Sprint: Difference between revisions
→Halo Infinite: Fixed typo
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==''Halo Infinite''== | ==''Halo Infinite''== | ||
In ''[[Halo Infinite]]'' Sprint is still inherent but much slower than its ''Halo 5: Guardians'' counterpart, with sprinting being only about 8% faster than normal walking. It retains | In ''[[Halo Infinite]]'' Sprint is still inherent but much slower than its ''Halo 5: Guardians'' counterpart, with sprinting being only about 8% faster than normal walking. It retains its indefinite use and is still required to do in order to slide. Unlike in ''Halo 5: Guardians'' multiplayer sprinting no longer delays shield recharging. | ||
==Production note== | ==Production note== | ||
At one time, Sprint was planned to be in ''[[Halo 2]]''. Sprint would've been automatic in that version, immediately increasing the player's speed if they kept walking forward for a certain distance. However it was cut early in development, leaving only a few scrapped animations in the game's engine. Curiously, the animation for sprinting while [[dual wielding]] [[M7 SMG|SMGs]] depicted the player raising both their middle fingers.<ref>[https://www.youtube.com/watch?v=SAwRp7Il4LY '''YouTube.com''', ''Halo 2 - Cut Content- Sprint'']</ref> | At one time, Sprint was planned to be in ''[[Halo 2]]''. Sprint would've been automatic in that version, immediately increasing the player's speed if they kept walking forward for a certain distance. However it was cut early in development, leaving only a few scrapped animations in the game's engine. Curiously, the animation for sprinting while [[dual wielding]] [[M7 SMG|SMGs]] depicted the player raising both their middle fingers.<ref>[https://www.youtube.com/watch?v=SAwRp7Il4LY '''YouTube.com''', ''Halo 2 - Cut Content- Sprint'']</ref> |