Type-26 Banshee: Difference between revisions

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*The fuel rod projectile does not arc downward when fired.
*The fuel rod projectile does not arc downward when fired.


===Changes from ''Halo 3: ODST'' to ''Halo: Reach''===
===Changes from ''Halo 3: ODST'' to ''[[Halo: Reach]]''===
*The iridescent sheen is less noticeable.
*The iridescent sheen on the Banshee's body is now less noticeable.
*The propulsion pods are flat and are hidden inside the wing.
*The Banshee's propulsion pods are now flat and are hidden inside its wings.
*The shafts that hold the cannons are bigger and different in appearance.
*The shafts that hold the Banshee's cannons are now bigger and are different in appearance.
*The plasma cannons have two extra tubes that look like range finders.
*The Banshee's plasma cannons now have two extra tubes that look like range finders.
*The two wings are bent and partially merged together.
*The two wings on each side of the Banshee are now bent and partially merged together.
*Both wings can be knocked completely off with repeated melee hits or by weapons fire without affecting vehicle performance.
*Both of the Banshee's wings can now be knocked completely off with repeated melee hits or by weapons fire without affecting the Banshee's performance.
*The tricks are delayed and occur slower than in ''Halo 2'' and ''Halo 3''. Tricks have also been moved from the jump button to the armor ability button.
*The Banshee's wings are now much larger and can move individually, suggesting that they produce lift alongside the propulsion pods.
*The Banshee has two separate reticules for the fuel rod cannon and twin plasma cannons. The "switch weapons" button (default 'Y') toggles which weapon is armed.
*The Banshee's wings now turn in the direction the Banshee moves, acting like ailerons.
*The fuel rod cannon can home in on other vehicles, as well as any [[Shade]]s or support weapons that are still mounted.
*The Banshee can no longer hover in place.
*The wings are much larger and can move individually, suggesting that they produce lift alongside the propulsion pods.
*The Banshee's tricks now cannot be used as often as in ''Halo 2'' and ''Halo 3''.
*The Banshee can not hover in place.
*A boost limit has been imposed.
*The Banshee now has a closed canopy, so the pilot's legs cannot be seen.
*The Banshee now has two separate reticules for the fuel rod cannon and twin plasma cannons. The 'switch weapons' button (default 'Y') toggles which weapon is armed.
*The wings turn when the pilot does, acting like ailerons.
*The Banshee's fuel rod cannon can now home in on other vehicles, as well as any [[Shades]] or support weapons that are still mounted.
*The hull is sturdier, now able to withstand two plasma grenade sticks.
*The Banshee now has a closed canopy so the pilot's legs can no longer be seen.
*A boost limit has been imposed, as is the case with all Covenant vehicles. The boost meter replaces the armor ability meter in the HUD.
*The Banshee's hull is sturdier and is able to withstand two plasma grenade sticks.
* The Sniper Rifle can now shoot the pilot through the tiny crack between the body and canopy, just like [[Linda-058]] did in ''[[Halo: First Strike]]''.
*A Sniper Rifle can now be used to shoot the pilot through the tiny crack between the Banshee's body and canopy, just like [[Linda-058]] did in ''[[Halo: First Strike]]''.


==''Halo Wars''==
==''Halo Wars''==
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