The Truth and Reconciliation/Walkthrough: Difference between revisions

m
no edit summary
mNo edit summary
Line 136: Line 136:


You might want to hide inside one of the rooms where the Covenant just pour out and snipe down the Grunts and Zealots. However, if TWO Zealots corner you in the room... you had better have extraordinary skills or luck. Otherwise you're as good as dead.
You might want to hide inside one of the rooms where the Covenant just pour out and snipe down the Grunts and Zealots. However, if TWO Zealots corner you in the room... you had better have extraordinary skills or luck. Otherwise you're as good as dead.


Once the fight is over a big door will open and a Hunter pair will jump out. Go and get the Active Camo from behind the crates, go around the hunters and put one sniper bullet each through the orange area on their backs (you're invisible, this will be easy). The area where they came from is sealed off; you'll have to use the other gate.  
Once the fight is over a big door will open and a Hunter pair will jump out. Go and get the Active Camo from behind the crates, go around the hunters and put one sniper bullet each through the orange area on their backs (you're invisible, this will be easy). The area where they came from is sealed off; you'll have to use the other gate.  
Line 151: Line 150:


Now this may take a few tries, but you have a checkpoint right behind you so don't worry.
Now this may take a few tries, but you have a checkpoint right behind you so don't worry.
As soon as you get the checkpoint, go forward, open the door and pull out your Sniper Rifle (you will have to be quick about this because the next patrol that'll come through will be a real pain in the a$$ if you don't engage them first) and quickly shoot the MOUTH of the Elite standing next to the hanger doors, it'll take two shots, at least, on Legendary.
As soon as you get the checkpoint, go forward, open the door and pull out your Sniper Rifle (you will have to be quick about this because the next patrol that will come through will be a real pain in the a$$ if you don't engage them first) and quickly shoot the MOUTH of the Elite standing next to the hanger doors, it'll take two shots, at least, on Legendary.


As soon as he's dead, ignore the two grunts and run towards the door on the corner of the room to the right of you, an Elite and two jackals will come out (sometimes three Grunts with Needlers). Stick an Elite or Grunt and watch the others blow sky high. Go inside and recharge your shields as you'll be under a barrage of fire from an Elite and 6 or 7 Grunts while you do this. If you succeeded, you've just killed 2 Elites, 2 Jackals and a Grunt or two (best case scenario) without them being able to get a single shot out, good job.
As soon as he's dead, ignore the two grunts and run towards the door on the corner of the room to the right of you, an Elite and two jackals will come out (sometimes three Grunts with Needlers). Stick an Elite or Grunt and watch the others blow sky high. Go inside and recharge your shields as you'll be under a barrage of fire from an Elite and 6 or 7 Grunts while you do this. If you succeeded, you've just killed 2 Elites, 2 Jackals and a Grunt or two (best case scenario) without them being able to get a single shot out, good job.
Line 174: Line 173:
Go up to the next floor and you'll see two jackals coming out of a door, throw a frag between them and run up behind the crate beside the wall near where the jackals died. Jump up and throw a PLASMA grenade over the crate at the elite in the doorway or near him. Unless he sees you before the plasma grenade explodes, he won't dodge it, he'll just stare at it until it blows.
Go up to the next floor and you'll see two jackals coming out of a door, throw a frag between them and run up behind the crate beside the wall near where the jackals died. Jump up and throw a PLASMA grenade over the crate at the elite in the doorway or near him. Unless he sees you before the plasma grenade explodes, he won't dodge it, he'll just stare at it until it blows.


Now finish off the 2 grunts and 2 jackals on the other ledge. Whatever you do, do not walk up to the middle platform yet because that'll trigger more covenant reinforcements and you'll be caught between the jackals and grunts that you were engaging before and the Elite and Jackals that just came through now. If that happens, you will probably die unless you jump back to the first floor, enemies are very accurate on Legendary. They hardly ever miss.
Now finish off the 2 Grunts and 2 Jackals on the other ledge. Whatever you do, do not walk up to the middle platform yet because that will trigger more covenant reinforcements and you'll be caught between the jackals and grunts that you were engaging before and the Elite and Jackals that just came through now. If that happens, you will probably die unless you jump back to the first floor, enemies are very accurate on Legendary. They hardly ever miss.


Instead, whip out your sniper rifle and shoot them from where you are. When they're dead collect plasma grenades and walk to the middle platform. As soon as you hear the sound of the door opening, throw your entire load of plasma grenades at the enemy and back off to a good distance behind the middle platform (not near the door though on the other side though). Use your sniper rifle to finish off the survivors of the plasma barrage (if there were any). Now more covenant (an Elite and a squad of grunts) will come out and trap you in the middle.  
Instead, whip out your sniper rifle and shoot them from where you are. When they're dead collect plasma grenades and walk to the middle platform. As soon as you hear the sound of the door opening, throw your entire load of plasma grenades at the enemy and back off to a good distance behind the middle platform (not near the door though on the other side though). Use your sniper rifle to finish off the survivors of the plasma barrage (if there were any). Now more covenant (an Elite and a squad of grunts) will come out and trap you in the middle.  
Line 184: Line 183:




Now here comes a tricky part, the ship's command centre, otherwise known as the Bridge. There's some health and ammo to the hallway on your left, take it if you need it.  
Now here comes a tricky part, the ship's command center, otherwise known as the Bridge. There's some health and ammo to the hallway on your left, take it if you need it.  


Now for the tough part, there are 2 major elites, a zealot and 6 grunts over here. So run and gun isn't an option. Pull out your AR and run into the room and melee the nearest sleeping grunt. Then run like hell. Go back to the previous area, the game should give you a "loading... done" message. It'll unload the previous area from it's memory and load the new one. Now go back, the covenant won't remember you because their AI was unloaded from the memory, so you can do multiple surprise attacks this way by going back and forth between loading areas. It gives a considerable advantage.
Now for the tough part, there are 2 major elites, a zealot and 6 grunts over here. So run and gun isn't an option. Pull out your AR and run into the room and melee the nearest sleeping grunt. Then run like hell. Go back to the previous area, the game should give you a "loading... done" message. It'll unload the previous area from it's memory and load the new one. Now go back, the covenant won't remember you because their AI was unloaded from the memory, so you can do multiple surprise attacks this way by going back and forth between loading areas. It gives a considerable advantage.
Line 196: Line 195:
Free them and watch the cut scene. As soon as the cut scene ends, two more invisible elites with plasma rifles will come through. They are quite capable of killing Keyes and most of your marines if left to run their course so shoot them with your sniper rifle the moment they open the door.
Free them and watch the cut scene. As soon as the cut scene ends, two more invisible elites with plasma rifles will come through. They are quite capable of killing Keyes and most of your marines if left to run their course so shoot them with your sniper rifle the moment they open the door.


Open the door and kill the two Jackals. Now fill up on your sniper ammo. You're leaving this area so fill up on everything you can. Now there's a fairly formidable group of Covenant that have an advantage in their position and availability of cover. There is an empty hallway between you and them, with absolutely no cover. Use all your frag grenades on them to scatter and disorganise them and charge in. Remember to take the lead so your marines and Keyes will have less chance of dying. Once you've broken this group's lines, the rest is fairly easy all the way back to the Bridge.
Open the door and kill the two Jackals. Now fill up on your sniper ammo. You're leaving this area so fill up on everything you can. Now there's a fairly formidable group of Covenant that have an advantage in their position and availability of cover. There is an empty hallway between you and them, with absolutely no cover. Use all your frag grenades on them to scatter and disorganize them and charge in. Remember to take the lead so your marines and Keyes will have less chance of dying. Once you've broken this group's lines, the rest is fairly easy all the way back to the Bridge.


Once you get to the door leading to the Bridge there will be two invisible elites with energy swords. Wait until the walk by each other to take them both out with a single sniper rifle shot.
Once you get to the door leading to the Bridge there will be two invisible elites with energy swords. Wait until the walk by each other to take them both out with a single sniper rifle shot.