Assassination: Difference between revisions

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* There was an assassination in the Halo: Reach Multiplayer Beta where an airborne Elite would stab a groundside Elite through the head with an energy dagger, then pull it out with some resistance. This animation was removed in the final game.
* There was an assassination in the Halo: Reach Multiplayer Beta where an airborne Elite would stab a groundside Elite through the head with an energy dagger, then pull it out with some resistance. This animation was removed in the final game.
* The Elite-vs-Spartan assassination triggered by hitting the Spartan's right shoulder, if performed along a ledge, has become known among the community as the "This! Is! Sparta!" assassination, as it resembles a scene from the film ''[[Wikipedia:300 (film)|300]]'' where the Spartan Leonidas kills a Persian messenger by kicking him down a well. Ironically, this assassination involves the Spartan being killed instead of doing the killing.
* The Elite-vs-Spartan assassination triggered by hitting the Spartan's right shoulder, if performed along a ledge, has become known among the community as the "This! Is! Sparta!" assassination, as it resembles a scene from the film ''[[Wikipedia:300 (film)|300]]'' where the Spartan Leonidas kills a Persian messenger by kicking him down a well. Ironically, this assassination involves the Spartan being killed instead of doing the killing.
* The Grunt assassination involving breaking the Grunt's neck has also become known on Bungie.net as the "Grunt Buddy" assassination, as it is commonly freeze-framed to make it look as if the Spartan is giving the Grunt a one-armed hug while giving a thumbs up with his other hand.
* The Grunt assassination involving breaking the Grunt's chin has also become known on Bungie.net as the "Grunt Buddy" assassination, as it is commonly freeze-framed to make it look as if the Spartan is giving the Grunt a one-armed hug while giving a thumbs up with his other hand.
* Even though the player is killing an enemy during an assassination, AI allies will still regard the enemies as alive, and will continue to fire at the enemy being assassinated, which may result in the player having their kill stolen, losing health, or even dying from friendly fire.
* Even though the player is killing an enemy during an assassination, AI allies will still regard the enemies as alive, and will continue to fire at the enemy being assassinated, which may result in the player having their kill stolen, losing health, or even dying from friendly fire.
* [[Yanme'e|Drones]], [[Mgalekgolo|Hunters]], and [[Huragok|Engineers]] cannot be assassinated.
* [[Yanme'e|Drones]], [[Mgalekgolo|Hunters]], and [[Huragok|Engineers]] cannot be assassinated.
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