Reticle: Difference between revisions

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*Remember also that the reticules of different weapons are different for a reason. Weapons such as the [[Type-25 Grenade Launcher|Brute shot]] are much easier to aim if you know how to use the reticule to help you to aim it.
*Remember also that the reticules of different weapons are different for a reason. Weapons such as the [[Type-25 Grenade Launcher|Brute shot]] are much easier to aim if you know how to use the reticule to help you to aim it.
*The color of the reticule can also help you determine if the weapon is in range of the [[Auto-Aim|auto-aim]]. If your reticule is not red, the magnetic targeting will not work, making it harder to aim. Weapons like the [[BR55HB SR Battle Rifle|battle rifle]] can achieve greater auto-aim range when scoped.
*The color of the reticule can also help you determine if the weapon is in range of the [[Auto-Aim|auto-aim]]. If your reticule is not red, the magnetic targeting will not work, making it harder to aim. Weapons like the [[BR55HB SR Battle Rifle|battle rifle]] can achieve greater auto-aim range when scoped.
*In ''[[Halo: Reach]]'' there is a change to the reticule called the ''Reticule bloom'', this is where sustained fire will decrease the accuracy of the weapon being fired and also increases the size of the reticule. A way to stop this is to use short, controlled bursts of your weapon to make sure the bloom doesn't get too big. The 1.1 title update, released by 343 Industries prior to ''[[Halo: Combat Evolved Anniversary]]'', made reticule bloom configurable to arbitrary levels between full and no bloom, on a per-playlist basis, and is currently being tested in TU Beta playlist. It is not configurable in custom games, however.
*In ''[[Halo: Reach]]'' there is a change to the reticule called the ''Reticule bloom'', this is where sustained fire will decrease the accuracy of the weapon being fired and also increases the size of the reticule. A way to stop this is to use short, controlled bursts of your weapon to make sure the bloom doesn't get too big. The 1.1 title update, released by 343 Industries prior to ''[[Halo: Combat Evolved Anniversary]]'', made reticule bloom configurable to arbitrary levels between full and no bloom, on a per-gametype basis, and is currently deployed in some playlists ("TU" variants of games) and is being further tested in the Beta playlist. Some new gametypes are listed as "ZB", which stands for zero bloom. Bloom is not configurable in custom games, however, and as of yet the feature only works in Matchmaking.


==Gallery==
==Gallery==
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