships. While most of them ignored or didn't notice the humans, one of the Scarabs did take notice and opened fire on the [[Olifant]] containing the Huragok with its [[focus cannon]], heavily damaging the vehicle and forcing the team to abandon it outside of the [[Uplift Nature Reserve]].{{Ref/Reuse|Highway}}  


During the [[Battle of Voi]], a Type-47B Scarab was deployed into a lake bed near [[Traxus Factory Complex 09]] after all of the Covenant [[Ogab'd-pattern anti-aircraft Wraith|Anti-Aircraft]] defenses in the area were cleared by a mounted UNSC assault force. John-117 was able to eventually bring down the walker, allowing the human forces to regroup and push on to their final objective, a Covenant [[Skar'wa-pattern Mantis|Anti-Aircraft Cannon]].<ref>'''[[Halo 3]]''', campaign level ''[[The Storm]]''</ref> The [[Prophet of Truth]] deployed multiple Type-47B Scarabs during the [[Battle of Installation 00|Battle]] of [[Installation 00]]. Outside Installation 00's [[Cartographer]], John-117, with the assistance of a UNSC [[M808 Scorpion|armored]] unit, destroyed a Type-47 Scarab. During the battle outside the [[Installation 00 Citadel|Citadel]], a pair of Type-47 Scarabs were deployed as a last-ditch effort by the Covenant to prevent the UNSC-[[Sangheili]] forces from reaching the Prophet of Truth. Despite their best efforts, both Scarabs were neutralized by the Master Chief, and with the death of the final Prophet [[Hierarch]] shortly later, the Covenant was brought to an end.{{Ref/Reuse|The Covenant}}
During the [[Battle of Voi]], a Type-47B Scarab was deployed into a lake bed near [[Traxus Factory Complex 09]] after all of the Covenant [[Ogab'd-pattern anti-aircraft Wraith|Anti-Aircraft]] defences in the area were cleared by a mounted UNSC assault force. John-117 was able to eventually bring down the walker, allowing the human forces to regroup and push on to their final objective, a Covenant [[Skar'wa-pattern Mantis|Anti-Aircraft Cannon]].<ref>'''[[Halo 3]]''', campaign level ''[[The Storm]]''</ref> The [[Prophet of Truth]] deployed multiple Type-47B Scarabs during the [[Battle of Installation 00|Battle]] of [[Installation 00]]. Outside Installation 00's [[Cartographer]], John-117, with the assistance of a UNSC [[M808 Scorpion|armored]] unit, destroyed a Type-47 Scarab. During the battle outside the [[Installation 00 Citadel|Citadel]], a pair of Type-47 Scarabs were deployed as a last-ditch effort by the Covenant to prevent the UNSC-[[Sangheili]] forces from reaching the Prophet of Truth. Despite their best efforts, both Scarabs were neutralized by the Master Chief, and with the death of the final Prophet [[Hierarch]] shortly later, the Covenant was brought to an end.{{Ref/Reuse|The Covenant}}


==Gameplay==
==Gameplay==
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''Halo 3'' Scarabs have far more destructible parts than their ''Halo 2'' predecessors. Destructible armor covers each joint of a Scarab's legs, and doing enough damage to the legs will cause the Scarab to go into lockdown, making it stop moving altogether. The flaps covering the main gun can be destroyed, though this does not affect the gun's operation. The crest on and around the rear anti-air turret can be completely blown off, slowing the turret's rate of fire and reducing the size of its plasma bolts. Two side door panels near the bottom of the Scarab's back can be torn off, allowing entry onto the vehicle.
''Halo 3'' Scarabs have far more destructible parts than their ''Halo 2'' predecessors. Destructible armor covers each joint of a Scarab's legs, and doing enough damage to the legs will cause the Scarab to go into lockdown, making it stop moving altogether. The flaps covering the main gun can be destroyed, though this does not affect the gun's operation. The crest on and around the rear anti-air turret can be completely blown off, slowing the turret's rate of fire and reducing the size of its plasma bolts. Two side door panels near the bottom of the Scarab's back can be torn off, allowing entry onto the vehicle.


A Scarab's rear armor possesses a glowing red circle; inflicting enough damage upon this circle will detach the armor, leaving the Scarab's core exposed. The core itself can be destroyed; its destruction will trigger a massive explosion that blows the Scarab into pieces, leaving few parts intact.
A Scarab's rear armor possesses a glowing red circle; inflicting enough damage upon this circle will detach the armor, leaving the Scarab's core exposed. The core itself can be destroyed; its destruction will trigger a massive explosion that blows the Scarab into pieces, leaving few intact parts.


If one can successfully manage to board the Scarab in ''Halo: Reach'', they will find that only the core of the Scarab can be destroyed. All other parts of the Scarab, including Plasma Cannons, cannot be destroyed. Destroying the core of the Scarab will also not destroy the Scarab itself. Instead, it will expose a hole in the Scarab, which bleeds orange [[Lekgolo]] blood if shot.{{Ref/Reuse|TPoA}}
If one can successfully manage to board the Scarab in ''Halo: Reach'', they will find that only the core of the Scarab can be destroyed. All other parts of the Scarab, including Plasma Cannons, cannot be destroyed. Destroying the core of the Scarab will also not destroy the Scarab itself. Instead, it will expose a hole in the Scarab, which bleeds orange [[Lekgolo]] blood if shot.{{Ref/Reuse|TPoA}}
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===''Halo Wars''===
===''Halo Wars''===
[[File:Two Scarabs.jpg|thumb|250px|left|Two Scarabs, assisted by two Locusts and an infantry lance, engage UNSC forces in ''Halo Wars''.]]
[[File:Two Scarabs.jpg|thumb|250px|left|Two Scarabs, assisted by two Locusts and an infantry lance, engage UNSC forces in ''Halo Wars''.]]
''Halo Wars'' features the Deutoros Scarab as a playable unit in [[Skirmish]] and multiplayer modes for Covenant leaders, though it is smaller for the sake of gameplay. Each Scarab costs 3,000 resources and 20 population in Skirmish, with no upgrades available due to their cost and is built at the [[Covenant citadel]]. Up to two can be spawned at a time in a [[Standard]] mode and four in [[Deathmatch (Halo Wars)|Deathmatch]] mode. The last Title Update for ''Halo Wars'' enhanced the Scarab by providing an additional 25% hitpoints and produces increase damage of 25%, and is now capable of surviving four direct MAC blasts as a result of the improved hitpoints.
''Halo Wars'' features the Deutoros Scarab as a playable unit in [[Skirmish]] and multiplayer modes for Covenant leaders, though it is smaller for the sake of gameplay. Each Scarab costs 3,000 resources and 20 population in Skirmish, with no upgrades available due to their cost and is built at the [[Covenant citadel]]. Up to two can be spawned at a time in a [[Standard]] mode and four in [[Deathmatch (Halo Wars)|Deathmatch]] mode. The last Title Update for ''Halo Wars'' enhanced the Scarab by providing an additional 25% hitpoints and a 25% damage increase, and is now capable of surviving four direct MAC blasts as a result of the improved hitpoints.


The Scarabs excel at attacking vehicles and infantry with their powerful weapons, though aircraft take longer for the Scarab to take down. Scarabs are very mobile, being able to climb over most obstacles. Only certain obstructions, like craters or fire, can block them. In the campaign level ''Beachhead'', the player may use a [[SPARTAN-II program|Spartan]] to commandeer an abandoned Scarab. Commandeering this Scarab and using it to destroy twenty-five enemy units unlocks the achievement [[Beaming With Pride]].
The Scarabs excel at attacking vehicles and infantry with their powerful weapons, though aircraft take longer for the Scarab to take down. Scarabs are very mobile, being able to climb over most obstacles. Only certain obstructions, like craters or fire, can block them. In the campaign level ''Beachhead'', the player may use a [[SPARTAN-II program|Spartan]] to commandeer an abandoned Scarab. Commandeering this Scarab and using it to destroy twenty-five enemy units unlocks the achievement [[Beaming With Pride]].