Mgalekgolo: Difference between revisions

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*It is possible to splatter a Hunter with a [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]].
*It is possible to splatter a Hunter with a [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]].
*In ''[[Halo: Combat Evolved]]'':
*In ''[[Halo: Combat Evolved]]'':
**Hunters are not harmed by [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]s. This may be because you are not supposed to have Fuel Rod cannons in Campaign, or it may be a precaution meant to prevent Hunters from injuring each other when fighting in pairs.
**Hunters are not harmed by [[Assault cannon|Assault cannons]]. This may be because you are not supposed to have Fuel Rod cannons in Campaign, or it may be a precaution meant to prevent Hunters from injuring each other when fighting in pairs.
**Hunters have ranks in the actor variant [[tag]]s. One variant is called 'Hunter' and another called 'Hunter major'.
**Hunters have ranks in the actor variant [[tag]]s. One variant is called 'Hunter' and another called 'Hunter major'.
**A single shot from a pistol or sniper rifle will kill a Hunter; this is likely because the Hunter's exposed flesh was considered to be its "head."
**A single shot from a pistol or sniper rifle will kill a Hunter; this is likely because the Hunter's exposed flesh was considered to be its "head."
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*In ''[[Halo: Reach]]'', Hunters have received a huge graphical overhaul. They are much more textured, are larger, have Forerunner symbols and emblems on their armor and appear to have some kind of eyes on their helmets.
*In ''[[Halo: Reach]]'', Hunters have received a huge graphical overhaul. They are much more textured, are larger, have Forerunner symbols and emblems on their armor and appear to have some kind of eyes on their helmets.
*Hunters are also much tougher in Reach. They are capable of surviving explosive hits. Their back armor is much more durable, making their weak point harder to expose. They will also raise their shield vertically when being attacked from the front, covering both their neck and mid-section to protect themselves from incoming fire.
*Hunters are also much tougher in Reach. They are capable of surviving explosive hits. Their back armor is much more durable, making their weak point harder to expose. They will also raise their shield vertically when being attacked from the front, covering both their neck and mid-section to protect themselves from incoming fire.
*In Halo: Reach, a near-miss from a Hunter's melee will cause the player's screen to shake violently.
*In ''Halo: Reach'', a near-miss from a Hunter's melee will cause the player's screen to shake violently.


==Gallery==
==Gallery==
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