Making Halo 4: Return of the Forerunners: Difference between revisions

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==Transcript==
==Transcript==
*'''[[Prophet of Truth]]''': ''"Putting aside our sorrow, we renewed our faith in the prophecy that other rings would be found. And see ''how'' our faith has been rewarded."''
*'''[[Frank O'Connor]]''': "The [[Covenant]] used to be the main threat, and it was a MacGuffin in the original ''Halo'' series because the real threat was the [[Forerunner]] legacy and [[the Flood]] itself."
*'''[[Frank O'Connor]]''': "The [[Covenant]] used to be the main threat, and it was a MacGuffin in the original ''Halo'' series because the real threat was the [[Forerunner]] legacy and [[the Flood]] itself."


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*'''[[Kenneth Scott]]''': "There's a degree of animalistic fierceness that maybe you didn't see in previous games."
*'''[[Kenneth Scott]]''': "There's a degree of animalistic fierceness that maybe you didn't see in previous games."
*'''[[Cortana]]''': ''"Look out!"''


*'''[[Kiki Wolfkill]]''': "The conditions and the context are what pit a hero and antagonist against each other."
*'''[[Kiki Wolfkill]]''': "The conditions and the context are what pit a hero and antagonist against each other."
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*'''[[Nicolas Bouvier]]''': "How do you imply something strong, something vertical, something different? And how could we actually have a global, logical language out of that Forerunner philosophy?"
*'''[[Nicolas Bouvier]]''': "How do you imply something strong, something vertical, something different? And how could we actually have a global, logical language out of that Forerunner philosophy?"


*'''Kenneth Scott''': "Anybody who's played ''Halo'' goes 'Okay, Forerunner is the silvery angular stuff with blue lights across it.' That's really the language kind of in a nutshell. For us, it was important to break that, but still find, kind of like, a mathematical organization."  
*'''Kenneth Scott''': "Anybody who's played ''Halo'' goes 'Okay, Forerunner is the silvery angular stuff with blue lights across it. That's really the language kind of in a nutshell. For us, it was important to break that, but still find, kind of like, a mathematical organization."  


*'''Gabriel Garza''': "We had to do a very clear separation of style, shapes, colors right from the start."
*'''Gabriel Garza''': "We had to do a very clear separation of style, shapes, colors right from the start."
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*'''Kenneth Scott''': "These certainly slot into that Grunt-style combatant, and so there was certainly a want to make sure that we get a lot of them on-screen."
*'''Kenneth Scott''': "These certainly slot into that Grunt-style combatant, and so there was certainly a want to make sure that we get a lot of them on-screen."


*'''Kiki Wolfkill''': "If you let too many of them get together they become a really formidable force; one-off: super fun to take out. All together, its like a pack of feral dogs."
*'''Kiki Wolfkill''': "If you let too many of them get together they become a really formidable force; one-off: super fun to take out. All together, its like a pack of feral dogs."


*'''Kenneth Scott''': "Its mandibles, when it screams, will actually separate and float around in the air while it's howling. Animation adds so much fresh behavior to this character; very exiting."
*'''Kenneth Scott''': "Its mandibles, when it screams, will actually separate and float around in the air while it's howling. Animation adds so much fresh behavior to this character; very exiting."
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*'''Chris King''': "It actually changes to a different firing mode where the projectiles are stronger."
*'''Chris King''': "It actually changes to a different firing mode where the projectiles are stronger."


*'''Bill Clark''': "One of the big things we really focused on for them was making sure that the weapon doesn't just feel like a chunk of metal but that it actually has glowing energy that's flowing through the gun, going down the barrel, so that eveerything is very full of life. The moment where all the Promethean effects really started to click the most was when we started showing the dissolve whenever you kill a Knight. That was when we really started to feel 'Yes, this is something cool, this is something unique and something that we haven't really seen before.'"
*'''Bill Clark''': "One of the big things we really focused on for them was making sure that the weapon doesn't just feel like a chunk of metal but that it actually has glowing energy that's flowing through the gun, going down the barrel, so that everything is very full of life. The moment where all the Promethean effects really started to click the most was when we started showing the dissolve whenever you kill a Knight. That was when we really started to feel 'Yes, this is something cool, this is something unique and something that we haven't really seen before.'"


*'''Jon Wood''': "This is an early prototype of the Knight de-res. As the spere expands yoou see the particles are birthed, and everything in the red region you see will be the crack and the erode."
*'''Jon Wood''': "This is an early prototype of the Knight de-res. As the spere expands yoou see the particles are birthed, and everything in the red region you see will be the crack and the erode."
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