Installation 00: Difference between revisions

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==Purpose==  
==Purpose==  
Installation 00 is a part of the [[Forerunner]] strategy to wipe the [[Flood]] from the Galaxy. On top of it is Installation 04(2), as seen in the level The Covenant in Halo 3. Located 2<sup>18</sup/> (about 262,144) light-years outside the Milky Way galaxy, Installation 00 is safe from the Halo effect (as it is referred to by the Forerunners in the terminal transcripts) that kills all sentient lifeforms, the main Forerunner behind its use was [[Didact]]. The purpose of the ark is to remotely activate every halo ring, from outside the blast radius. This is a failsafe system that is only activated by an aborted firing such as the one that occurred at the end of Halo 2.
Installation 00 is a part of the [[Forerunner]] strategy to wipe the [[Flood]] from the Galaxy. Located 2<sup>18</sup/> (about 262,144) light-years outside the Milky Way galaxy, Installation 00 is safe from the Halo effect (as it is referred to by the Forerunners in the terminal transcripts) that kills all sentient lifeforms, the main Forerunner behind its use was [[Didact]]. The purpose of the ark is to remotely activate every halo ring, from outside the blast radius. This is a failsafe system that is only activated by an aborted firing such as the one that occurred at the end of Halo 2.


{{quote|Every vessel we can fill, we send to the Ark. I dare not cease the mission. Not now, not until I've done all I can. Each one of these souls is finite and precious.|--Transcript of a message from the Librarian to Didact, interpreted post-cataclysm and retrieved from the first [[Terminal]] on the level "[[The Ark (Level)|The Ark]]"}}
{{quote|Every vessel we can fill, we send to the Ark. I dare not cease the mission. Not now, not until I've done all I can. Each one of these souls is finite and precious.|--Transcript of a message from the Librarian to Didact, interpreted post-cataclysm and retrieved from the first [[Terminal]] on the level "[[The Ark (Level)|The Ark]]"}}
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In Halo 2, the [[Prophet of Regret]] lands his carrier above New Mombasa and deploys sizable ground forces including a [[Scarab]] Walker. [[UNSC]] [[Marines]] are subsequently able to beat the Covenant to a retreating standstill, apparently triggering him to attempt a dangerous atmospheric [[Slipspace]] transition. This maneuver obliterates [[New Mombasa]], and forms a deep crater, partially uncovering the Portal.  
In Halo 2, the [[Prophet of Regret]] lands his carrier above New Mombasa and deploys sizable ground forces including a [[Scarab]] Walker. [[UNSC]] [[Marines]] are subsequently able to beat the Covenant to a retreating standstill, apparently triggering him to attempt a dangerous atmospheric [[Slipspace]] transition. This maneuver obliterates [[New Mombasa]], and forms a deep crater, partially uncovering the Portal.  


By the time of Halo 3, Covenant Loyalists begin excavating the portal from the crater and are able to completely uncover it. The Prophet of Truth activates it at the conclusion of the level [[The Storm]]. It forms a massive portal, which the Forerunner ship immediately enters (presumably carrying [[Prophet of Truth|Truth]]), followed immediately by the Covenant Loyalist ships. At the end of the level [[Floodgate]] human and [[Covenant Separatists]] forces resolve to follow Truth's ships through the portal, and end up at Installation 00. At the end of the game, the damage caused to the Installation causes the portal to collapse, severing the ''Dawn'' in half as it passes back through. The forward section (carrying the [[Arbiter (character)|Arbiter]]) makes it back to Earth, but the aft section (holding the [[Master Chief]] and [[Cortana]]) does not.
By the time of Halo 3, Covenant Loyalists begin excavating the portal from the crater and are able to completely uncover it. The Prophet of Truth activates it at the conclusion of the level [[The Storm]]. It forms a massive portal, which the Forerunner ship immediately enters (presumably carrying [[Prophet of Truth|Truth]]), followed immediately by the Covenant Loyalist ships. At the end of the level [[Floodgate]] human and [[Covenant Separatists]] forces resolve to follow Truth's ships through the portal, and end up at Installation 00. At the end of the game, the damage caused to the Installation causes the portal to collapse, severing the ''Dawn'' in half as it passes back through. The forward section (carrying the [[Arbiter (character)|Arbiter]]) makes it back to Earth, but the aft section (holding the [[Master Chief]] and [[Cortana]]) does not. The civilians and military on earth speculate that they are dead, and Cortana has sent a beacon to earth. Master chief then goes into a "deep sleep" since the beacon may take months, even years, to reach earth.


Apparently, the portal requires a Forerunner Ship to function. Originally, this ship was docked in High Charity, and is seen jumping to Earth in the final cutscene of Halo 2. As shown in Halo 3, the [[Forerunner Dreadnought]] was docked in the middle of the structure, and gave off a pulsing beam of light that helped power the main beam, causing the blinding light shown in the trailer.
Apparently, the portal requires a Forerunner Ship to function. Originally, this ship was docked in High Charity, and is seen jumping to Earth in the final cutscene of Halo 2. As shown in Halo 3, the [[Forerunner Dreadnought]] was docked in the middle of the structure, and gave off a pulsing beam of light that helped power the main beam, causing the blinding light shown in the trailer.