Cutscene: Difference between revisions

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''[[Halo 2]]'' cut scenes feature the ability where the playable characters will hold the weapon the player used before the cutscene. This is not seen in other games except for ''Halo 3'', but this situation usually appears in cut scenes that take place in the middle of the level, notably only "[[Sierra 117]]"'s ''Quid Pro Quo'' cut scene and "[[Floodgate]]"'s ''Shadow of Intent'' cuts scene will do so.
''[[Halo 2]]'' cut scenes feature the ability where the playable characters will hold the weapon the player used before the cutscene. This is not seen in other games except for ''Halo 3'', but this situation usually appears in cut scenes that take place in the middle of the level, notably only "[[Sierra 117]]"'s ''Quid Pro Quo'' cut scene and "[[Floodgate]]"'s ''Shadow of Intent'' cuts scene will do so.


In ''Halo 3: ODST'', scenes called "signets" by Bungie employees are introduced.<ref>''[[Halo 3: ODST ViDoc: Dramatis Personae]]''</ref> Signets are cut scenes played in first person point of view. They are usually played played after cutscenes and before gameplay. Bungie used signets to lead players and show what is going on. Signets are also present in ''[[Halo: Reach]'', albeit without the character's [[Heads-up display|HUD]].
In ''Halo 3: ODST'', scenes called "signets" by Bungie employees are introduced.<ref>''[[Halo 3: ODST ViDoc: Dramatis Personae]]''</ref> Signets are cut scenes played in first person point of view. They are usually played played after cutscenes and before gameplay. Bungie used signets to lead players and show what is going on. Signets are also present in ''[[Halo: Reach]]'', albeit without the character's [[Heads-up display|HUD]].


In ''Halo: Reach'', the armor permutation that the character is wearing in the campaign also shows up in the cutscenes.
In ''Halo: Reach'', the armor permutation that the character is wearing in the campaign also shows up in the cutscenes.
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