Zanzibar: Difference between revisions

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|location=[[Wind Power Station 7]], [[Zanzibar Island]], [[Earth]]
|location=[[Wind Power Station 7]], [[Zanzibar Island]], [[Earth]]
|terrain=Beach fortress
|terrain=Beach fortress
|symmetry=
|playernumber=2-16
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*[[1 Flag CTF]]
*[[1 Flag CTF]]
*[[Assault]]  
*[[Assault]]  
*[[Territories]]
*[[Territories]]
|playernumber=
*2-16
}}
}}
{{Article Quote|Wind Power Station 7 sits as a mute reminder of the [[East African Protectorate|EAP]]'s late 25th-century attempt at re-nationalization.}}
{{Article Quote|Wind Power Station 7 sits as a mute reminder of the [[East African Protectorate|EAP]]'s late 25th-century attempt at re-nationalization.}}
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=== Vehicle spawning ===
=== Vehicle spawning ===
*One [[M12 Force Application Vehicle|Warthog]]
*One Warthog
*One [[Gauss Warthog]]
*One [[M12G1 Gauss Warthog|Gauss Warthog]]
*Two Ghosts
*Two [[Type-32 Ghost|Ghosts]]
*One [[Scorpion]] tank or [[Type-25 Assault Gun Carriage|Wraith]]
*One [[M808B Scorpion|Scorpion]] tank or [[Type-25 Wraith|Wraith]]
*One or Two [[Spectre]]s (custom game type)
*One or two [[Type-46 Spectre|Spectres]] (custom game type)


Naturally, the [[Gauss Warthog]] and Ghost spawn on the beach, and the Chain Warthog and the other Ghost spawn near the base. In [[Flag]] and [[Assault]] game variants, there are no Chain Warthogs, and both Ghosts generate on the beach with the Gauss Warthog.
Naturally, the Gauss Warthog and Ghost spawn on the beach, and the [[M12 Warthog LRV|Chain Warthog]] and the other Ghost spawn near the base. In [[Flag]] and [[Assault]] game variants, there are no Chain Warthogs, and both Ghosts generate on the beach with the Gauss Warthog.


===The Wheel===
===The Wheel===
The wheel is a large and distinctive feature of Zanzibar. There is a bridge that leads to the wheel on the top of ''the flag room''. The center of the wheel contains the [[Energy Sword]] and the [[M19 SSM Rocket Launcher|Rocket Launcher]] is located on the bridge. It can be reached in three ways. The first is by jumping across from the defensive base onto a platform. The second way up is by climbing a ramp and destroying a pin that lowers a different bridge to the center of the wheel (it is quite noisy though and it will give away your position). The riskiest way is by 'riding' one of the spokes of the wheel up to the top. However, this makes you an easy target and has the risk of you falling off. Once there you can get the sword by dropping into a niche in the very center of the wheel. By slipping into one of the slots in the wheel and riding till you make it to the sword. Or you could lob a grenade and pick up the sword after it has gone flying.
The wheel is a large and distinctive feature of Zanzibar. There is a bridge that leads to the wheel on the top of ''the flag room''. The center of the wheel contains the [[Type-1 energy sword|energy sword]] and the [[M41 SPNKR|rocket launcher]] is located on the bridge. It can be reached in three ways. The first is by jumping across from the defensive base onto a platform. The second way up is by climbing a ramp and destroying a pin that lowers a different bridge to the center of the wheel (it is quite noisy though and it will give away your position). The riskiest way is by 'riding' one of the spokes of the wheel up to the top. However, this makes you an easy target and has the risk of you falling off. Once there you can get the sword by dropping into a niche in the very center of the wheel. By slipping into one of the slots in the wheel and riding till you make it to the sword. Or you could lob a grenade and pick up the sword after it has gone flying.


===The Base Room===
===The Base Room===
The Base Room is located at the end of the map. There's a gate on the Right side that can only be opened by activating the Panel on the second floor of the Base Room. There are breakable windows and shutters that can close. The bridge leading to the Wheel isn't connected to the base room bridge because there's a gap between the two. To get from one Bridge to the other you have to jump. Sometimes you may not make it or land on the edge of the other bridge. But, if you do make it there will be a Rocket Launcher calling your name ahead of you.
The Base Room is located at the end of the map. There's a gate on the right side that can only be opened by activating the Panel on the second floor of the Base Room. There are breakable windows and shutters that can close. The bridge leading to the Wheel isn't connected to the base room bridge because there's a gap between the two. To get from one Bridge to the other you have to jump. Sometimes you may not make it or land on the edge of the other bridge. But, if you do make it there will be a rocket launcher calling your name ahead of you.


== Gameplay Tips ==
== Gameplay Tips ==
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===Rocket Fun===
===Rocket Fun===
Standing next to the wheel with the ramp down, you can safely keep your position with a rocket launcher, a shotgun, both types of grenades and an overshield.
Standing next to the wheel with the ramp down, you can safely keep your position with a rocket launcher, a [[M90 shotgun|shotgun]], both types of grenades and an [[overshield]].


== Territories ==
== Territories ==
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{{Main|Zanzibar Eggs}}
{{Main|Zanzibar Eggs}}
'''Screeching noise'''
'''Screeching noise'''
*If you get the [[Scorpion]] on top of the bridge leading to the windmill, it will lower the bridge down, and you will hear a screeching sound. As long as you have the Scorpion on the bridge, the sound will never go away.
*If you get the Scorpion on top of the bridge leading to the windmill, it will lower the bridge down, and you will hear a screeching sound. As long as you have the Scorpion on the bridge, the sound will never go away.


'''Grunt's Head'''
'''Grunt's Head'''
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