Melee: Difference between revisions

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=== Halo: Combat Evolved ===
=== Halo: Combat Evolved ===
Melee is introduced in [[Halo: Combat Evolved]]. There is no lunge function, however, and melees are only powerful enough to deplete roughly two thirds of an enemy's shields (in [[multiplayer]]). Consequently, melees are a viable combat option only when dispatching unshielded opponents or attacking from behind.
Melee is introduced in [[Halo: Combat Evolved]]. There is no lunge function, however, and melees are only powerful enough to deplete roughly two thirds of an enemy's shields (in [[multiplayer]]). Consequently, melees are a viable combat option only when dispatching unshielded opponents or attacking from behind.
In campaign, melees cause most no damage to non-infection form [[Flood]]. By contrast, they are easily used to finish stray [[infection forms]] while conserving ammunition.
 
In campaign, melees cause almost no damage to non-infection form [[Flood]]. By contrast, they are easily used to finish stray [[infection forms]] while conserving ammunition.


=== Halo 2 ===
=== Halo 2 ===
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