M392 DMR: Difference between revisions

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→‎Trivia: Little typo there.
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*In a recent Bungie podcast, it was confirmed that the DMR now has 15 rounds per magazine, a change from the 12 rounds in the earlier builds. This was mostly based on the ability to acquire 3 kills on fully-shielded Spartan players without the need to reload.
*In a recent Bungie podcast, it was confirmed that the DMR now has 15 rounds per magazine, a change from the 12 rounds in the earlier builds. This was mostly based on the ability to acquire 3 kills on fully-shielded Spartan players without the need to reload.
*The color and background of the ammo indicator has been changed from green in the Beta to blue in the final game.
*The color and background of the ammo indicator has been changed from green in the Beta to blue in the final game.
*In the current build of the game, there is an animation when you first pick up, or first switch to (if you spawned with it as your secondary) the M932 where the player charges the bolt. The same animation has been seen with the [[MA37 Individual Combat Weapon System|MA37]] as well.
*In the current build of the game, there is an animation when you first pick up, or first switch to (if you spawned with it as your secondary) the M392 where the player charges the bolt. The same animation has been seen with the [[MA37 Individual Combat Weapon System|MA37]] as well.


==Gallery==
==Gallery==
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