Energy sword (fiction): Difference between revisions

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Though its true functionality is unknown, it seems that the sword's plasma energy is held into a blade-like form with small magnetic field generators built into the handle mechanism. This technology is found in all the Covenant plasma weapons. In Halo: Combat Evolved, if the wielder drops the weapon, a fail-safe activates, deactivating the magnetic field without first dispensing the plasma, consuming the handle and destroying the weapon. In Halo 2, a similar fail safe is active when not wielding the weapon directly. The handle must be under pressure from the handler to be activated, so the weapon can be stored. Both the "new" and the "old" Energy Swords show through [[Active Camouflage]]. However, in [[Campaign]], the sword cannot be seen by enemies through Active Camouflage.
Though its true functionality is unknown, it seems that the sword's plasma energy is held into a blade-like form with small magnetic field generators built into the handle mechanism. This technology is found in all the Covenant plasma weapons. In Halo: Combat Evolved, if the wielder drops the weapon, a fail-safe activates, deactivating the magnetic field without first dispensing the plasma, consuming the handle and destroying the weapon. In Halo 2, a similar fail safe is active when not wielding the weapon directly. The handle must be under pressure from the handler to be activated, so the weapon can be stored. Both the "new" and the "old" Energy Swords show through [[Active Camouflage]]. However, in [[Campaign]], the sword cannot be seen by enemies through Active Camouflage.


It has a charge of 100 battery units in single player. Varying amounts of energy are taken up by the various means of killing a foe, however normal swipes that merely harm the foe do not consume power. Therefore it may be prudent to hurt a foe until he nears death and finish off with a weapon that has more readily-available ammunition. Around 10 energy is taken by killing a normal opponent, but only 2.5 energy is used when killing [[Flood]] with it. Killing [[Infection Forms]] does not use any battery.
It has a charge of 100 battery units in single player. Varying amounts of energy are taken up by the various foes (eg flood combat form 3 battery), however normal swipes that merely harm the foe do not consume power you have to kill the foe to consume power. Therefore it may be prudent to hurt a foe until he nears death and finish off with a weapon that has more readily-available ammunition. Around 10 energy is taken by killing a normal opponent, but only 2.5 energy is used when killing [[Flood]] with it. Killing [[Infection Forms]] does not use any battery.


In [[multiplayer]] on Halo 2 , there is no limit on the amount of energy the Energy Sword can use before running out. However, like all other "power" weapons, there is always only one Energy Sword on the map in all standard game types. In Halo 3 there is a limit on the amount of energy.
In [[multiplayer]] on Halo 2 , there is no limit on the amount of energy the Energy Sword can use before running out. However, like all other "power" weapons, there is always only one Energy Sword on the map in all standard game types. In Halo 3 there is a limit on the amount of energy.
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