Uprising (Level): Difference between revisions

28 bytes removed ,  15 years ago
m
Miscellaneous spelling and grammar corrections, merged two trivia.
m (Miscellaneous spelling and grammar corrections, merged two trivia.)
Line 127: Line 127:
''As the Arbiter and the allies enter a hallway with dead Elites and Grunts, with scattered weapons..''
''As the Arbiter and the allies enter a hallway with dead Elites and Grunts, with scattered weapons..''


'''Spec Ops Elite''': (Praying) Start the journey ... be at peace.
'''Spec Ops Elite''': ''(Praying)'' Start the journey ... be at peace.


(Alternatively)
''(Alternatively)''


'''Spec Ops Elite''': ... And yet I live.
'''Spec Ops Elite''': ...And yet I live.


''The Arbiter and his allies go into another room, where more [[Covenant Loyalist]] forces awaits.''
''The Arbiter and his allies go into another room, where more [[Covenant Loyalist]] forces await.''


''The pack soon enter another room, with more Elite and Grunt corpses and scattered weapons. As the door to the outside opens, several Brutes and Jackals are taken aback by surprise as the Elites (and any remaining Grunts) charge at them.''
''The pack soon enter another room, with more Elite and Grunt corpses and scattered weapons. As the door to the outside opens, several Brutes and Jackals are taken aback by surprise as the Elites (and any remaining Grunts) charge at them.''
Line 168: Line 168:


==Walkthrough==
==Walkthrough==
==Easy Walkthrough==
===Easy Walkthrough===
*Written by [[User:Emosworld|Emosworld]] and Elite_Zealot
*Written by [[User:Emosworld|Emosworld]] and Elite_Zealot


===Part 01: Oh, So That's How It Is===
====Part 01: Oh, So That's How It Is====
You start off with the Plasma Rifle. Walk through the path to meet the corpse of an Elite and an Energy Sword lying by. Strafe over it to pick up the Energy Sword and possibly a few grenades. Continue through, and there should be a few Brutes. They drop grenades. Use your Energy Sword on them, and then continue down the pathway again. Destroy all Brutes here with a mixture of Plasma Rifle bursts and Energy Sword slices. Swap your Plasma Rifle for a Brute Shot.  
You start off with the Plasma Rifle. Walk through the path to meet the corpse of an Elite and an Energy Sword lying by. Strafe over it to pick up the Energy Sword and possibly a few grenades. Continue through, and there should be a few Brutes. They drop grenades. Use your Energy Sword on them, and then continue down the pathway again. Destroy all Brutes here with a mixture of Plasma Rifle bursts and Energy Sword slices. Swap your Plasma Rifle for a Brute Shot.  


Continue up the hill and destroy all Brutes with some of their own medicine: their Brute Shots. If your Brute Shot runs out of ammo, use the Energy Sword. Midway through this, an Elite with an Energy Sword will help you destroy the Brutes. After they are all destroyed, some pods will come out with 3 Elites. There will be 2 minor elites with plasma rifle. It`s a good idea to give one minor elite a brute shot, for some more fire support. Among them, fortunately, is a Zealot. Take care of him, as he can also die.  
Continue up the hill and destroy all Brutes with some of their own medicine: their Brute Shots. If your Brute Shot runs out of ammo, use the Energy Sword. Midway through this, an Elite with an Energy Sword will help you destroy the Brutes. After they are all destroyed, some pods will come out with 3 Elites. There will be 2 minor elites with plasma rifle. It`s a good idea to give one minor elite a brute shot, for some more fire support. Among them, fortunately, is a Zealot. Take care of him, as he can also die.  


Follow the Elite that just helped you kill the Brutes into the room. The room will lead you into another room, full of allied Grunts, enemy Drones, Jackals and Brutes. Kill all enemies on the first level with some Grenades and Brute Shot rounds. Hopefully, you'll pick up more Brute Shot rounds, otherwise, keep it and use it as a melee weapon (3 melees destroys a Brute on [[Easy]]) or use your Sword instead.  Another way to kill a brute is a needler because of it homing ablity.   
Follow the Elite that just helped you kill the Brutes into the room. The room will lead you into another room, full of allied Grunts, enemy Drones, Jackals and Brutes. Kill all enemies on the first level with some Grenades and Brute Shot rounds. Hopefully, you'll pick up more Brute Shot rounds, otherwise, keep it and use it as a melee weapon (3 melees destroys a Brute on [[Easy]]) or use your Sword instead.  Another way to kill a brute is a Needler because of it homing ability.   


Find a ramp up onto the second level. Kill all your enemies here. You should '''definitely''' pick up some Brute Shot ammo here. If your sword runs out, swap it for a Brute Plasma Rifle. Go up the ramp that leads to a door. It has some Drones and Brutes guarding it, with some Minor Grunts running away from them. Take care of them all with your Brute Plasma Rifle. Use your Brute Shot on Brutes if needed. Go in through the door.  
Find a ramp up onto the second level. Kill all your enemies here. You should '''definitely''' pick up some Brute Shot ammo here. If your sword runs out, swap it for a Brute Plasma Rifle. Go up the ramp that leads to a door. It has some Drones and Brutes guarding it, with some Minor Grunts running away from them. Take care of them all with your Brute Plasma Rifle. Use your Brute Shot on Brutes if needed. Go in through the door.  
Line 186: Line 186:
Go inside the door, and strafe over the dead corpses of the Elites. There should be an Energy Sword. Swap your Brute Plasma Rifle for it.
Go inside the door, and strafe over the dead corpses of the Elites. There should be an Energy Sword. Swap your Brute Plasma Rifle for it.


Continue through the doorway to find several Brutes and Jackals and a particular Brute on a turret. It`s a good idea to go invisable to Stick the Brute, or use your sword to kill him and take control of the turrent. Otherwise he can pose a threat to your Grunt allies. Kill the other enemies with the Sword or the Brute Shot, it doesn't really matter once you've taken them all out. Once that's taken care of, continue through the room. You should walk over a Fuel Rod Cannon, swap for it with the Brute Shot. Continue through the room; behind a crate should be more Fuel Rod Cannon ammo.
Continue through the doorway to find several Brutes and Jackals and a particular Brute on a turret. It`s a good idea to go invisible to Stick the Brute, or use your sword to kill him and take control of the turret. Otherwise he can pose a threat to your Grunt allies. Kill the other enemies with the Sword or the Brute Shot, it doesn't really matter once you've taken them all out. Once that's taken care of, continue through the room. You should walk over a Fuel Rod Cannon, swap for it with the Brute Shot. Continue through the room; behind a crate should be more Fuel Rod Cannon ammo.


===Part 02: Step Aside! Let the Man Go Through!===
====Part 02: Step Aside! Let the Man Go Through!====


Quickly, reload the Fuel Rod Cannon and walk through the door. Do not give your Fuel Rod to any allies, whatsoever. Shoot the Brute on the right, then quickly, shoot the Brute on the left because you ally Zealot with always head toward the right first or there may be an ally suicide. If your Fuel Rod did not deal with the Brutes or Jackals probably, don't worry, your allies will. Go down the pathway. A Brute Captain will now get off his Ghost and Try to shoot you with his Brute Shot. Behind him, some of his allies will come. It`s a good idea to hijack the ghost and destory. Try and destroy them as soon as possible, because, if not, it could mean the end for an abundance of your allies.
Quickly, reload the Fuel Rod Cannon and walk through the door. Do not give your Fuel Rod to any allies, whatsoever. Shoot the Brute on the right, then quickly, shoot the Brute on the left because you ally Zealot with always head toward the right first or there may be an ally suicide. If your Fuel Rod did not deal with the Brutes or Jackals probably, don't worry, your allies will. Go down the pathway. A Brute Captain will now get off his Ghost and Try to shoot you with his Brute Shot. Behind him, some of his allies will come. It`s a good idea to hijack the ghost and destroy. Try and destroy them as soon as possible, because, if not, it could mean the end for an abundance of your allies.


If you didn`t hijack the chieftan ghost, there two more in the cave. Get on the Ghost and go through the cave. It might be hard here because of the darkness, but, don't worry, you'll make your way through.  
If you didn't hijack the Captain Ghost, there two more in the cave. Get on the Ghost and go through the cave. It might be hard here because of the darkness, but, don't worry, you'll make your way through.  


When you get out of the cave, in front of you will be some enemy Brutes and Jackals. Look to your right, there should be a Brute on a Shielded Plasma Turret. Ram into him with your Ghost, he'll die. Your allies should be following you by now, helping you destroy all enemies. Ram into the rest of the enemies, or shoot them, making sure that you do '''not''' harm your allies, as you ''might'' need them for help at the end. At this point, a few Minor Grunts may die; don't worry, it's expected.  
When you get out of the cave, in front of you will be some enemy Brutes and Jackals. Look to your right, there should be a Brute on a Shielded Plasma Turret. Ram into him with your Ghost, he'll die. Your allies should be following you by now, helping you destroy all enemies. Ram into the rest of the enemies, or shoot them, making sure that you do '''not''' harm your allies, as you ''might'' need them for help at the end. At this point, a few Minor Grunts may die; don't worry, it's expected.  
Line 198: Line 198:
When all the Jackals and Brutes are dead, turn around into the cave where you came from, there should be one or two waves of Jackals. You can let your allies take care of them, or you could alternatively get off your [[Ghost (vehicle)|Ghost]] and  mow them down with the Energy Sword. At this point, your Energy Sword ''might'' be out of ammo. If not, keep using it. If it is, swap your out-of-ammo Energy Sword for the Brute Shot somewhere around where you are, and hop back on your [[Ghost (vehicle)|Ghost]]
When all the Jackals and Brutes are dead, turn around into the cave where you came from, there should be one or two waves of Jackals. You can let your allies take care of them, or you could alternatively get off your [[Ghost (vehicle)|Ghost]] and  mow them down with the Energy Sword. At this point, your Energy Sword ''might'' be out of ammo. If not, keep using it. If it is, swap your out-of-ammo Energy Sword for the Brute Shot somewhere around where you are, and hop back on your [[Ghost (vehicle)|Ghost]]


Go down the ramp; it leads to another place similar to where you were just fighting. Kill all the enemies there, it's straightforward. Midway through, a [[Spectre]] with two Brutes (one driver, one on the turret) will come.  If your on the cliff with the turrent gave the particle beam and snipe the specture driver, then the brute that commanding the turrent.  If you couldn`t snipe the spectre driver, you can take it over by hopping on the Spectre twice, or three-four times if a Brute hops back on, or alternatively kill it with your Ghost and carry on.  
Go down the ramp; it leads to another place similar to where you were just fighting. Kill all the enemies there, it's straightforward. Midway through, a [[Spectre]] with two Brutes (one driver, one on the turret) will come.  If your on the cliff with the turret gave the particle beam and snipe the Spectre driver, then the brute that commanding the turret.  If you couldn't snipe the Spectre driver, you can take it over by hopping on the Spectre twice, or three-four times if a Brute hops back on, or alternatively kill it with your Ghost and carry on.  


Go down the ramp again, some Brutes might be hiding. You can ram them with your Ghost, or if you took control of the spectre wait for an ally elite to get on. Just carry on and let your allies kill them. Don't fret, your allies '''can''' stand a few enemy fire.  
Go down the ramp again, some Brutes might be hiding. You can ram them with your Ghost, or if you took control of the Spectre wait for an ally elite to get on. Just carry on and let your allies kill them. Don't fret, your allies '''can''' stand a few enemy fire.  


Keep on going down, try to ram the Jackals if you can, however, if you can't don't worry, they don't harm you much unless you are trying to get yourself killed by standing in their way; proving you a '''very''' easy target.
Keep on going down, try to ram the Jackals if you can, however, if you can't don't worry, they don't harm you much unless you are trying to get yourself killed by standing in their way; proving you a '''very''' easy target.
Line 208: Line 208:
Keep on going down the waterfall and then, down the jump, into the fray of enemies. Your allies might follow you from here, but it's unlikely, after all the skipping you have done.
Keep on going down the waterfall and then, down the jump, into the fray of enemies. Your allies might follow you from here, but it's unlikely, after all the skipping you have done.


===Part 03: Fight Club===
====Part 03: Fight Club====
You may want to snip a bit well on top of the falls( take the beam the jackets had)Beware your other elite allies espacially the Zealot will job down and start attacking the loyalist.  As you jump down, your Ghost/Spectre ''might'' flip over. If it does, it's most likely it'll flip a fair distance from you; so don't bother going back. If you are still on your Spectre/Ghost, kill them. If not, just use your weapons. Once all the enemies in this section are dead, go under the bridge and there will be two Wraiths. You have too opitions to deal with the wraiths. Board one and hijack it and blast the other with the hijack wraith main turrent. Or Board one, and chuck a grenade in. Board the other, and repeat as so.
You may want to snip a bit well on top of the falls( take the beam the jackets had)Beware your other elite allies especially the Zealot will job down and start attacking the loyalist.  As you jump down, your Ghost/Spectre ''might'' flip over. If it does, it's most likely it'll flip a fair distance from you; so don't bother going back. If you are still on your Spectre/Ghost, kill them. If not, just use your weapons. Once all the enemies in this section are dead, go under the bridge and there will be two Wraiths. You have two options to deal with the Wraiths. Board one and hijack it and blast the other with the hijack wraith main turret, or Board one, and chuck a grenade in. Board the other, and repeat as so.


Go back to the other section, and find a ramp up. It should be on the right from where you jumped down from the waterfall. Get off the Ghost and kill the Brutes with your Brute Shot or remaining Energy Sword. They're no threat; the only threat is the Plasma Grenades they ''might throw''. Get out your Fuel Rod Cannon and head towards the door you see on the other side of the bridge. Walk into it, and then walk backwards without facing backwards. Shoot your Fuel Rod into the fray of Brutes, they will die. If not, mow them down with your remaining Energy Sword or Brute Shot. Walk into the room, there might be one or two Brutes there. Kill them with any method possible. Swap your dead Energy Sword/Brute Shot for a Covenant Carbine, and try to pick up some Fuel Rod ammo. Don't worry about the Rocket Launcher, it's not of much use unless you purposely try to waste your Fuel Rod Cannon. Switch to your Covenant Carbine and go out the door. Shoot the Sniper Jackals, and kill all Brutes. Continue on, and you will see a cave. The first and second wave of enemies contains a Brute on a Ghost, you might want to thieve that from him, and ram all enemies over. Then, continue through the door, and you have finished.  Also the weapon you have right now you will have in the last level.(Think about trading your fuel rod for a rocket launcher)
Go back to the other section, and find a ramp up. It should be on the right from where you jumped down from the waterfall. Get off the Ghost and kill the Brutes with your Brute Shot or remaining Energy Sword. They're no threat; the only threat is the Plasma Grenades they ''might throw''. Get out your Fuel Rod Cannon and head towards the door you see on the other side of the bridge. Walk into it, and then walk backwards without facing backwards. Shoot your Fuel Rod into the fray of Brutes, they will die. If not, mow them down with your remaining Energy Sword or Brute Shot. Walk into the room, there might be one or two Brutes there. Kill them with any method possible. Swap your dead Energy Sword/Brute Shot for a Covenant Carbine, and try to pick up some Fuel Rod ammo. Don't worry about the Rocket Launcher, it's not of much use unless you purposely try to waste your Fuel Rod Cannon. Switch to your Covenant Carbine and go out the door. Shoot the Sniper Jackals, and kill all Brutes. Continue on, and you will see a cave. The first and second wave of enemies contains a Brute on a Ghost, you might want to thieve that from him, and ram all enemies over. Then, continue through the door, and you have finished.  Also the weapon you have right now you will have in the last level.(Think about trading your fuel rod for a rocket launcher)


Congratulations, you have completed '''Uprising''' the third last level of Halo 2. Two more to go, then you're done with the game!
Congratulations, you have completed '''Uprising''' the third last level of ''Halo 2''. Two more to go, then you're done with the game!


==Legendary Walkthrough==
==Legendary Walkthrough==
Line 278: Line 278:
*Due to the emphasis of the [[Elites]] now being abandoned by the [[Prophets]] and no longer having contact with them, this stage is one of two stages throughout all three games to have the least bit of dialogue, the other being [[343 Guilty Spark]].
*Due to the emphasis of the [[Elites]] now being abandoned by the [[Prophets]] and no longer having contact with them, this stage is one of two stages throughout all three games to have the least bit of dialogue, the other being [[343 Guilty Spark]].
*The dark, gloomy clouds in the broad day light sky emphasize that this stage marks the darkest day for the Elites, being abandoned by the Prophets, and left to be killed by the Brutes.
*The dark, gloomy clouds in the broad day light sky emphasize that this stage marks the darkest day for the Elites, being abandoned by the Prophets, and left to be killed by the Brutes.
*There was cinematic cut from the beginning of this level in which you would see Brutes lining up and killing Elite councilors.
*There was cinematic cut from the beginning of this level in which you would see Brutes lining up and killing Elite Councilors.
*Grunt allies surprisingly can be given the [[Rocket Launcher]]. The best way to do this is obtain the Thunderstorm skull and play on easy. Therefore your Grunts are ultras and can take a lot of damage.
*Grunt allies surprisingly can be given the [[Rocket Launcher]]. The best way to do this is obtain the Thunderstorm skull and play on easy. Therefore your Grunts are Ultras and can take a lot of damage.
*It's interesting to note that when you reach the area with two Grunts above you, the Jackals seem to ignore them until you climb the slope towards their starting location.
*It's interesting to note that when you reach the area with two Grunts above you, the Jackals seem to ignore them until you climb the slope towards their starting location.
*At several points throughout the level, one or more of your enemies will run ahead to alert groups further along.(Most notably the Brute that will run into the top of the 3-leveled room and yell "Elite resistance, Warn the others!")
*At several points throughout the level, one or more of your enemies will run ahead to alert groups further along.(Most notably the Brute that will run into the top of the 3-leveled room and yell "Elite resistance, Warn the others!")
*The ending of the Fight Club cutscene is quite similar to the Scene in Star Wars Return of the Jedi, in which Han is confronted with an AT-ST, only to be surprised by the fact that Chewbacca is controlling it. It is also similar to the end of Evacuation in Resistance: Fall of Man.
*The ending of the Fight Club cutscene is quite similar to the scene in ''Star Wars: Return of the Jedi'', in which Han is confronted with an AT-ST, only to be surprised by the fact that Chewbacca is controlling it. It is also similar to the end of Evacuation in ''Resistance: Fall of Man''.
*You can have unlimited plasma pistols on this level. If you give an Unggoy a fuel rod gun or a rocket launcher then drive in a vehicle toward him, he will dive out of the way and drop his weapon and pull out a plasma pistol with 100%.
*You can have unlimited plasma pistols on this level. If you give an Unggoy a Fuel Rod Gun or a rocket launcher then drive in a vehicle toward him, he will dive out of the way and drop his weapon and pull out a plasma pistol with 100%.
*This and [[The Great Journey]] are the only levels in [[Halo 2]] where a [[Zealot]] [[Elite]] appears on any difficulty.
*This and [[The Great Journey]] are the only levels in ''Halo 2'' where a [[Zealot]] [[Elite]] appear on any difficulty. They are also the only levels where Zealots appear as allies.
*This level and [[The Great Journey]] are the only levels with  [[Zealot]] [[Elites]] appearing as allies.
*At the fight club part, get down from the waterfall and face the beginning of the ramp to the end, there are pillar look like things with faces on the mountains.
*At the fight club part, get down from the waterfall and face the beginning of the ramp to the end, there are pillar look like things with faces on the mountains.
*When entering the cave you could also see all types of mysterious faces, at the end by the cave if you look to the right there are cat faces.
*When entering the cave you could also see all types of mysterious faces, at the end by the cave if you look to the right there are cat faces.
*When beginning the mission go to the second rock to the north east, after that turn a little bit left to see the other wall, there is grass forming a bird head and if you look more up there are horns which might mean this is another devil bird like the one in [[Zanzibar]].
*When beginning the mission go to the second rock to the north east, after that turn a little bit left to see the other wall, there is grass forming a bird head and if you look more up there are horns which might mean this is another devil bird like the one in [[Zanzibar]].
*This is the only level in the entire Halo series that is just a ''Revenge'' mission, there are no orders to follow, no missions or guidelines to reimburse, just settling the scores with the Brutes and making your way through the Forerunner complexes.
*This is the only level in the entire Halo series that is just a "revenge" mission, there are no orders to follow, no missions or guidelines to reimburse, just settling the scores with the Brutes and making your way through the Forerunner complexes.


== Images ==
== Images ==
1,466

edits