The Oracle: Difference between revisions

479 bytes added ,  5 years ago
→‎Glitches: I added a point about a visual glitch where friendly allies disappear when one knocks a friendly off the Phantom's gravity lift.
(→‎Glitches: I added more to the point about getting through the holo-door.)
Tag: Mobile edit
(→‎Glitches: I added a point about a visual glitch where friendly allies disappear when one knocks a friendly off the Phantom's gravity lift.)
Tag: Mobile edit
Line 340: Line 340:
*If the player attacks the hologram of the Heretic Leader, it will make sounds as if it has been hurt.
*If the player attacks the hologram of the Heretic Leader, it will make sounds as if it has been hurt.
*If the player follows the Spec-Ops Commander and the remaining Elites and Grunts after the Arbiter announces his plan to cut the station's cable, one can see them get back on their Phantom. If the two Grunts are still alive, they will usually try to board the Phantom at the same time. One of them will enter the ship but the other will get stuck and the Phantom will stay there, but if the Grunt is killed or stopped, it will fly away.
*If the player follows the Spec-Ops Commander and the remaining Elites and Grunts after the Arbiter announces his plan to cut the station's cable, one can see them get back on their Phantom. If the two Grunts are still alive, they will usually try to board the Phantom at the same time. One of them will enter the ship but the other will get stuck and the Phantom will stay there, but if the Grunt is killed or stopped, it will fly away.
*When your allies are boarding the Phantom near the climax of the level, it is possible to knock them off the gravity lift. If one successfully pulls it off, one will see the ally fly off gravity lift, before quickly shrinking and eventually disappearing. This is due to a visual effect, as when bording the Phantom, the allies use a shrinking effect to try to show distance. But since the ally was knocked off the Phantom, the animation continues playing, even without Phantom.
*It is possible (with some practice) to reach the very bottom of the level by hopping on a Sentinel and slowly glide down while staying on it. Before the player goes inside the building where the Heretic leader runs and hides in the energy shield-protected room, there will be some Sentinels off the edge of the building. The player must killl all enemies and allies around so they do not attack the Sentinels, then use their active camouflage, and jump on one of the Sentinels, keeping their eyes on their feet. Once they hit the bottom of the level, the player will slip off but will still be alive walking on the air.
*It is possible (with some practice) to reach the very bottom of the level by hopping on a Sentinel and slowly glide down while staying on it. Before the player goes inside the building where the Heretic leader runs and hides in the energy shield-protected room, there will be some Sentinels off the edge of the building. The player must killl all enemies and allies around so they do not attack the Sentinels, then use their active camouflage, and jump on one of the Sentinels, keeping their eyes on their feet. Once they hit the bottom of the level, the player will slip off but will still be alive walking on the air.
*If the player tries to push [[Rtas 'Vadum|’Vadumee]] when the elevator is down so they can take him in other places it will not work; if he is pushed down to the elevator, he will automatically disappear and reappear to the room he originated from.
*If the player tries to push [[Rtas 'Vadum|’Vadumee]] when the elevator is down so they can take him in other places it will not work; if he is pushed down to the elevator, he will automatically disappear and reappear to the room he originated from.
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