Legendary: Difference between revisions

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===General Differences===
===General Differences===
*Both players have "Linked Lives". That is, when one of the players dies, both are sent back to the last Checkpoint regardless of whether or not only one of them died (Possibly to prevent players from easily reaching the status of beating Legendary on their profile or to enhance it with the general knowledge of the above statement). This effect is similar to enabling the Iron Skull.
*Enemy fire or munitions have a faster velocity.
*Enemy fire or munitions have a faster velocity.
*Enemies will tend to use more powerful weapons earlier in the game or more often, with [[Ultras]] and Zealots with [[Energy Swords]], Grunts with [[Fuel Rod Cannons]] and Needlers and finally most commonly Brutes with [[Brute Shots]].
*Enemies will tend to use more powerful weapons earlier in the game or more often, with [[Ultras]] and Zealots with [[Energy Swords]], Grunts with [[Fuel Rod Cannons]] and Needlers and finally most commonly Brutes with [[Brute Shots]].
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*Stealth Elites appear more often and travel in groups of two to four, usually with one or two wielding two [[Plasma Rifle]]s and the others using Energy Swords.
*Stealth Elites appear more often and travel in groups of two to four, usually with one or two wielding two [[Plasma Rifle]]s and the others using Energy Swords.
*Almost all Elite Combat Forms have shields.
*Almost all Elite Combat Forms have shields.
*Both players have "Linked Lives". That is, when one of the players dies, both are sent back to the last Checkpoint regardless of whether or not only one of them died (Possibly to prevent players from easily reaching the status of beating Legendary on their profile or to enhance it with the general knowledge of the above statement). This effect is similar to enabling the Iron Skull.
*One shot from a [[Brute Shot]] will have the same power as a shot of the rocket launcher on [[Easy]] difficulty.
*One shot from a [[Brute Shot]] will have the same power as a shot of the rocket launcher on [[Easy]] difficulty.


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