Uprising (Level): Difference between revisions

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Head through the door at the other end of this next room and you will find yourself in a multi-leveled cavern. Ahead of you are two Brutes, patrolling away from you. Run up and assassinate them both with the Brute Shot. Ahead of them, two Jackals will show up. Your Elites can probably take care of them, but you could always do it yourself with the Brute Shot. Head up the slope, but do not follow the path! Instead, head to the left of the big column-thing and jump up to the next level. A couple of Jackals will leap down in front, easy meat for the Brute Shot's merciless blade. As you head further up the path, two Brutes and a Drone swarm will come through the door. Camouflage, run through the door, wait for all the Drones to file out, then stick one with a grenade. As soon as it explodes, lob another at one of the Brutes and sword the other to death. As your team comes up from below (possibly minus a member or two; after all, they just took on three Brutes and two Jackals), move on through the L-shaped hall, into the stepped room. Man, I love this place.
Head through the door at the other end of this next room and you will find yourself in a multi-leveled cavern. Ahead of you are two Brutes, patrolling away from you. Run up and assassinate them both with the Brute Shot. Ahead of them, two Jackals will show up. Your Elites can probably take care of them, but you could always do it yourself with the Brute Shot. Head up the slope, but do not follow the path! Instead, head to the left of the big column-thing and jump up to the next level. A couple of Jackals will leap down in front, easy meat for the Brute Shot's merciless blade. As you head further up the path, two Brutes and a Drone swarm will come through the door. Camouflage, run through the door, wait for all the Drones to file out, then stick one with a grenade. As soon as it explodes, lob another at one of the Brutes and sword the other to death. As your team comes up from below (possibly minus a member or two; after all, they just took on three Brutes and two Jackals), move on through the L-shaped hall, into the stepped room. Man, I love this place.


On the level below you are some Jackals, congregated around an explosive crate. In front of you, on the left, are two of the tall, push-able explosive crates. Shove 'em off the ledge (don't melee them, obviously), watch those Jackals fly, then drop down and melee any survivors. You should get a checkpoint, which you'll want. Down one level, there are four Brutes. The strategy that works best for me is to stick one, wait for it to explode, camouflage, drop down, stick another, then sword the rest before they get what's happening. Down on the floor below are four Brutes, easy targets for plasma grenading. Don't drop down onto the floor, though; as soon as the last Brute berserks, four more will show up and help him out. If your team is still alive (at least the Zealot and SpecOps probably are), let them handle this—or at least wear the Brutes down a little.
On the level below you are some Jackals, congregated around an explosive crate. In front of you, on the left, are two of the tall, push-able explosive crates. Shove 'em off the ledge (don't melee them, obviously), watch those Jackals fly, then drop down and melee any survivors. You should get a checkpoint, which you'll want. Down one level, there are four Brutes. The strategy that works best for me is to stick one, wait for it to explode, camouflage, drop down, stick another, then sword the rest before they get what's happening. Down on the floor below are four Brutes, easy targets for plasma grenades. Don't drop down onto the floor, though; as soon as the last Brute berserks, four more will show up and help him out. If your team is still alive (at least the Zealot and SpecOps probably are), let them handle this—or at least wear the Brutes down a little.


The next room holds a Brute on a turret, three Brutes not on turrets, and two or three Jackals in a fairly small space. To make matters worse, at some point four more Brutes will show up, and these guys will often rush the ramp to the lower level. If the Zealot somehow survived this far, he can wreak havoc here. If not, you have a slightly tougher task on your hands. Right away, stick a grenade to the turret; it's the biggest threat in the area, able to kill you in two or three hits. The Jackals will often dodge away from the explosion in such a way that they're visible from the ramp. Drop some Brute Shot fire on them; try and wipe them out. If you got two of the Jackals, the second wave of Brutes will probably show up now. Almost immediately, one, or sometimes two, of the Brutes will go up the ramp. Camouflage, stick one, and sword the other as he turns to look at the grenade. Another Brute likes to take up a position to the right of the exit; he'll be easy to stick from the ramp. That leaves three more Brutes. One will often try and head up the ramp; camo, circle around behind him and Brute Shot-melee his butt. Stick a grenade to anything standing still, then take out the berserker with the sword.
The next room holds a Brute on a turret, three Brutes not on turrets, and two or three Jackals in a fairly small space. To make matters worse, at some point four more Brutes will show up, and these guys will often rush the ramp to the lower level. If the Zealot somehow survived this far, he can wreak havoc here. If not, you have a slightly tougher task on your hands. Right away, stick a grenade to the turret; it's the biggest threat in the area, able to kill you in two or three hits. The Jackals will often dodge away from the explosion in such a way that they're visible from the ramp. Drop some Brute Shot fire on them; try and wipe them out. If you got two of the Jackals, the second wave of Brutes will probably show up now. Almost immediately, one, or sometimes two, of the Brutes will go up the ramp. Camouflage, stick one, and sword the other as he turns to look at the grenade. Another Brute likes to take up a position to the right of the exit; he'll be easy to stick from the ramp. That leaves three more Brutes. One will often try and head up the ramp; camo, circle around behind him and Brute Shot-melee his butt. Stick a grenade to anything standing still, then take out the berserker with the sword.