Assassination: Difference between revisions

No edit summary
Line 272: Line 272:
==== Jackal ====
==== Jackal ====
; Both assassin and victim are on level ground
; Both assassin and victim are on level ground
[[File:H5G-Jackal-Assassination.png|thumb|Fred-104 assassinating a [[Kig-Yar Ranger|Jackal Ranger]].]]
* The Spartan grabs the Jackal's left wrist, and thrusts his/her knee into the right side of the Jackal's head, dazing it. The Jackal then looks back, and the Spartan stabs it in the side of the neck.
* The Spartan grabs the Jackal's left wrist, and thrusts his/her knee into the right side of the Jackal's head, dazing it. The Jackal then looks back, and the Spartan stabs it in the side of the neck.
* The Spartan sweeps its arm under the Jackal, tripping it. The Spartan then buries their knife into their neck.
* The Spartan sweeps its arm under the Jackal, tripping it. The Spartan then buries their knife into their neck.
Line 277: Line 278:
; Assassin is airborne, but victim is not
; Assassin is airborne, but victim is not
* The Spartan tackles the Jackal, and rolls into a standing position, sending the Jackal onto the ground. As it gets up, the Spartan embeds their knife into the back of its neck.
* The Spartan tackles the Jackal, and rolls into a standing position, sending the Jackal onto the ground. As it gets up, the Spartan embeds their knife into the back of its neck.
 
{{clear}}
==== Elite ====
==== Elite ====
[[File:H5G-Elite-Assassination.png|thumb|Fred-104 assassinating an [[Sangheili Ranger|Elite Ranger]].]]
* The Spartan leaps onto the Elite's back. While the Elite thrashes around, attempting to dislodge the Spartan, the Spartan then stabs it in the neck.
* The Spartan leaps onto the Elite's back. While the Elite thrashes around, attempting to dislodge the Spartan, the Spartan then stabs it in the neck.
* The Spartan grapples the Elite's head, bending it backwards. As the Elite flails around, the Spartan twists its neck, snapping it.
* The Spartan grapples the Elite's head, bending it backwards. As the Elite flails around, the Spartan twists its neck, snapping it.
* The Spartan violently punches the Elite's pelvis, paralysing it. Then, the Spartan stabs the Elite in the side of the neck, and throws the body down onto the ground.
* The Spartan violently punches the Elite's pelvis, paralysing it. Then, the Spartan stabs the Elite in the side of the neck, and throws the body down onto the ground.
* The Spartan tackles the Elite, and stabs it in the eye.
* The Spartan tackles the Elite, and stabs it in the eye.
 
{{clear}}
==== Promethean Crawler ====
==== Promethean Crawler ====
; Both assassin and target are on level ground
; Both assassin and target are on level ground
Line 316: Line 318:
* The Spartan latches onto the Warden Eternal's exposed back, stabbing him there multiple times with the knife while also forcing him onto the ground until the Spartan successfully pins him down onto the ground with one final knife stab, after which the Warden is destroyed.
* The Spartan latches onto the Warden Eternal's exposed back, stabbing him there multiple times with the knife while also forcing him onto the ground until the Spartan successfully pins him down onto the ground with one final knife stab, after which the Warden is destroyed.
{{clear}}
{{clear}}
== Beat Downs vs. Assassinations ==
== Beat Downs vs. Assassinations ==
With normal beat downs, one will quickly melee the opponent's back, resulting in an instant kill, but will stay in first person view. This earns them a medal but no credit or commendation increase. With an assassination, the player goes into third person view and performs a special finishing move. In campaign, assassinations are not silent and will alert nearby enemies. During an assassination, the player runs a risk of getting their kill stolen by a teammate, which results in the teammate getting a [[Yoink]] medal in Halo: Reach. The player is also able to be damaged and even killed during the animation, which will cause the victim to be saved and the savior will get a [[Showstopper]] medal. This makes assassinations relatively unpopular for fast-paced gametypes such as [[Oddball]] or [[Team SWAT]]. Also, performing assassinations will negate fall damage, unlike beat downs. This allows players to survive fatal falls if an enemy happens to be directly below. This is featured in the achievement [[If They Came to Hear Me Beg]].
With normal beat downs, one will quickly melee the opponent's back, resulting in an instant kill, but will stay in first person view. This earns them a medal but no credit or commendation increase. With an assassination, the player goes into third person view and performs a special finishing move. In campaign, assassinations are not silent and will alert nearby enemies. During an assassination, the player runs a risk of getting their kill stolen by a teammate, which results in the teammate getting a [[Yoink]] medal in Halo: Reach. The player is also able to be damaged and even killed during the animation, which will cause the victim to be saved and the savior will get a [[Showstopper]] medal. This makes assassinations relatively unpopular for fast-paced gametypes such as [[Oddball]] or [[Team SWAT]]. Also, performing assassinations will negate fall damage, unlike beat downs. This allows players to survive fatal falls if an enemy happens to be directly below. This is featured in the achievement [[If They Came to Hear Me Beg]].
3,506

edits